r/GTA6 16h ago

The Best Kept Marketing Secret of GTA VI.

0 Upvotes

I think the biggest surprise of GTA VI is going to be the reveal of Online 2P Story Mode Co-Op. Hear me out.

GTA SA had it, iirc as a free-roam feature. Rudimentary and Limited but implemented nonetheless. I do not think it has been done since. We know how R* works. They flesh out these years old mechanics and implement in future games where it narratively makes sense. GTA VI seems like the culmination of over 2 decades of work. This is the perfect opportunity for such a mechanic to really work.

• Several areas in the Extended Look were cut where there was no need to, if it is just single player.
• Forbes has released a report saying, ‘GTAVI Online’ is not expected for 1-2 years.
• Rockstar themselves have also said that in this game they have focused more on variety and replayability.
• The Relationship and Crime Report Mechanics.
• Their core audience(the ones who were there since the beginning )are now 30 years+ and this might be their last GTA for a while (blame adulting)
• The World of Leonida has become more grounded. You cannot move around the city like a god, they said.

Instead of causing chaos in the city, 2 player campaign and open world will provide the opportunity to bring that chaos to the living room. Now, tell me that doesn’t sound like GTA.

•Throw in Cross-Platform player matching

Local Co-Op at this scale, is difficult. But Online, ooh i can see so many possibilities.

What are your thoughts ?


r/GTA6 13h ago

About the animation transitions of NPCs in freeroam.

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0 Upvotes

I don't know why no one is talking about this, but as an old character animator, I wanted to see this fixed in all next-generation games, and I was especially pinning my hopes on GTA VI. Many people may not realize it, but smooth, seamless animation transitions are one of the last major barriers to truly convincing realism in games. With technologies like DLSS and neural rendering, almost any game can achieve photorealistic visuals. What still breaks the illusion are those sudden, unnatural transitions between animations. Eliminating them could be the final step toward making virtual experiences feel genuinely lifelike.


r/GTA6 19h ago

I know it's old news, but this is the only thing that I truly worry about GTA VI

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0 Upvotes

Dan is the mastermind behind everything I fell in love with GTA, and his peak was RDR2.

I hope that the team can keep the humor, criticism and satirical sharpness, together with the great character development that he created


r/GTA6 17h ago

My one actual concern: on-rails missions + sandbox friction making the game way less re-playable than previous GTAs (a.k.a. the "RDR 2 problem")

0 Upvotes

TLDR: I'm sure I'll enjoy my 1st playthrough no matter what, but for me, the shelf life of the game depends heavily on how much creative flexibility there is in story missions, and how "pick up and play-friendly" activities in the open world are. Each seem at risk, given Rockstar's trajectory.

For me, a big thrill of past GTAs has been the creative chaos. You steal a car on a whim, get in a fight with police, steal their car, sail off a building, bail and run, etc.

In earlier GTAs, this chaos extended to the story missions themselves. Your objective was often as simple as killing one key guy. You could do this the intended way, or you could short circuit the mission by sniping from a distance, taking an alternative entrance, using an unintended shortcut, and so on.

GTA 5 made the story missions more cinematic and character-driven, but sometimes this came at the cost of creativity. You'd often need to hit each key cutscene trigger, beat by beat, to ensure the story advanced appropriately. "Short circuiting" the mission was far less often an option. Still, some of the big heist missions gave a meaningful choice for overall approach, and the sandbox outside of the missions remained very freeform and flexible.

RDR2 narrowed things even further. Much of the main game would follow a similar formula of "ride and chat to designated waypoint, engage in shootout, escape." Very often, the missions wouldn't even let you advance if the stagecoach or key NPC wasn't exactly in the Official Mission Waypoint, making the mission design feel less flexible than ever. (Credit to the youtuber Nakeyjakey for really underscoring this last point, which I hadn't been able to put my finger on quite as directly before seeing his video.)

RDR2 went further still, making a lot of the outside-of-missions exploration weightier and more cumbersome, with stamina, hunger and sleep requirements, and slower (but more realistic) animations for everything, etc.

To be clear, I really enjoyed my one playthrough of RDR2. The slowness appealed to me at first. I had one particularly satisfying 3-hour session where I just explored and hunted and fully engaged with all of the slow-but-realistic mechanics. And of course, there were the funnier missions along the way in the campaign, like the drunken night out, that mixed up the first-time experience.

But the on-rails missions and cumbersome open world activities made my attempt at a 2nd playthrough die pretty quickly. The novelty had worn off, and instead of getting to try an old mission over again with a totally different approach, I was annoyed that I had to do it in exactly the same way...again.

