r/GearsOfWar • u/rersiux • 11h ago
News 30 days to E-Day! So excited!
October 1st for whom bought the premium edit as I did 😊
r/GearsOfWar • u/teza789 • 1d ago
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Download the latest Launcher on MobDB / #redux-download-and-guide before updating!

Download links here https://www.moddb.com/mods/gears-of-war-redux/downloads/gears-of-war-redux-launcher
https://www.moddb.com/mods/gears-of-war-redux/downloads/gow-redux-title-update-11
Full support provided + people to play with in the Gears PC Community discord!
Update 1.1 Known Issues
r/GearsOfWar • u/srylain • 7d ago
A new trailer just premiered at Gamescom Opening Night Live!
r/GearsOfWar • u/rersiux • 11h ago
October 1st for whom bought the premium edit as I did 😊
r/GearsOfWar • u/Jedi-Spartan • 8h ago
r/GearsOfWar • u/D_Heart117 • 2h ago
I still haven’t gotten used to identifying them that well, especially considering that the Gear who was executed in the trailer was given such a significant amount of focus. It almost feels like he might have already been introduced in the story, even if only as a background character.
Do you guys think it could be Mako and his brother? Or, at the very least, a squad that gets introduced alongside Bravo and then gets taken by the Locust? There’s also the possibility that they’re just unknown Gears, but if it’s the first one… that’s pretty disturbing.
r/GearsOfWar • u/GnarlyValentine • 5h ago
What’s the conversion rate to USD? Is this currency valid to purchase E-Day?
r/GearsOfWar • u/zZIrishLegendZz • 1d ago
The Vraahk and base need more work but the electronics and design I think looks great at this point
r/GearsOfWar • u/w1nt3r_s0ldier_2811 • 1h ago
r/GearsOfWar • u/Daddyboro • 18h ago
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r/GearsOfWar • u/w1nt3r_s0ldier_2811 • 1h ago
Like what she did for gears 1 and 2
r/GearsOfWar • u/Glittering-Area3293 • 36m ago
Back in June I pre ordered the e day collector's edition from xbox game studios website for the xbox version. I was supposed to receive early access to the beta on the respective days but they never emailed my code.
Too late now of course, and I emailed them in the interim a few times about it but they never replied. Scared now that they won't deliver my early game access nor my actual full purchase of the collector's edition. Even if I contact them they don't respond.
Has anyone had this issue?
I still want the order so i don't want to ask for a refund.
r/GearsOfWar • u/Zombiegamer777_21 • 19h ago
Seems they just updated the screen.. interesting
r/GearsOfWar • u/hexenwolfhollow • 23h ago
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r/GearsOfWar • u/Long-Investment55 • 21h ago
Idk why I added a pic of Savage Hunter but he's just so fckin cool!
I played the living life outta the E-Day beta and now It's difficult to play Gears 2 & 3 with the Default control scheme. God I wish i could use Modern Alt scheme on the classic Gears games... maybe in the Fenix Collection.😭
r/GearsOfWar • u/Pretty-Contract8287 • 1h ago
I have been lurking for a while now waiting for a decent sale on the older Gears games, I understand that you can play them with Gamepass, but I like owning the license rather than subscribing to a service, that way I can play them on my own time.
Anyways, the last time any of the games saw a sale was in in May this year, I am kind of kicking myself for not buying them then.
So whats the likelihood of us seeing any type of discount around launch or beyond to capatilize on the Gears hype? Or do they do the shitty Ubisoft thing and not discount anything because they want to squeeze you for money and drive you to the new game only.
My other concern is that with them working on back-compat, I wonder if they just start no longer discounting older games to recoup some of the costs of that program.
Anyways, what are your thoughts? I know the games are already a "decent" price when you look at the cost ($15 each for the 360 games), but knowing they went on sale within the year makes me hold off on buying them for now.
r/GearsOfWar • u/KiwiKid980 • 22h ago
Anybody knows what it's for?
r/GearsOfWar • u/_ForrestPlump_ • 11h ago
TLDR: Getting back into Gears after a very long break and not sure whether Reloaded or Gears 5 is the better choice to get this rusty soldier back in shape for E-Day.
S'up marines.
I've just bought a Series X after not doing any serious gaming for a few years. Planning to get on E-Day which will be my first Gears game since number two! I moved to PlayStation back in the day after getting the RROD and being pissed with how MS handled it - sent me a replacement that had the disc drive error and then were like "uh, sorry your warranty's just expired so we can't swap it". I was fuming as I was still in warranty when they sent me the duff replacement so I moved to PS3 and then PS4. But the 360 was always my favourite and there's nothing quite like the Gears series. I've had the itch for a good few years now.
Anyway, I'm wondering which will be the best game to sharpen up my skills? I didn't play the beta but I've read it returns to the heavier feel of the earlier games, which makes me wonder if Reloaded is the better choice. I was never much into all the wall bouncing which I know is now a core mechanic for high level play. I had three mates I used to play with and we'd lock it down with the lancers. Used to do pretty well hanging back and covering my teammates. Popping out of cover and downing somebody with the pistol or lancer while they were gnasher battling my teammates.
I've got Reloaded but I've not yet played it - was gonna jump back in with one of my oldschool gaming buddies but he died of a sudden heart attack before we ever got a chance. 😔 Also got Gears 5 on GP.
What say you guys? Which one is the best choice to lubricate the rusty cogs and get the gears moving again?
r/GearsOfWar • u/mattessomart • 1d ago
Hi everyone,
Thank you so much for all the support on my last post.
Here are some more files for you all.
