r/PixelDungeon • u/Permanent3349 • 7h ago
Discussion Holy Ball Knowledge 😭🙏
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r/PixelDungeon • u/TrashboxBobylev • 17d ago
I am not Evan, just in case.
The beta is available already, just register in GP/Steam as beta tester.
r/PixelDungeon • u/TrashboxBobylev • Jul 29 '26
Hello, the head moderator/owner's here. Some explosion of activity to mods has been powered by AI coding tools, which has angered some users. While it would be easy to declare all of them banned, I acknowledge that AI-assisted mods can have compelling ideas.
But first:
Now for rule changes:
That's all for today. Happy Dungeoneering!
r/PixelDungeon • u/Permanent3349 • 7h ago
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r/PixelDungeon • u/ozin07 • 10h ago
r/PixelDungeon • u/RitSplit • 15h ago
Same question to traps that don't exhaust after activating them
r/PixelDungeon • u/RitSplit • 1h ago
r/PixelDungeon • u/Shattered_Warrior02 • 19h ago
idk if someone else broke the world record but i think this is just small to what i could imagine
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Challenges 🏆: 17 Total
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Hostile Champion 🏆- Added More Champion Like:
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•Explosion Champion - Explosed In A 5x5 Area
Curse Champion - Each Hit Is A Random Curse Effect
Splintering Champion - Duplicate It Self Whene damage
Stone Champion - 90% Damage Reduction
Flowing Champion - Extremely Fast In Water
Swifness Champion - Run Fast In Land
Paladin Champion - Supports Mob Increase Damage And Defense
Voodoo Champion - If It Dies a random mob from its region will spawn
•Badder Bosses 👹- Classic
•On Diet 🍲 - Classic
•Faith Is My Armor 🛡️ -Classic
•Pharmacophobia 💔- Classic
•Barren Land 🏜️ - Classic
•Swarm Intelligence 📣 - Classic
•Forbidden Runes 📜- Classic
•Fatique🤒 - Starve = No Regen For A Long Time
•Predictable Battles 🎯: Evasion Dosent Exist
•Degrading Health 🩸: Each Hit Will Lower Your Health Bar
•Unenchanted 📜 - Upgrades Dont Exist (No upgrade will generate this includes Npc to)
•Protein Diet 🥩 - All Food Is Replace with mystery meat
•Overreaction ⚰️ - Negative Effects Last 2x Longer
•Damage Instability 🪬- Taken damage multiplied by 50% to 200%
•Heat Tracking 👁️- All mobs Have maximum view distance
•Worn-Out Power 💪 - Ring Of Might And potion of strength doesn't exist
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(i did not use ai to type this i work hard on typing this 👌)
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❗i won this with no 5 SoU (Scroll Of Upgrade) to spare and no Potion Of Strength and no armor abilities Special Thx To DaltonGoesFast And Rivlin without them i would have never achieved this (not even joking i literally Spent all my time watching daltons videos. and rivlin live videos)
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first 17 Challenges Run GGGGGGG!!!!
r/PixelDungeon • u/star75legacy • 12h ago
Post 152, everyone! We're still going strong! Yesterday's participation wasn't as high as I expected, but it's not bad. I'm sure there will be more participation from you all today! Hehe.
This is one of my favorite artifacts in the game, the Master Thief's Bracelet! This artifact, which is "passed down" from thief to thief, allows you to, well, be a thief! Hahaha.
This artifact allows you to steal loot. When used against enemies, the chance is 10% * Item Level, and an additional 50% is added if the target mob hasn't noticed you yet. It also inflicts the Blind and Crippled debuffs for 3 + Item Level turns (2 additional turns if you weren't noticed before).
It also allows you to steal loot from shops, although with a risk of failure (if you fail, you lose the shop, so you should never try to steal anything with less than a 100% chance). To steal from the shop, you consume 1 charge. Each charge allows you to steal an item worth 10*Itemlvl/2 in gold. If the item's value is higher than the charge, then more charges are consumed to equal the item's value (by the way, this is only affected by the base value, so deeper into the game, when items are more expensive, it doesn't affect the chance of stealing).
To upgrade this artifact, you must use it. Like other artifacts, it has its own experience bar. You gain experience with each attempt to steal from an enemy, receive +3 experience when attempting to steal from an enemy (+5 if they were unaware), and 4*ChargesUsed when successfully stealing an item from the shop. To upgrade to a higher level, the experience bar is equal to 10+ItemLvL*3.33. Once that level is reached, it upgrades automatically.
This artifact also gains charges based on the experience the hero gains (almost all artifacts are like this, wow). It starts with 5 base charges and increases by +1 with each upgrade. The artifact recovers 3 charges each time the hero levels up; this doesn't change regardless of the artifact's level. The "artifact recharge" state restores 0.1 charges each turn, so you need 10 turns to gain 1 charge.