All this is to say that I'm a little worried GTA 6 will be similar to RDR 2 in these ways. The missions in the 26-minute reveal felt very scripted and linear. This isn't the end of the world, and it's probably good that a few missions operate this way for story reasons. But I'll be curious to see how typical it is in the full game.

Similarly, all the open-world friction we're hearing about sounds like it'll be fun at first...but what about at hour 50+? Can't steal certain cars without key tools, cops smart enough to shoot out tires, tracking systems that are hard to shake, a "wanted" system that can leave you permanently on the bad side of the law...

Again, this will probably make things more interesting for the first couple dozen hours. But what about when I want to just pick up and play some GTA for 30 minutes 3 months later? Ultimately, I'm just hoping most of the game, whether story missions or open world shenanigans, has more Hitman DNA than Uncharted DNA. Will be curious where it lands.


r/GTA6 6h ago

Curious to see how Jason evolves from his timid side to more of a chad and confident looking at the trailers

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29 Upvotes

I love that Jason has an introverted side and is socially awkward but seeing how he is in Trailer 2 especially, I’m looking forward to seeing his growth. Guessing the extended look is how Jason and Lucia started out as pretty much amateurs before she gets busted and Jason ventures on his own for a while


r/GTA6 23h ago

First person mode sadness

4 Upvotes

Is anyone else really bummed out that GTA 6 doesn’t have a first person mode at launch like RDR2 did?

For me, first person adds a level of immersion that third person just can’t replicate. I absolutely love the insane amount of detail Rockstar puts into their worlds. Even something as simple as walking into a room and looking around at all the little objects, decorations, and details that most people would probably overlook is genuinely one of my favorite parts of their games.

The frustrating thing is that I know all of that detail is there in GTA 6, but experiencing it entirely from third person just doesn’t have the same impact for me. When I’m in first person, I feel like I’m actually in the world rather than watching my character move through it.

I know a lot of people prefer third person, and I completely understand why. I just really hope Rockstar eventually adds first person, because for me it would make a huge difference in how immersive the game feels.


r/GTA6 12h ago

4k brightness 100+ GTA 6

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0 Upvotes

r/GTA6 23h ago

Good idea or no guys? GTA 6 will stop or slow story progression until you reach a required amount of money. Instead of simply giving you a specific mission, the game can leave you to make the money yourself through robberies and other activities before the story continues.

1 Upvotes

I honestly don't like the idea of this but I guess we will see how this plays out I truly might not want to rob a place or some just to progress in the story


r/GTA6 23h ago

Body modifications

0 Upvotes

Im wondering and really hope theres and option to get surgeries in the game to say get fake T!t$ or bigger butt. Considering its Miami and this happens irl. I observed that Lucia has a tiny bust compared to her butt so it would be nice to change that considering you can work out for weight gains or loss.


r/GTA6 19h ago

Is GTA 6 controversy new?

5 Upvotes

I have never focused on marketing when it came to Rockstar games up until now and I don’t know if it’s because it’s twitter, but is the GTA 6 hate new to Rockstar games? Or at the very least, is it worse?

I truly don’t understand most of the criticism either because it feels like moving goalposts. When Cyberleak was big I heard nothing but “the game isn’t finished” and “where did the 2 billion go to?” After the extended trailer released, it seems everyone went to nitpicking about the hair, the fridge, the flip animation, 30 fps, woke, bonnie and Clyde, you name it. The hate feels forced and honestly embarrassing. I truly don’t believe these people care about rockstar employees and they are just entitled to things they aren’t owed.

That’s beside the point. For people around for the build up to RDR 2, GTA 5, RDR 1, GTA 4, was criticism this heavy?


r/GTA6 6h ago

Is rockstar games team mocking us with the open/close fridge door meme ?

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0 Upvotes

Could this be a reference from Rockstar Games to all those comments with the “open-close fridge door” meme left under Rockstar’s posts till now?


r/GTA6 10h ago

Unpopular Opinion: Being able to see Vice City’s skyline from almost anywhere makes the map feel smaller

0 Upvotes

Based on the screenshots and trailers, I really hope it feels different when we actually play the game. From what I can tell, the distance between Mount Kalaga and downtown Vice City seems pretty short.

Obviously, I know Florida is flat, and Rockstar is clearly trying to make Leonida their own version of Florida while still giving the map some variety. But I also don’t really like the idea of being somewhere like Port Gellhorn or Ambrosia and still being able to see the Vice City skyline in the distance. The Leonida Keys are whatever, but you get my point.

