r/ManorLords • u/InformalAd2184 • 11h ago
Image Absolute Gem of a game
Alot of potential to make this one of the best city builders out there.
r/ManorLords • u/gstyczen • Apr 26 '24
Hi everyone. This is it.
In just about an hour the game will become available on Steam, GOG, Epic Games Store, Microsoft Store & PC Gamepass, as an early access (or a "Game Preview" how it's called on Gamepass).
I'd like to ask for one thing. You know how youtubers always ask to "like and subscribe" and the simple fact of asking rises their subscriptions? Turns out it happens in game dev as well. Most players don't leave reviews. Or worse, people who had a bug will leave a negative review, while people who just had a great, good or even OK time, won't leave a review. Please leave a review. And I understand it's going to be a mix of positives and negatives especially in that first month. I'm prepared! The game is early access for a reason and I'm very confident that it will only get better. I promise to work hard.
Thank you for all your support throughout the years and hope you enjoy the game!
Small sidenote. You may notice the versions differ slightly across the stores, I decided to push some minor last minute localization fixes to Steam, but really EGS, GOG and Steam are quite identical. Gamepass is a bit behind but updates are already on their way - the process take longer there.
r/ManorLords • u/Matt_HoodedHorse • 5d ago
Hi folks!
I'm happy to announce that the latest update for Manor Lords is now live.
There’s a new map, Wide Valley, along with cows and calves, cider and mead, oats, cheese, the new Construction Yard and Advanced Construction system, seasonal assignments, a completely reworked HUD, a lot of AI work, balance changes, bug fixes, crash fixes, and quite a bit more.
While I’ve linked the Steam post, I’ve also included the full changelog below for anyone stuck at work who can’t open Steam right now.
And since a lot of you will be coming back to check out the update, I do want to ask one thing: if you’ve been playing Manor Lords, please consider leaving a Steam review. There are a lot of people here who’ve been following the game for a long time but may never have thought to leave one, and we do read through all the feedback, so however long or short it might be, we're checking it out!
As always, if you run into any issues with the update, you can report bugs and feedback through the Steam forums or Discord.
r/ManorLords • u/InformalAd2184 • 11h ago
Alot of potential to make this one of the best city builders out there.
r/ManorLords • u/hrubous_ • 4h ago
During the High Medieval Colonization of Moravia (12th-14th centuries), village foundations followed several well-defined settlement morphologies that shaped both the built environment and the surrounding agricultural landscape. Since Manor Lords is set in this same period of Central European and HRE history, these documented examples offer valuable insight into how medieval settlements were actually planned and organized. The maps below illustrate some of the most common village types found in Moravia, along with their associated field systems and land-use patterns.
Here are five common village types that can serve as inspiration for more historically authentic settlements:
I have attached several pictures with short captions of historical examples of types above (and one high altitude type of dispersed farmstead) from Moravia, ranging from early medieval settlements to later colonization villages. These examples are well-suited for non-main regions with 10-40 houses.
Hope this help anyone who aims for more historical settlements :) If you have any questions, Im open to answering them as much as I can (as professional landscape urbanist with passion in history).
Sorry if these types of villages have another names in academic english, Im not natural speaker and this was kinda freestyle translation :)
Source of pictures: Historical map layouts of Czech/Moravian villages by geographer Karel Láznička, published in the monograph Zeměpis Československa (Geography of Czechoslovakia), Academia, 1960
r/ManorLords • u/ProudAd5223 • 3h ago
r/ManorLords • u/High-Plains-Grifter • 9h ago
Enable HLS to view with audio, or disable this notification
My oxen have started fighting each other for resources - sometimes just a pair like shown, other times in trios, one collects wood, places it in sawmill, then another removes it and places it in the second sawmill, then another takes it elsewhere. All building had come to a halt until I actually demolished the sawmills, which I noticed had a maximum storage of logs of 100 (the rebuilt ones went back to 5). In this video, the right hand sawmill is actually disabled.