The effect of this artifact when cursed is that each turn you have a 20% chance of losing 1 gold from your inventory.
Previous Post/post anterior: https://www.reddit.com/r/PixelDungeon/s/aU5zd3l6HE
Publicacion 152 gente, seguimos que seguimos! Ayer mo hubo tamta participacion como esperaba, pero no esta mal, seguro que hoy habra mas participacion de ustedes! Jeje.
Este es uno de los artefactos que me gustan del juego, el ¡brazalete del maestro ladron! Este artefacto que es "trasmitido" de ladron a ladron te permite, bueno, ser un ladron! Jajaja.
Este artefacto permite que puedas robar botin, cuando lo usas contra enemigos la posibilidad es de 10%*Itemlvl y se suma un 50% adicional si el mob objetivo no te a notado aun. Tambien causa los debuff de ceguera y lisiado por 3+Itemlvl turnos(2 turnos adicionales si no te noto antes).
Tambien permite robar botin de las tiendas, aunque con riesgo de fallar(si fallas pierdes la tienda asi que nunca deberias intentar robar nada con menos de 100% de chance). Para robar en la tienda se consume 1 carga, cada carga permite robar un item de valor 10*Itemlvl/2 en valor de oro. Si el valor del item es mayor al de la carga entonces se consume mas cargas para igualar el valor del item(por cierto, esto solo se ve afectado por el valor base, asi que en mayor profundidad cuando los items son mas caros eso no afecta a la chanse de robo)
Para mejorar este artefacto debes utilizarlo, al igual que otros artefactoa tiene su propia barra de exp. obtiene exp con cada intento de robo a un enemigo, recibe +3exp al intentar robar un enemigo(+5 si estaba desprevenido) y 4*CargasUsadas al robar un item en la tienda con exito.
Para que se actualize a un nivel mas alto la barra de exp es igual a 10+ItemLvL*3.33 una vez alcanzado ese rango se actualiza automaticamente.
Este artefacto tambien gana cargas basado en la experiencia que el heroe obtiene(casi todos los artefactos son asi, wow) empieza con 5 cargas base y aumenta +1 con cada mejora, el artefacto recupera 3 cargas cada vez que el heroe sube de nivel, esto no cambia independiendo el nivel del artefacto. El estado de "recarga de artefactos" restaura 0.1 cargas cada turno asi que necesitas 10 turnos para obtener 1 carga.
El efecto de este artefacto estando maldiro es que en cada turno tienes 20% de chance de que 1 de oro desaparezca de tu inventario.
r/PixelDungeon • u/Timely-Opinion-3556 • 2h ago
r/PixelDungeon • u/benzedes_merz • 9h ago
my 3rd ring of haste 😭 suffering from success
r/PixelDungeon • u/TrashboxBobylev • 5h ago
r/PixelDungeon • u/zepher_x7 • 8h ago
What build I should make last boos is overpowered
r/PixelDungeon • u/Lorehub77 • 5h ago
Hi i was wondering what i should do with my RoW +3. Should I advance or should I stay in the sewers as long as I want? It is the 1st real time I wanted to do a row run so it would be nice if someone could help me. Thanks in advance
r/PixelDungeon • u/Mikael7529 • 9h ago
God damnit, getting this badge was frustrating as hell. But Ring of Power and +3 armor from Ghost got me carried.
r/PixelDungeon • u/Lorehub77 • 16h ago
I would say hour glass plus speed but I dont know if this is the right play or if there's a better one. Would be nice if someone could help me :D Thanks in advance
r/PixelDungeon • u/BoatInternational537 • 14h ago
Version 1.0.0 is out with the main game flow refactor to Event driven architecture and OOP code flows.
I aknowledge that i abused AI coding too much where i should not have - which led to stupid decisions which i am not proud of.
I came back to my senses as i resigned my job and started enjoying code more as it was before and detoxing from AI.
I still use AI tools but now as auto-complete and not full on vibe coding poop
So... the game feel is now much more smoother, might be some lags - as i am using a free server from google
I now use only local models for development

r/PixelDungeon • u/zepher_x7 • 11h ago
Should I do freerunner and go for pacifist
Or do normal
r/PixelDungeon • u/GurWilling3126 • 1d ago
Pretty fun ngl, fumbled a lot of times for testing limits of some things and playing like a sandbox, but in general it was crazy to be able to test and learn mechanics in the pratical way
r/PixelDungeon • u/Sen_Not_Real • 17h ago
I personally find chains and cloak to be more convenient and i am using them A LOT. But the faster healing also sounds very good and im confused.
r/PixelDungeon • u/zepher_x7 • 1d ago
I got +3 Mail Armour from Happy Ghost
+4 Plate armour from the vault
Best seed for mick
r/PixelDungeon • u/star75legacy • 1d ago
Post #151, everyone! We're back after the short weekend break. I liked the participation in the last post, let's keep it up!