It kind of breaks the immersion of how massive the map is. I know GTA VI’s map is supposedly twice the size of GTA V’s, but it doesn’t necessarily feel that way when you can see the city skyline from so many different parts of the map.
In San Andreas, there was at least fog that helped obscure the distance and made the world feel much bigger. And in GTA V, the mountains around Los Santos naturally block your view and help create that sense of scale. I’m just hoping GTA VI has something similar, because constantly seeing Vice City’s skyline from across the map could make the world feel smaller than it actually is.


r/GTA6 20h ago

Is no one else thinking this?

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0 Upvotes

Guys I personally think it’s gonna be a little bit of “breaking bad series” here where Lucia is Walter white and Jason is Jesse nd Jason would probably have to betray Lucia just to get off ( cus of what Brian said to him) or we get to choose if we stick with Lucia or we hop off and multiple times
Lucia seems to be the one always asking (trust?) whilst she pushes Jason just like Walter continually gets Jesse to cross another line
also I think the cop at the beginning of the trailer (Mendez) is either related to Jason or his friend just like Hank schrader in breaking bad nd if both of them get to escape I think Jason might break up with her in the end or giving her up to the cops (which I doubt he would cus he was also majorly involved in the crimes )


r/GTA6 20h ago

Do you think we could stream our self’s doing crime and get money from donations or interfere with other streams while they are live. Etc

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0 Upvotes

r/GTA6 7h ago

30 FPS doesn't bother me

111 Upvotes

Before I get downvoted to oblivion I would like to start off by saying yes I do notice a difference between 30 and 60 fps. Lately I have been playing crimson desert on my fat PS5 and I felt that 30 fps felt very gittery and I felt it would really take away some fun from GTA6, but last night I installed RDR2 for some free roam and I was surprised. RDR2 still runs at 30FPS on PS5 but the experience was very smooth. It took me half an hour to realize that I am on 30 FPS. I am pretty sure the experience would be similar in GTA6 where we won't be bummed by the frame rate as much.


r/GTA6 19h ago

You might be able to change your clothes inside a car after a heist in GTA 6. Spoiler

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9 Upvotes

r/GTA6 22h ago

Think they’ll have flock cameras in the game?

0 Upvotes

Even if it’s just a joke and they don’t actually work, would be kinda funny to see them in game.


r/GTA6 20h ago

I no longer want to respawn at the hospital

0 Upvotes

If I jump off a plane with no parachute and hit the ground I don’t want to respawn at the hospital like in previous GTAs. I rather my character simply dies and then go back to the latest checkpoint/safe.

Same when getting busted. If I go to the beach with a minigun and kill 120 people and then get busted by the police, I don’t want to respawn at the police station. I rather again just go back to the latest safe or get a quick short ending where I get the death penalty or something.

And I don’t care that this is a classic GTA thing.


r/GTA6 12h ago

Looks like buildings will be constructed over time

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0 Upvotes

It seems similar to Red Dead, where buildings get constructed as time passes. Even if it isn't fully finished yet, it looks like they are almost done building it. Plus, you can see workers inside the unfinished building in the screenshot, so don't worry about a lack of NPCs.


r/GTA6 11h ago

Hope to see more modern cars

88 Upvotes

Haven't seen a car with a somewhat modern screen on the dashboard. Maybe I overlooked it, but all cars seem pre 2013 at least. Would be really cool to have a Navi in first person mode from the cockpit!


r/GTA6 17h ago

How many secrets do you think the game hides? And hidden mysteries like that of the killer Of infinity

11 Upvotes

And how long do you think it will take the community to solve all the mysteries?


r/GTA6 19h ago

The location puck not is 3d (unplayable)

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31 Upvotes

r/GTA6 22h ago

Lucia's Voice

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0 Upvotes

Is it just me or does Lucia sound exactly like the female rapper Cardi B in this clip?


r/GTA6 21h ago

Jason and Military Benefits

4 Upvotes

There's been no evidence shown for this but what are the odds Jason will have military discounts and be given military base access?

Where I live irl former military can go on base to shop and such.


r/GTA6 13h ago

Destructive building parts. How far do you think will we get to destroy buildings and skyscrapers?

0 Upvotes

could it be that we can burn down a part of the facade from a skyscraper? In RDR2 we got burning cabins but afar from that nothing really happened to the form of the cabin. We had like no collapsing of these little wooden cabins.

Only thing that we saw that is new is some trees deform or wave when a car hits them. And also the guy being pushed through the wall in the first gameplay in the extended look.