r/RimWorld 11m ago

Discussion I figured out why no one is getting resurrector mech serum quest rewards, I'm getting them all (this will be my 4th serum)

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Upvotes

I have no mods to affect quests or anything, I have done nothing to make ressurector mech serums more likely as quest rewards, I just got lucky with 3 quests offering them (quest 2 gave 2 serums. it also center dropped 300 wasters on my 12 person colony)

and this is just in time, I had just used one of mine to regenerate my cooks nose by shooting their head off and resurrecting them (A gastro-analyzer needs an intact not bionic nose to be be implanted)


r/RimWorld 24m ago

#ColonistLife Imperial shutter landed in my field

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At least now I know they can do that, good thing I wasn't particularly attached to this one


r/RimWorld 55m ago

Solved! Gravship crew mod?

Upvotes

Does anyone know if there is a mod that lets you permanently assign pawns as gravship crew? Sorting through it gets really tedious after a while.


r/RimWorld 1h ago

PC Help/Bug (Mod) Can someone tell me wtf is this quest talking about?

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Is this all just random flavor text or does it mean anything? Cause I'm reading it and I feel like I'm gonna have a stroke. Last screenshot is everything that was on the loot shack.


r/RimWorld 1h ago

Discussion Why cant I accept this quest?

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Why cant I accept this quest?

r/RimWorld 1h ago

Discussion I'm gonna run the ship for the first time and I'm lowkey so scared

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Guys currently I'm 350 hours at this game on Steam and this is my longest run ever. The construction of ship is over but I'm scared because the game says "if you run the ship reactor the ship will be able to take off after 15 days and during the 15 days the enemies will come to fuck your ass up." Help please, will it be hard? I really don't wanna lose this 14 years save. Pls dont give spoilers idk what happens when you launch the ship.


r/RimWorld 1h ago

Art Deciding on an art-style for a colony-sim inspired by Rimworld

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I shared this prototype for a Rimworld inspired colony-sim a couple months back and I got some great feedback from you guys! I've put a couple months of work into it, and now it's time to settle on an art-style for the game. We've used some non-royalty free (Warcraft 3) assets for testing the feel of the game, and we're going to replace them before the next public build of the game. The first 3 gifs are the current state of the game, and the rest of the pictures are concept art about what style would look best. I would really appreciate your opinions on if we should use A, B, C, or D. Thank you so much!

It's an incremental/idle colony sim game, inspired by games like RimWorld, traditional roguelikes (like Caves of Qud), and Civilization. You play a God of the Moon in a weird, mysterious, and complex simulation. You must use your godly powers to grow your religion, inspire your people to build grand cities, and defend your territory from other Moon Gods that want to expand their own territory.


r/RimWorld 1h ago

Discussion How are there any mods that let you do this?

Upvotes

Are there any mods that allow you to choose what mechanoids to come on a gravship instead of bringing all of them? I have 2 mechanitors and I want one to stay at the main base while the other goes out on the gravship but if I do that all the mechanoids come with the one that leaves on the gravship


r/RimWorld 1h ago

#ColonistLife Do you think this is enough of smokeleaf?

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r/RimWorld 1h ago

Colony Showcase UFO

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Decided to give my gravship a theme. My colonists are on the flying sauser

  • ship you get at start of scenario
  • first sauser before getting more gravilite plates
  • sauser rebuilt after completing some of quests. I tried to keep starting ring size visible
  • same size but with all floors and style
  • final size but with most outer ring empty. Color coded different rings
  • final shape with most area filled

Insights:

  • My storage area stayed almost same size for most of game. It turns out you don't need to make it big (no storage mods were used)
  • Hats take more space then materials for them
  • Biotech buildings take a lot of space. I only managed to use them when outer ring was ready
  • Barracks are fine even for endgame colony
  • 1 lamp with hydroponics is enough for ~15 pawns
  • berries can be used in place of survival meals for caravans (it's tedious to change food policy each time)
  • Turrets are not useless. Colonists can protect only one side of ship at a time (without using pause too often)
  • Mechanoids will come before Devilstrand grow

r/RimWorld 2h ago

Art Alpha Animals Fanart

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32 Upvotes

A collection of Alpha Animal animals

  1. Fission Mouse / Dusk Rat

  2. Infected Aerofleet

  3. Waste Rat / Cactipine

  4. Devil Sheep

  5. Gallatross

  6. Ocular Slinger

  7. Ripper Hound

  8. Animus Vox

  9. Aerofleet


r/RimWorld 2h ago

Discussion How to manage very high raider counts for performance

10 Upvotes

I keep running into this issue where I get absolutely massive raids, like 70~, 100~ or higher amounts of people. It isn't a gameplay/difficulty issue - they're often not geared that well - it's that the sheer number of pawns tanks my performance, and I often have to dev mode destroy all the bodies just to get some TPS back.

