r/ManorLords • u/InformalAd2184 • 12h ago
Image Absolute Gem of a game
Alot of potential to make this one of the best city builders out there.
r/ManorLords • u/InformalAd2184 • 12h ago
Alot of potential to make this one of the best city builders out there.
r/ManorLords • u/Zygmunt-zen • 20h ago
Trying to complete Mercernary Captain achievement, mercenaries in position to deal with incoming bandits raid (2 x 18). Try to put spearmen in Shield Wall formation to absorb initial charge. Mistakenly click Disband button right beside Shield Wall button. FML, village burns while replacement mercenaries jog over to mop up the scum. Dear beloved Lord Gregorius and Dev Team, please move the Disband button to far right.... pretty please. My villagers would be most pleased. Thank you
r/ManorLords • u/hrubous_ • 5h ago
During the High Medieval Colonization of Moravia (12th-14th centuries), village foundations followed several well-defined settlement morphologies that shaped both the built environment and the surrounding agricultural landscape. Since Manor Lords is set in this same period of Central European and HRE history, these documented examples offer valuable insight into how medieval settlements were actually planned and organized. The maps below illustrate some of the most common village types found in Moravia, along with their associated field systems and land-use patterns.
Here are five common village types that can serve as inspiration for more historically authentic settlements:
I have attached several pictures with short captions of historical examples of types above (and one high altitude type of dispersed farmstead) from Moravia, ranging from early medieval settlements to later colonization villages. These examples are well-suited for non-main regions with 10-40 houses.
Hope this help anyone who aims for more historical settlements :) If you have any questions, Im open to answering them as much as I can (as professional landscape urbanist with passion in history).
Sorry if these types of villages have another names in academic english, Im not natural speaker and this was kinda freestyle translation :)
Source of pictures: Historical map layouts of Czech/Moravian villages by geographer Karel Láznička, published in the monograph Zeměpis Československa (Geography of Czechoslovakia), Academia, 1960
r/ManorLords • u/ProudAd5223 • 4h ago
r/ManorLords • u/High-Plains-Grifter • 10h ago
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My oxen have started fighting each other for resources - sometimes just a pair like shown, other times in trios, one collects wood, places it in sawmill, then another removes it and places it in the second sawmill, then another takes it elsewhere. All building had come to a halt until I actually demolished the sawmills, which I noticed had a maximum storage of logs of 100 (the rebuilt ones went back to 5). In this video, the right hand sawmill is actually disabled.
I jad to caredully manage my resource limits to force the oxen to stop sending ALL the logs to the sawmills.
r/ManorLords • u/Valiant_Storm • 9h ago
r/ManorLords • u/Kusstro • 10h ago
r/ManorLords • u/Legaladvice420 • 20h ago
At this point I've produced ~50 clothes, based on how much flax I've imported, turned into linen, and imported again. The linen has been made into clothes. I see them enter the commodities section in pairs or individually, and then they're gone. And yet, not a single one of my many level 2 houses has garments. I would love to have some level 3 houses going by now, but I for the life of me cannot figure out what's going on.
r/ManorLords • u/ClaudiusAetius • 19h ago
This guy betrayed his former Lord and MY Lord got him? What the heck? My Lord need a professional manager to review these kind of hirings STAT! 😄
r/ManorLords • u/Fulmetalquiznak • 16h ago
What title says. When i started playing we were able to fence in fields / farmland into pasture in exchange for the space and the fertilizer bonus, but its since been removed. I cant be the only one who wishes it came with this update.
r/ManorLords • u/Cobelat • 20h ago
r/ManorLords • u/camarada_koba • 21h ago
When claiming a region, instead of having a pre-determined battlefield area, the entire region map should be eligible. This way, the army that arrived at the location first could choose the battlefield. Upon seeing a rival lord moving their troops, another lord could anticipate a declaration of war and move their own troops there as well. From a defensive standpoint, the castle and walls would actually make sense. (Perhaps a "capture the tower" mechanic involving the manor house would be interesting.)
In my opinion, this single change would improve the game's combat by 100%.
r/ManorLords • u/MagicMan1105 • 3h ago
So first thing - new version is great, lots of new things to play with.
Question: I can plant Oats in spring now & harvest them in Autumn which is a short growth & harvest.
If I leave my farmers alone during Autumn they'll then plant again for harvest in next Autumn - a longer growth period for the same amount of Oats.
Does this just require micro management or is there something Im doing wrong?
r/ManorLords • u/TheRuggedWrangler • 2h ago
Thanks to you and your team for putting together a great game. The recent updates have brought some exciting new features, and I’m looking forward to more in the future.
Now that we have cows, and specifically because sheep are negatively affected by elevation, could you please add in the ability to designate certain animal pens to certain animals only?
For example I could have an animal pen at high elevation for cattle.
And restrict my sheep to a pen at a lower elevation.
Thanks!
r/ManorLords • u/According_Airport118 • 51m ago
Hey everyone!!
If you’re having trouble with fulfilling the clothing need of your large towns, I have found a brilliant solution.
If you pick the lord of the alps perk (the one that halves clothing consumption) it becomes commercially viable and sustainable to import all raw materials required (wool or flax) at every burgage plot level.
Might save some hassle if the new clothing difficulty is driving you crazy.
I love the cows :3
r/ManorLords • u/ProudAd5223 • 4h ago
r/ManorLords • u/SupermarketSecret445 • 7h ago
did a small experiment today and reached basically the end of the map
r/ManorLords • u/Vast-Airline4343 • 17h ago
Small and Big Game are one hunting ressource.
While in theory it could Even make Sense to Split them, if you keep them as one hunting ressource it makes Sense to give it a Field affinity.
All these rabbits profiting greatly from beeing able to eat grain dropped during the harvest or due to the wind.
I do think it makes sense for balancing, hunting is by far the worst ressource (atleast After 3 years into the Game)
You might also think about changing perks instead of doubling hunting amount, it just doubles Field and forrest affinity for hunting.
r/ManorLords • u/Particular-Royal-406 • 22h ago
I updated yesterday and imported cows and sheep in my new save, but they’re not reproducing like before. Waited 2 in game years and no babies. Did I miss some extra step I needed to take or am I just experiencing a bug?
r/ManorLords • u/MagisterLivoniae • 1h ago
Are the storage settings in Trade Posts only for the goods you want to be brought there to sell? Or do they affect purchasing as well? For example, if I want to buy carps but uncheck them in all my trade posts, will merchants drop them off in the available granaries (where carps are allowed), or they won't buy them at all?
r/ManorLords • u/PigGuy1988 • 5h ago
Please, lords of the manor share your wisdom
Every time I play against the AI these mfs got a giant settlement in no time flat, meanwhile I'm like half their size. Any tips?