r/NCAAFBseries 27d ago

Campus Huddle for title update going out tomorrow (Aug 6)

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186 Upvotes

r/NCAAFBseries Jul 11 '26

WE DID ITTTTTT

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5.5k Upvotes

r/NCAAFBseries 3h ago

The Ratings Matter Slider Project - V3.0 (fixed)

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51 Upvotes

There was a typo in the last post. And for some the image isn't posting unless I double it up so if both show up, they are the same.

No AI was used in the making of this set.

V3.0 is out

Please read before using the sliders.

This Set is intended for users that play in a "Sim" manner. If you are exploiting the CPU with money plays or some of their known issues, obviously you won't get great results.

Post box scores to backup any complaints, the gameplay varies heavily with this game. A weird, bad quarter can happen. But over the course of a game(s) things should feel good.

Sliders are also heavily dependent on the user and their playstyle. If Running is too easy, lower run blocking. QBs getting sacked too often, raise Pass blocking etc.

These are the values that are working for me, adjust to fit your game.

Below are some explanations for the values and how they help reach the goals of the set, and some answers to common questions.

The Passing Game

I want to see 60-70% completion rates for "good" passers, 70-75% occasionally from great passers, and down into the 50%s for poor passers.

This has been accomplished by the following slider changes:

A lower QB Accuracy slider allows for a few more miss thrown balls, even by the more accurate passers.

The Pass blocking has been increased to reward higher rated Offensive lines. Bad lines still get beat often by better defenders, but teams with good lines can actually give their QBs some extra time. Games where each side has 5+ sacks are more rare, but can still happen. 1-3 is much more common.

WR Catching has been slightly decreased, a previous patch actually made this less necessary, but the goal is to have a few drops, and to help defenders break up some more passes than the default gameplay.

Pass coverage is still varied, defenders will fight to break up balls, the cpu is given a small handicap here because they take a little more time to process things.

DPI has been increased slightly so that it can be called more often, but not too high to take away the defenders ability to fight for the ball

The Run Game

While it is a massive improvement over last year's gameplay, the run game on default is still a little too easy for the User to win on offense and defense.

A more balanced run game is achieved through the following changes:

I reworked the Run Game with 2.0 to try and give a more realistic experience for both the User and CPU

For the User, Run Block has been lowered to allow the more passive cpu defense to have a greater change of making plays, to allow plays. The User run game varies greatly based on play style and the CPU defensive play calling. If you are seeing unrealistic results, you can lower this as far down as 28-30. The User also "autobreaks" significantly more tackles than the CPU, and is (in most cases) better at finding lanes and out maneuvering defenders, so the CPU Tackling slider will be much higher than the User's value.

In 1.0, the CPU was getting realistic stats in the run game, but it was doing so in an unrealistic way. Run blocking was too high, resulting in too many long runs. But, when the CPU ball carrier met a defender, the tackle was usually successful. By drastically lowering tackling we can lower CPU run blocking back down to a value that makes it so that a great front seven can hold their ground better while still allowing realistic stats by the running back based on the match up.

Explanations of Other Settings and FAQs

Speed Threshold - 40

In previous games. I raised this because Speed was too overpowered of an attribute, so raising it helped balance things out. With the changes this year, Slower players have some greater advantages vs Speed, and a raised value leads to TEs, Power Backs, and big receivers being too overpowered. Slightly lowering this helps to reward players for being fast.

Difficulty - All American

I know people want to play on Heisman to protect their fragile egos. I'd rather have realistic gameplay. This set is difficult. It's also balanced. You should have a tough time pulling off significant upsets, but when playing as a great team, you should have easier games against bad opponents. Again, if one aspect of the game is too easy, a slider adjustment can help. Heisman is not going to lead to realistic gameplay imo.

Wear and Tear
Removed because I've given up on the testing. I don't think there is a way to salvage the system to make it function how it should.

Classic Passing and Timing based Catching - OFF
I want the most Ratings based results in my gameplay so I don't want my skills to override what happens on the field. Classic Passing makes it so your players ratings control how accurately the ball is thrown. And I of course do not want WRs to make insanely unrealistic catches because I "Greened" a meter.

"Why is my QB missing wide open throws?"
Because QBs miss wide open throws in real life. If you don't want that to happen, raise the QBA, Blocking, Catching values, or just play on Freshman, just don't complain when you are winning every game by multiple TDs. I'm chasing realistic gameplay, that means the good and the bad. QB's throw incompletions roughly 40% of the time. A large percentage of those are bad throws. If anything I wish we could get more of those vs the number of drops. but it is what it is.

PC player Mod recommendations
I recommend using the CPU Game Management Overhaul mod by Deer. It can be found on the modding discord. It helps the CPU make more analytic based decisions.

Final Notes - Sim all Special Teams plays, sliders do little to nothing to help with long punts and FGs.
If importing these from main menu, double check values (DPI/BiB Penalty, Pass Coverage)


r/NCAAFBseries 23h ago

Older Games NCAA 06 Sports Illustrated Covers for when a player beats his former school after transferring.

