r/MarathonTheGame • u/Dismal-Stable9024 • 5h ago
Tech TroubleShooting Marathon – Idea: Smart Loadout Profiles
Hey everyone,
The last time I played, I lost 3 or more matches in a row. That didn't bother me; dying is part of PvP. The problem was that I ended up spending more time putting my loadout together than actually playing.
Between head perks, leg perks, core perks, healing items, ammo, shields, attachments, and weapons, after several deaths you constantly have to go back into the menu and rebuild everything. When you don't have much free time, that friction becomes tedious.
In fact, the last time, that friction made me lose the motivation to keep playing at that moment. It doesn't mean I've lost interest in Marathon or that I want to stop playing. Quite the opposite: I want the game to grow, improve, and keep evolving, and I think these kinds of small frictions can affect the experience more than people realize.
And I don't think I'm the only one who feels this way.
I also want to clarify something: I want to play with my own loadout. I want to choose my weapons, perks, and everything I bring because I trust what I'm doing, and I'm willing to put that loadout on the line every match.
I don't want the game to remove that risk.
I want to play more and be able to quickly get back into a match with the loadout I chose.
The Friction Cycle That Kills Motivation
It's not just tedious. It can also push players into a negative pattern:
- You lose your loadout.
- To avoid spending even more time rebuilding everything, you end up using the Sponsored Kit.
- That kit doesn't reflect your playstyle or your favorite gear, so you play worse.
- You lose more often.
- You go back to the menu and repeat the cycle.
The result is a constant pattern of losses and tedious preparation, not necessarily because you're lacking skill, but because the loadout system interrupts your momentum and forces you to spend more time in the lobby than actually fighting.
That's why I propose a Smart Loadout Profile system.
Loadout Profiles
Allow us to save multiple profiles based on our playstyle:
- Sniper
- CQB
- PvP
- PvE
- Exploration
- etc.
The profile would save the weapons, perks, healing items, ammo, shields, and attachments we want to use.
Configurable Weapon Priority
Instead of simply marking one weapon as a favorite, we should be able to create a list of weapons in order of priority.
For example:
- Sniper A
- Sniper B
- Rifle C
- Shotgun D
- Rifle E
- Pistol F
The system would check what we have available and follow that exact order.
Is Sniper A available? Equip it.
Not available? Check Sniper B.
Not available? Check Rifle C.
And so on.
We should also be able to add as many weapons as we want and change their position in the list.
That way, every player can define their own priority:
"I want this one. If it's not available, use this one. If that one isn't available either, use this one."
This could also apply to perks, healing items, shields, and attachments.
Smart Substitution
If an item from the loadout is missing, the system could automatically use the next alternative we have defined.
For example:
Sniper A unavailable.
Using Sniper B.
Or:
Perk missing.
Using the next alternative from your profile.
The same system could apply to healing items, shields, attachments, and other loadout components.
Clear Information About Missing Items
The game should also clearly tell you what's missing.
Healing items missing.
Price: 200 credits.
And allow us to buy all missing items for the profile at once, showing the total cost beforehand.
Less Menu, More Gameplay
The idea isn't to give an unfair advantage or automate important decisions.
The player decides what they want to use and in what order.
The system simply handles rebuilding the loadout and using the next available option when something is missing.
For those of us who have responsibilities and limited free time:
Less time in the lobby means less tedious setup and more matches.
After dying several times, buying everything again, searching for every piece, checking perks, changing weapons, and rebuilding the loadout over and over can end up being more exhausting than the actual loss.
In my case, that friction ended my session at that moment, even though I wanted to keep playing, use my own loadout, and risk it again.
I don't want to abandon Marathon. I want to keep playing, and I want the game to grow, improve, and keep evolving. That's precisely why I think it's worth talking about these small things that can make a player close the game temporarily, not because they've stopped enjoying it, but because they've become tired of repeating processes that could be much faster.
Maybe this system isn't the perfect solution.
What system would you implement to solve this problem?
Would you improve loadout profiles, create a completely different system, or simply redesign the menu to reduce all these steps?
The goal should be simple:
Die → Rebuild quickly → Get back into the game with my loadout → Risk it again.
Not:
Die → Spend more time in the menu preparing everything again instead of playing → Lose the motivation to continue.
Does this happen to you too after playing many PvP matches in a row and losing?
Or do you eventually end up playing only with the Sponsored Kit just to avoid the hassle of rebuilding everything?
Do you think a Smart Loadout Profile system would solve this problem, or do you have a better idea?