People saying ts not realizing there is a ton of options to choose from in GTA 6, NTM it's an optional fridge where as most of the others shown is a one time animation the game makes you do
People also don't understand that making decisions like this is exactly why Rockstar is goated.
They most definitely could have developed a system to ensure that in-stock items dynamically populated fridges and have animations that accommodate this. But if you start doing this to every single detail and every single permutation in a game that is meant to be reactive and dynamic in a massive context you end up lost in the sauce.
This is why Star Citizen is where it is and GTA 6 is where it is.
The phone blanking is easier than this system, and the horse balls works as good advertising. This is mostly inconsequential, although a camera angle hiding it would work.
How do you know it's easier? Is it really easier to make a dynanmic system of distance measuring from a moving mesh held by another moving mesh instead of having the character grab an existing one?
I wasn't thinking of making the phone dynamically measure distances, I was thinking at a specific key frame in the phone call animation it would be turned on or off, but a raycast to measure distance from the front of the phone is also pretty easy.
Maybe, but then they could still have just put a respawning beer bottle inside and called it a day
Idk man, Rockstar has made weird detail choices in RDR2 (horse balls vs giving the hairdresser a haidressing animation even San Andreas had), what I see here is not encouraging to me
Pretty sure it took like one dude from each of three different departments to make the horse nuts expand and contract.
It's not like they first began making the horse nuts, only to then realize they needed to implement an entire temperature system into the game engine just to make them react correctly.
They probably use like 1-4 models of horse nuts and just use transform tools to adjust their shape and size over time when in certain temperatures.
Making the car steering wheel correctly move whilst doing any and every other animation a character can do would take a whole lot more effort and collaboration. If they did all that, people would still be complaining like:
"why does my arm clip through my big gulp drink slightly when I am drinking and turning sharp right with my left hand? Pls this is so immersion breaking"
Items in RDR2 have predetermined spawn points and everything is the correct height and size for the handful of animations, that'd be different with like a million different options
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u/CamLiven2000 3h ago
People saying ts not realizing there is a ton of options to choose from in GTA 6, NTM it's an optional fridge where as most of the others shown is a one time animation the game makes you do