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653 Upvotes

r/NCAAFBseries 4h ago

Dynasty Reduced Number of Recruits and Recruit Quality

13 Upvotes

Apologies if this has been addressed in here, I’m a dad of two little ones so don’t get a ton of time to see what’s going on in the thread anymore.

In the past couple years I think most of us agree that there were too many 1 - 2 star recruits, especially considering the clip that CPU teams (even some Power 5 teams) were willing to sign 2 star guys.

With that said, they seem to have reduced the total number of recruits, but by doing so they reduced the number of 3 and 4 star guys. More so, they seem to have reduced the number of well rated 3-4 star guys. Traditionally if I signed 4 recruits in the 450-700 3 star range, at least one of them would at least be a 70. Now, some of these guys are coming in mid-high 60s. It seems like there a much quicker quality drop off. Also, the reduction in 4 stars seems odd. I don’t think any recruiting service has less total 4 stars than what CFB 27 has.

It’s kinda disappointing because to me it makes it more unrealistic. It also overweights transfer portal importance even more. It’s not worth using you recruiting points on 20 3 stars who average let’s say 25 points each, when I could sign only 10 recruits and then just get transfer portal guys since my recruits will be rated so low. It’s also making the team ratings down the road fall off considerably.

Is anyone else seeing this and having the same experience?


r/NCAAFBseries 4h ago

Dynasty Recruiting Patch Part 2

13 Upvotes

When EA originally patched the recruiting issues they mentioned that it would be part 1 of a 2 part fix. Do we know if part 2 has come yet? If I remember right part 2 sounded like a much more substantial patch and I don't think we've seen that yet?


r/NCAAFBseries 1h ago

Dynasty (PC Version) My Dynasty

Upvotes

I was wondering if anyone had any cool conference alignments they are running on the PC Version of the game since MyDynasty allows you to change the names, logos, colors all that stuff. Looking for some inspiration before starting mine.

Thinking of bringing back the Big East, maybe making the CUSA into the SWC but truly don't know where i want to take it.

Please share if you got any cool alignments!


r/NCAAFBseries 8h ago

Continued Unemployment?

12 Upvotes

Dynasty Year 1 at Cal: 5-7, HB wins the Heisman.

Year 2: 10-2, HB leads nation in rushing, lose a close one to Stanford (also 10-2), get fired for it.

I'm not upset - my brother-in-law's the one playing Stanford and this is hilarious. We'll be laughing about it forever. My question is this: What happens if I don't accept a job during the offseason? Fittingly for a world in which going 10-2 at Cal gets you the boot, the only schools interested in me are Akron, WKU, etc. If I hold out for a P4 job and come up empty, what are we looking at for next season?


r/NCAAFBseries 11h ago

Dynasty When should I offer more than the asking NIL for a recruit and by how much?

18 Upvotes

Is there a simple strategy here? I’m starting a dynasty with Georgia. I have my 35 recruits on my board i’m following. I need 22 of them. I have identified 9 that are gems.

Now I would assume the ones that are gems I should offer more to make sure to secure them if I can. But how much?

And what about the guys that are not gems but regular recruits but I would like to sign. Do I only offer them exactly what they’re asking? Or do I increase them as well?

Like it shows you that scale, which is neutral, somewhat interested I think, and then really interested or something like that. If those are the guidelines, should I push all of the gems to the point where they’re really interested and then the other guys to the point where there’s somewhat interested?

I know I need to save some points for the guys on my roster already… I believe… But I just don’t understand what the scale how much to do upfront because I know whatever you offer that’s the new baseline but I also know you’re supposed to offer more at the start to get out front if that’s your goal of landing somebody.

Any recommended suggestions on how to do this would be appreciated. Thank you.


r/NCAAFBseries 35m ago

Insta transfer hard commit

Upvotes

Yall ever get an insta transfer commit? Like I didn’t even add him to my board. Top of the recommended in transfers showed this safety as committed week 1 to me and I never offered or scouted or anything. I’ve played many year as various teams in dynasty and this a first


r/NCAAFBseries 6h ago

Am I supposed to be losing 30 yards on snaps 1-3 times per game?

6 Upvotes

My QB keeps failing to catch snaps on HB mid draw especially. At least once per game he'll just not catch the snap and hop around for 1-2 seconds pretending to have the ball and I can't move him at all, so I lose 20-30 yards for a turnover every time. I saw on another thread that awareness on the C could be a factor in this, but my C has 87 awareness and my QB has 93..


r/NCAAFBseries 5h ago

Discussion What’s the statline of the best season you’ve had in RTG so far?

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5 Upvotes

r/NCAAFBseries 8h ago

Simple run side audible

6 Upvotes

Anyone having trouble getting a run side audible to work. Stopped working for me last week sometime. Usually if I see a overload to the side I am running I will move the run to the opposite side. I am not talking about flip play, the cpu always adjust to that. Just a simple weak side audible when needed.


r/NCAAFBseries 10m ago

Dynasty Looking to start a new dynasty

Upvotes

I started my Clemson dynasty and ran for 6 years then took a total rebuild job at JmU but I’m losing interest.