What can I do to manage this? I've heard of mods that try to counteract this for high wealth colonies by merging the stats of the larger raid into fewer, but more powerful pawns - are those still a good option, and if so what's a good recommendation? (Sorry, last I heard of these was a couple years ago, so I'm not sure what the latest mod would be or even what it's called.)

Would the wealth-independent threat scaling setting help, or does that get similarly massive after enough time?


r/RimWorld 2h ago

Mod Release Uplifted Animals 2.0: Now your Wargs and Thrumbos can mass-attack and auto-hunt

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5 Upvotes

r/RimWorld 2h ago

Misc Homeless in rimworld

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12 Upvotes

I helped this guy when he fell from the sky, but he refused to join my colony, and since he doesn't have his own faction, he just lives on my map and my pawns sometimes feed him


r/RimWorld 3h ago

Suggestion Kids’ learning through books?

10 Upvotes

I love having kids in my colonies. They are so cute and you can watch them turn into cool adults. I just really wish that they could learn through reading, and not just watching work be performed and school. My kids always grab books to read and …nothing. Is there a mod for that? I mean, I learned by reading. And these kids yearn for the books.


r/RimWorld 3h ago

Discussion Early game mood management

4 Upvotes

Any tips for stopping mental brakes early on. I'm usally fine later but early game been a pain.


r/RimWorld 3h ago

Discussion Why does my map look like this

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0 Upvotes

How do I get my world to have grass like the first picture?


r/RimWorld 3h ago

Mod Showcase Astralum, WIP mod, showcase #2

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4 Upvotes

Another sneak peek at my WIP mod—a pretty trinary star system with a massive purple nebula (among many others the camera can't currently see. lol
From left to right, we have F, K, and M-class main-sequence stars.

(Deleted first post; posting again because Reddit is dumb and keeps messing up the pic)


r/RimWorld 4h ago

Guide (Vanilla) Can I bring back a dead colonist with his head bitten off

22 Upvotes

So I am playing vanilla rimworld on commitment mode and on naked brutality. My main character(Skye) the guy I started with died of a agony pulse from another colonist, I opened up my ancient danger to put him in a cryosleep casket, until I get my hands on resurrection serum. All well and good until I realise that Skye has gotten his head bitten of my rats. Can I still resurrect him and how to I get what’s left of him in a cryosleep casket.


r/RimWorld 4h ago

PC Help/Bug (Mod) "Item", no name (blank), invisible, no description, no action except Interaction (On/off)

0 Upvotes

While I was mining with some of my sla... Pawns.

> One of my Bench just disappeared.

Couldn't build at the place coz "A item exist" : there was a random selectable, invisible, "blank"... Like a ghost item in the place.

I reload the game by a precedent sav (like, 15min ago coz I need to charge the mods 🤣),

Click on with the Dev mod: a Error "Nothing to install" appear on the log.

> If the sav completely Out, or is there a way to reverse it?


r/RimWorld 4h ago

Mod Release Made a Twitch Chat Rimworld Mod with Emote Support

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0 Upvotes

Steam Workshoplink: Link


r/RimWorld 5h ago

PC Help/Bug (Vanilla) How to creatively torture every non basliner xenotype in rimworld please give me your best idaes

0 Upvotes

In vanilla because im playing on mobile


r/RimWorld 5h ago

PC Help/Bug (Mod) Is there a mod for item pedestals like in ONI?

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12 Upvotes

I just spent 10 minutes searching the workshop with no luck. I just want a special way to display important lore items without just putting them on shelves :c


r/RimWorld 5h ago

#ColonistLife Your colonists can give kids shoulder rides.

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0 Upvotes

I had no idea. That's pretty cool, although doing it in the prison is a choice.


r/RimWorld 5h ago

Discussion Motivation for Building Simple Stone Research Benches Or Less Common Materials

12 Upvotes

I personally prefer building research benches out of stone. Often marble, since it has more beauty than other stone research benches. However, from what I've seen on Twitch and YouTube this seems rather uncommon. Almost always people make them out of wood. The only exceptions seem to happen for extreme desert or ice sheet runs, but people still seem to tend to make them out of steel. That's a nice change.

But, what about motivation for making them out of stone? Stone simple research benches have more hitpoints, but this only sounds possibly relevant if insects will attack them and you can stop the insects before they destroy them. Does that seem likely to anyone reading this?

Maybe like a *flat* ice sheet or extreme desert makes stone research benches a more logical choice than steel, since you'll probably want to rush hydroponics for those bases?

I haven't played with it, but does the nature primacy/tree worshiper meme combination (or just nature primacy) motivate building research benches out of stone since mining out steel causes a mood debuff?

Any other reasons or scenarios where building simple research benches out of stone would make sense at least early on?