Papers, Please got in my head years ago and honestly never left (I still play it from time to time). Not the stamping so much as the rulebook, the way it shifts and morphs and you're three entrants deep before you catch it. Also Jorji... everyone's got a Jorji story.
My own take on this game came out this week. Posting here first because the debt owed is obvious, and because if it doesn't work well with this lot it probably doesn't work at all.
An automated scoring model denies people credit, housing, and utilities and states no reason. The law says a human has to sign one anyway, so that's you sitting at Desk 9, the file the model saw, and a book of reason codes. Find the code the denial fits then cite the exact lines that prove it. Cite wrong and Appeals bounces it back overturned, which costs time.
Anyway. The part I built the whole thing for are files with no lawful reason in them at all. Refuse and eat the time penalty, or write a reason that isn't in the record and sign your name under it. The game keeps count and never says it's counting.
It's a dot matrix on greenbar, hand drawn and hand written, with no generative AI anywhere.
Two quetions, if anyone's got opinions:
Did the reason side of Papers, Please interest you more than the catching side? That bit where you know something's wrong but the book won't let you act yet.
And does anyone like a rulebook or do you just tolerate one? I put a stupid amount of work into the codebook (possibly too much, and I'm afraid I made it overly confusing).
>> Steam: https://store.steampowered.com/app/5067230/
I'd be happy to answer anything about how it works.