Thinking of starting fresh with a rebuild. Not necessarily the hardest one but would love one that has a young player or two that’s fun to play with but limited NIL funds etc.

Any thoughts?


r/NCAAFBseries 4h ago

Road To Glory Road to glory camera

2 Upvotes

Does anyone else find it incredibly irritating that you can’t use wide angle anymore. Trying to play corner after making 4 other players and it’s by far the worst considering not a single camera angle lets you see the field and your player consistently. I hate those zoomed in moving angles but the standard view you can’t even see your player sometimes. Like why is this a thing that people have to deal with, can they simply not just do a standard camera view where I can see my guy AND the field like why does it have to be one or the other.


r/NCAAFBseries 10h ago

Dynasty Offseason Roster - Dynasty

5 Upvotes

Has anyone found a way to get your offseason roster to accurately represent your current team? Beginning week 1 of offseason recruiting and my depth chart + roster still contains players I am 100% sure were drafted or are tranferring.

Surely the game does not expect me to memorize every players who is leaving so I can recruit transfers by actual position need?? Right???


r/NCAAFBseries 3h ago

See dynasty coaches

1 Upvotes

Is there a way to see the coach of every team in dynasty? 27


r/NCAAFBseries 4h ago

Questions Lower NIL on Recruits/Players signed to team in Dynasty?

1 Upvotes

I just finished my first season on my Dynasty, and didn't realize how much I NIL I was giving some recruits I wanted. (K-State, so a medium or better level school.)

Like I spent over 200 on a few different ones (4-stars). They are making more than any of my other players, and not even good enough to start for me for a couple of years. Also, on some 3-stars I gave close to 100 NIL to get them in the green on the offer.

I am to the next season, and don't see a way to lower any of these amounts. Even if it would cause them to transfer, I'd prefer that over a 72 rated D-Tackle making 200 NIL.

*PS, do others offer all recruits when recruiting them, or just do the points on most?
3-stars want 60/70 NIL, just for a neutral scholarship offer. Or do you drop that way down on some, and hope you can still get them?


r/NCAAFBseries 16h ago

Dynasty Keeping players that want more playing time

10 Upvotes

Hey guys,

I'm playing a dynasty with UNC, and a lot of my best players are at high risk of being lost at the end of the season due to playing time. How do I give them more playing time if they're already at the top of the depth chart and are playing a lot of minutes already? If anyone can help, that would be great, thanks.


r/NCAAFBseries 1d ago

Glitch/Bugs Didn’t know this was still a thing. Unfortunately it is.

44 Upvotes

Animation styles are STILL not saving in CFB 27 dynasty. Cannot believe this is still a thing 🤦 I swear I haven’t encountered it in forever or maybe I just didn’t notice it. Really wish it would get fixed.


r/NCAAFBseries 5h ago

TV/PS5 Settings

1 Upvotes

I recently got a new tv and the ps5 pro and have had some issues with how the game is running and I don’t know what the problem is. Game just seems delayed like there is some type of lag which I never had on 25 or 26. I use the pretty general settings for the PlayStation and use the game optimizer setting on my tv. Any advice would be appreciated.


r/NCAAFBseries 10h ago

Questions Did they fix the issue where if you’re playing offense only sim and turn the ball over at the end of the 1st half, the CPU gets the ball at the spot on the 2nd half?

2 Upvotes

I know this issue been in Madden for years unfixed.

Example (while playing offense only): 2 seconds left in the 2nd quarter, you throw a Hail Mary that gets picked off. At the start of the 3 rd quarter, the cpu has the ball at the spot they went down.

Same happened with missed FGs too ending the 1st half


r/NCAAFBseries 1d ago

Discussion Quarter Length and Runoff for Realistic Play Count and Stats?

17 Upvotes

I’m curious what you all are running with for quarter length and accelerated clock? I find I can’t get as many plays in as with last year’s game and my 12/15 settings aren’t getting me as many plays as they used to. Anyone else? I’d kind of like to go with the full 15 minute quarters (with a 10-15 second runoff), but the teams that run hurry up all game kind of ruin this possibility in my experience.


r/NCAAFBseries 20h ago

Pass coverage on all American on the road

8 Upvotes

Has anyone else noticed that playing on the road is nearly impossible. I just had Sac State get 12 pbus, next game on the road, wasu, 9 pbus and 2 pics where the defender made a unrealistic break (one by literally jumping over my receiver on a come back route). And I try to run the ball and it goes ok, but every other run the line backers are breaking to the gap as soon as the ball is snapped. I’m not ranting just genuinely like confused (I just started playing this version).


r/NCAAFBseries 17h ago

Red zone pass plays for TE

5 Upvotes

Basically what the title says. A good pass play for the TE in the red zone.