r/PlanetCoaster 11h ago

Image Thats what DLSS5 does to my Big Thunder Mountain

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256 Upvotes

I know, DLSS5 and gen AI as a whole spark insane controversy. However, one of the biggest fears of people about DLSS5 was, that specific artstyles will be destroyed. So i tested it on Planco and I must say, for 80% of the time it does an incredible job of making the game look like i wished Planco 2 would look like. Lighting is almost always better in terms of colors, materials are enhanced, not changed. Its getting more realistic, yet the definite PlanCo style stays in place. Honestly, PC2 might be one of the best usecases of DLSS5. And this is just a leaked demo, imagine how frontier themselves could make it used even better.


r/PlanetCoaster 3h ago

Question What the best DlC?

0 Upvotes

r/PlanetCoaster 13h ago

Video - PC2 First attempt at theming a large scale coaster!

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144 Upvotes

r/PlanetCoaster 4h ago

Planet Coaster 2 Cinnabar Springs

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156 Upvotes

Hi everyone! It's been a while since I finished a project. I started this one earlier this year, put it down for a few months, and then "finished" it up in the last few weeks.

This is a hot springs terrain coaster. I'm really happy with the overall effect and had a blast playing with special effects. Of course it isn't done done as I haven't incorporated any lighting yet, and I have a few finishing touches I want to add to the station.

Huge shout out to Tagi! I'm so inspired by your creativity. I used your gentle stream blueprint and reconfigured it to make the brooks in the station and first launch. That actually gave me the idea to turn this area into a hot spring and totally changed the direction of the ride.

Thanks for watching and please tell me if you like it! It's been a tough year for pretty much everyone I know and PC is a great creative outlet.


r/PlanetCoaster 6h ago

Image Blocksections on LSM Raid with switchtrack and turntable

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7 Upvotes

Hi guys, I came across this problem (which might be a bug) with the LSM Raid.

The first train clears the red block without any problems. However, as soon as the second train leaves the green block, it stops and stays there (on the red arrow) indefinitely, even though the first train has already cleared the red block and is in the blue block at that point.

I suspect the problem might be that the game isn't reading the block sections correctly because of the switch track and/or turntable.

All of the blocks are long enough, and the trains are able to come to a complete stop without overshooting or racing through the blocks. There is also plenty of space between all the elements.

I think the issue might have something to do with the backwards section after the spike, possibly because the train passes through the switch track in reverse before reaching the turntable.

Does anyone know how to fix this or have any experience with a similar issue?

Edit: Sorry for the spaghetti bowl