——Enemy attacks
Do you guys think we will see enemy attack variation whether it be for dedicated difficulties (Adventure/apocalypse) or in general as a rare percentage of happening or just “common” for general enemies.
But do you think they will tweak enemies in dungeons 2?
Like say there’s a 1% change of skeletons spawning in with a sword, maybe witches can throw potions of harming/slowness aswell NOT just poison,spiders can melee instead of range attack only, Enderman will have a low chance to dodge arrows
——Item drops
Will we see more items drop from enemies
Ideas:
Ender pearl - teleports you 8 blocks towards your objective or 5 blocks away near enemies (any direction)
Golden Apple - Gives minor defense buff when consumed along with regeneration (same as bread)
Fire Charge - Causes fires explosion at pick up point (gain 1.5 sec. of invincibility upon pick up)
Wind Charge - Causes wind blasts at pick up location
(Like the wind horn)
Honey bottle - increases overall speeds by 15% and gives 25% Regen (ranged,melee and roll)
Potion of Resistance - Defense
Potion of Leaping - Increase jump (now that we have jumping?)
I just defeat the arch illagers in default mode, now I am playing adventure mode and I don’t have any DLC so maybe there’s some items or features that r in those that I have yet to experience in dungeons 1