Cornhorn of Plenty, this is one of the best artifacts in the game (I think). Its function is simple but incredibly useful: generating food!
This artifact starts with a maximum of 5 charges, which increase by +1 with each upgrade. Each charge fills 20% of the hero's total satiation, and you can choose whether to take a "bite" by consuming only 1 charge, or "eat your fill" and consume the charges necessary to reach 100% satiation.
Consuming the artifact's charges in either way will activate any "eating" talents you have, so it would be more efficient to use only "bites" to activate them whenever you need them instead of just filling your satiation to the maximum.
To upgrade this artifact, you must feed it food that improves its stats based on the amount of satiety it provides. Small meals (meats) grant +0.5 levels, so you need two of them per level. Standard rations grant +1 level directly, empanadas grant a total of +1.5, and if you craft the "meat pie," you can upgrade this artifact by +3 levels (which is the sum of the three ingredients).
It's also important to clarify that this artifact (like several others) is charged with the hero's experience (levels). Specifically, it will generate 0.5 charges per level at +0, 1.75 charges per level at +5, and 3 charges per level at +10. Therefore, if you find it early, the best way to take advantage of it is to upgrade it early (make sure to save some food so you don't starve) before leveling up several times to charge it.
The artifact recharge effect restores 0.25 charges per turn, so you need 4 turns for 1 charge. And the cursed horn will reduce the satiety you gain from food by 33%.
Previous post/post anterior: https://www.reddit.com/r/PixelDungeon/s/9ZKrHhct3N
Publicacion 151 gente! Seguimos aqui despues del pequeño descanso del fin de semana, me gusto la participacion que hubo en el ultimo post, sigamos asi!
Cuerno de la abundancia, este es uno de los mejores artefactos del juego(creo). Ya que su funcion es sencilla pero increiblemente util, ¡generar comida!
Este artefacto empieza con 5 cargas maximas que van aumentando en +1 con cada mejora del cuerno, cada carga llena un 20% de la saciedad total del heroe y tu puedes elegir si dar un "bocado" consumiendo solo 1 carga, o "comer hasta saciarte" y consumir las cargas necesarias para alcanzar el 100% de saciedad.
Consumir las cargas del artefacto en cualquiera de las 2 formas va a activar los talentos de "al comer" que tengas, por lo que seria mas rentable usar solo "bocado" para poder activarlos cada vez que necesites en vez de solo llenar tu saciedad al maximo.
Para mejorar este artefacto debes entregarle alimentos los cuales mejoran el cuermo basado en la cantidad de saciedad que otorgan, las comidas pequeñas(carnes) dam +0.5 niveles asi que necesitas 2 de ellas por nivel. Las raciones estandar dan +1nivel directo, empanadas otorgan un total de +1.5 y si crafteas el "pastel de carne" puedes subir este artefacto en +3 niveles(lo cual es la suma de los 3 ingredientes)
Tambien hay que aclarar algo, este artefacto(igual que varios otros) se cargan con experiencia(niveles) del heroe, concretamente generara 0.5 cargas por cada nivel en +0. 1.75 cargas/nivel en +5 y 3cargas/nivel al +10. Por lo tanto si lo encuentras temprano la mejor forma de aprobecharlo es mejorarlo temprano(asegurate de guardar algo de comida para no morir de inanicion) antes de subir varios niveles para cargaelo.
El efecto de recarga de artefactos restausa 0.25 cargas por turnos asi que necesitas 4 turnos pars 1 carga. Y el cuerno maldito reducira la saciedad que obtienes de los alimentos en 33%.
r/PixelDungeon • u/benzedes_merz • 1d ago
i never really played cleric and i don't know what to choose.
i have a whip so smite and holy weapon could be useful, but i have never used them before so i can't tell. i also have allies.
i also want to mention that it is 9c.
r/PixelDungeon • u/Permanent3349 • 1d ago
ive seen alot of people beat 9 challenges, like rivlin, daltongoesfast, and many other skilled players but is it posible to go higher im pretty sure someone finish a game on 10 challenges. but im not sure if someone manage to beat it even higher
has anyone actually beaten the game with 10 or more challenges?
r/PixelDungeon • u/Straight-Society-405 • 1d ago
Link updated with final mastered version :)
I remade the PD/SPD theme in 8 bit NES style 👾 Was just bored and had writers block and it's something I've wanted to do for a while. Made in Furnace tracker, 2A03 and VRC6 chips. It's just a loop of the main motif and I took some creative liberties once I had the main melody established (I think it's right? Possibly not 100% but I still like it 😄)
Credit ofc goes to u/CubeCode for the original comp and Lumine Thomas Haaristo for the Shattered arrangement. Just a little fan project :)