The original idea was to not only have the painting as Key art, but also make it a menu screen within the game.
r/GearsOfWar • u/Individual-Nearby • 22h ago
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r/GearsOfWar • u/Scappss • 6h ago
Maybe I missed it but have we heard any updates or feedback from the devs regarding the past two betas? say what you want about COD but damn the community was getting real time updates and feedback as the beta went on. E day beta had many issues and I'm starting to get gears reloaded vibes where they released the game and never heard from them again.
r/GearsOfWar • u/GbaldGborie66 • 3h ago
Im not super familiar with the current politicking between Sony and Microsoft, but I knew they cut stuff like Eday from getting an Playstation release.
I want to play with my brother so Im figuring out if Ill have to find him an xbox/pc
r/GearsOfWar • u/Enough_Sale2437 • 3h ago
I originally thought that the Gut Puncher was the King of the Beta, but then I saw just how devastating the Longshot could be with a critical hit build. Easily getting 150+ kills and around 1 million damage in many games. This can be done at all ranges and is more than double and often triple as efficient as any other weapon in the game. It's very responsive and consistently beats out shotguns in sub-5-meter duels. The question is this necessarily a bad thing for the game?
I'm not opposed to the firepower that the Longshot wields, what I am opposed to, is that it is either equal to or superior to all other weapons even in roles that it is not supposed to fill. Before you Marksman fans come at me with pitchforks in hand, I'm not calling for the Longshot to be "nerfed into the ground." It certainly needs tweaking, however. The only thing that I would touch though, is the weapon handling. It should not be able to whip around and get accurate shots at close range like it was in the Beta. It needs to be slow enough in CQB to make other weapons more ideal to switch to when being pushed by enemies. Make it move slower than the Breechshot and Ripper, that's it. Also, I would start the Marksman off with the Breechshot and put the Longshot at the Level 9 unlock. Marksman has 2 exclusive weapons, and the Breechshot is far better in the early game than in the late game. This is more to buff the Breechshot rather than nerf the Longshot. I also believe that scopes should buff player accuracy to 100% when ADS.
The main perpetrator for this particular META, is in enemy and encounter design. TC has decided to go with tough and intelligent enemies with high burst damage potential. They have also decided to give a lot of the weapons in this game a ton of bloom/bullet spread. This increases the threat of closing with the enemy and boosts the power of high burst damage and single target weapons.
I want the other weapons power increased. Not necessarily with more damage. The biggest complaints that I got from friends who didn't like the Beta Siege mode was that A) Enemies took too long to kill. B) The map feels empty! Where are the hordes?! After initially being confused by their complaints, I began seeing what they saw after maxxing all the classes. If I ran crit the map was empty, if I ran anything else, the enemies just ate entirely too many bullets. Look at the Torque bow. That sucker took forever to charge up to make accurate shots, but its damage was respectable with the explosive head. The fast charge, non-explosive torque bow from the supply cache was really weak imho. I believe that the enemies have crosshair evasion programming and move if your crosshair is on them for too long. I noticed this a lot using the torque bow. That is a lot of downsides for not near as much power as the Longshot holds.
Several Enemies, like the Reaver, Spore Matron, and the 3 flavors of Hunters will very often stay outside the effective ranges of 90% of the weapons available to us. The 3 flavors of Boomers were extremely dangerous at close range and were difficult to close with and fight. 2 of them are still dangerous at mid-range. All of this from a faction that is supposedly known for its love of CQB fighting. There aren't a lot of Wretches that pressure you, Rushers and lightly armored Drones have too much HP (especially in the head) as I'm pretty sure that they have nigh identical breakpoints as their armored versions for the vast majority of weapons. Instead of relying on toughness to get attacks off, lower their HP and send MORE of them (at least double the Beta spawn rates). This is going to do way more to bring up the power of other classes and weapons without cutting the importance of the Marksman. Also, give about 50-75% of the light armor Hammerburst Drones the same AI behavior as the Grenadier Drones. 25-33% of the armored Hammerburst drones should have the same AI as Grenadiers, too. Push in on the players! That's where this game shines.
One hit downs add tension to the game but can often feel unfair and frustrating for players without counter play. I would like a minigame to be added when being pummeled so a perfectly timed melee should fill your resistance circle by 25% and allow you to counter kill or throw off the drone pummeling you if the circle overfills. It's frustrating to sit there and not be able to play the game until someone else comes and saves you. You should still be punished/challenged for running off on your own, but I'd like to see more Wretches and Grenadier/Hammerburst drones do that over Hunters. I'd like to see you (TC) spawn these ambushes in with your monster closets via the windows and doors instead of spawning them in the middle of the street. It's jarring and annoying to experience being teleport spawned on. That's going to be harder around the Cathedral and Cemetery, although Space Marine 2 cut holes in their map borders to let attackers into the battle.
Spawn changes, higher aggression, and weaker chaff population increases are going to wonders for the balance of the other weapons and classes. Especially the Gnasher. Gnashers and Incinerators should fill the hearts of Marksmen with terror, and players should feel like a Phantom of Death when barrel stuffing the enemy. Only the Incinerator pulls this off and is more ammo efficient than the Gnasher, even against chaff. Give the Gnasher more chaff to chew on! This will also bring up The Lancers, Hammerburst, and even the Breechshot. Keep the HP of the armored drones where it is.
I hope these suggestions help. Look at the role of a weapon: is it good in its role? Is it fun to use? Is it encounter design or enemy health that hurts or benefits the weapon in its role? Adjust accordingly.
r/GearsOfWar • u/Turbulent_Square_789 • 1d ago
Honestly is there anyway in mods to download them for PC? Maybe if E-Day’s sales are a success could be hopeful that it’ll spark a chance for the remaster
Been over two decades now and still, replaying Gears Reloaded and even 5 and it just feels incomplete to play them these days
r/GearsOfWar • u/jesscrz • 1d ago
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Was watching some old clips and found this one. Cracked up back then, still laughed today.