I jad to caredully manage my resource limits to force the oxen to stop sending ALL the logs to the sawmills.
r/ManorLords • u/Valiant_Storm • 8h ago
r/ManorLords • u/Kusstro • 9h ago
r/ManorLords • u/Zygmunt-zen • 19h ago
Trying to complete Mercernary Captain achievement, mercenaries in position to deal with incoming bandits raid (2 x 18). Try to put spearmen in Shield Wall formation to absorb initial charge. Mistakenly click Disband button right beside Shield Wall button. FML, village burns while replacement mercenaries jog over to mop up the scum. Dear beloved Lord Gregorius and Dev Team, please move the Disband button to far right.... pretty please. My villagers would be most pleased. Thank you
r/ManorLords • u/MagicMan1105 • 2h ago
So first thing - new version is great, lots of new things to play with.
Question: I can plant Oats in spring now & harvest them in Autumn which is a short growth & harvest.
If I leave my farmers alone during Autumn they'll then plant again for harvest in next Autumn - a longer growth period for the same amount of Oats.
Does this just require micro management or is there something Im doing wrong?
r/ManorLords • u/TheRuggedWrangler • 56m ago
Thanks to you and your team for putting together a great game. The recent updates have brought some exciting new features, and I’m looking forward to more in the future.
Now that we have cows, and specifically because sheep are negatively affected by elevation, could you please add in the ability to designate certain animal pens to certain animals only?
For example I could have an animal pen at high elevation for cattle.
And restrict my sheep to a pen at a lower elevation.
Thanks!
r/ManorLords • u/ProudAd5223 • 3h ago
r/ManorLords • u/Legaladvice420 • 19h ago
At this point I've produced ~50 clothes, based on how much flax I've imported, turned into linen, and imported again. The linen has been made into clothes. I see them enter the commodities section in pairs or individually, and then they're gone. And yet, not a single one of my many level 2 houses has garments. I would love to have some level 3 houses going by now, but I for the life of me cannot figure out what's going on.
r/ManorLords • u/Fulmetalquiznak • 15h ago
What title says. When i started playing we were able to fence in fields / farmland into pasture in exchange for the space and the fertilizer bonus, but its since been removed. I cant be the only one who wishes it came with this update.
r/ManorLords • u/MagisterLivoniae • 52m ago
Are the storage settings in Trade Posts only for the goods you want to be brought there to sell? Or do they affect purchasing as well? For example, if I want to buy carps but uncheck them in all my trade posts, will merchants drop them off in the available granaries (where carps are allowed), or they won't buy them at all?
r/ManorLords • u/SupermarketSecret445 • 6h ago
did a small experiment today and reached basically the end of the map
r/ManorLords • u/ClaudiusAetius • 18h ago
This guy betrayed his former Lord and MY Lord got him? What the heck? My Lord need a professional manager to review these kind of hirings STAT! 😄
r/ManorLords • u/vishful_thinking • 1d ago
972 Strong.
r/ManorLords • u/Cobelat • 19h ago
r/ManorLords • u/CobainPatocrator • 1d ago
Every game has limitations--that's what makes it a game. I can understand frustrations while learning the game's rules (written and unwritten), but my God, the whinging insufferable.
If you're here to ask questions and learn, great! That's what the sub is for! If your post is just to bitch and moan because you couldn't spend a little bit of time exploring what how the trade post works, then I have no time for you. So many of the systems in the game can be figured out with a web search. Someone on this sub or elsewhere has explained how to make the farms work. Crop rotation in-game literally uses the historical term, so searching for "crop rotation" (you don't even have to type 'Manor Lords') will get you a 20-second summary of the concept.
Half of the posts in here are people complaining that the game isn't catering to their preferences, without having put any effort into learning the systems the game was actually built around. Spend some time experimenting. Try a new strategy. Troubleshoot. Figuring it out is part of the challenge. Play! The! Game!
r/ManorLords • u/PigGuy1988 • 4h ago
Please, lords of the manor share your wisdom
Every time I play against the AI these mfs got a giant settlement in no time flat, meanwhile I'm like half their size. Any tips?