Behind the scenes on this sub there is a war going on.. a war against T-shirt spambots. Over the past few weeks I've been tweaking the AutoModerator bit by bit to make it more effective at blocking the spam, and overall it's been quite successful.
Sometimes the AutoModerator has been a little TOO enthusiastic about removing posts, detecting regular posts as spam.
If you post something and it doesn't show up, please feel free to message the moderators and we'll fix your post for you, because it's almost certainly gotten caught up in our anti-spam efforts.
Likewise if you happen to see any T-shirt posts on the sub, please use the report tool to report them so that we can make the automod even more effective in the war on spam!
It wasn’t changing technology or poor business decisions. The production costs of maintaining a fully staffed underground facility to repair every adventure-game character who died simply became unsustainable.
I had been thinking about making this for a long time. For me when I look at this I can hear the hero's quest theme song when you first exit the city through the main gate. I remember wishing that the song played every time I left town. This is a simple scene but it's one of my favorites.
Before Leisure Suit Larry would let you into Lost Wages, you first had to prove you were over 18… by answering questions apparently written for a 55-year-old American. 😂
If only I knew Alt-x bypasses the whole questionare...
I realize some of you hate anything connected to an LLM, so I apologize if that's you... but for fun I connected an LLM to an AGI interpreter. This way I can play through the games in plain English. It knows which `said(...)` commands the screens accept, and will send the game the conceptually nearest command it can understand, if there is anything close. I made a short clip to give you an idea of how well it works.. I think this would also be an interesting way to play infocom games (and I'm thinking it'd be better with speech-to-text so you can literally just talk to the games).
I just found this cool demo of a Police Quest 1 game that I hadn't seen shared here before. It's pretty neat with mouse controls and nice looking graphics.
Growing up, my friend and I would always use the name Ulence Flats as a name for a town in our stories or playthroughs of our GI Joe figures. I just read a recent post about the town and when I saw the words written out, it totally just hit me.
The name is a variation of the word flatulence! Omg I'm so 🤦
A few weeks ago I wanted to play GK3 again and myeah.. the UI isn't the best, the graphics dated etc etc. So I decided to actually rebuild it and I want to share that progress, it isn't done fully; plenty of weird little bugs but first few day parts are fully playable now.
You can copy GK3 original saves to the /saves dir and it will auto convert them, some things won't flag properly with old saves so all npc's will be man/woman instead of the names until after you have spoken to them.
So what has changed?
- Realtime raytraced lighting if your card supports it. (Vulkan RT or DirectX12)
- Win, Linux and MacOS (ARM) support (MacOS via MetalVK)
- Most textures upscaled to 1 or 2K
- Bumpmapped + Tessalated textures
- Terrain rendered around scene instead of the low res skyboxes.
- Simplified UI with r-click to interact with a given object/person.
- Can load old GK3 saves (with some caveats)
- Real time shadows
- Cat puzzle can be circumvented (see Easy Mode settings)
- Ultrawide support + Scalable font
- 5.1 audio support
- Increases GK3's install size by 11GB xD
- DLSS/FSR (See below for info)
- If playing with Rebarn, all videos are MP4's and have an internal decoder for playing, no dep. on ffmpeg etc. (eg. it'll work on any platform)
- Overrides option + Extract REBARN option (get all the new textures etc and auto loads from /overrides/)
What hasn't changed?
- Some textures aren't upscaled or redone yet, this takes a bit more time to do properly. Not everything is AI generated.
Controls
- WASD to move camera, ALT to show all objects, hold SHIFT and do an action to do it immediately (no walking towards, insta teleporter! can break certain events!)
AI?!
Yes, parts of this are using AI pipelines, primarily to get the 32x32/64x64 images first up to scale, bit sharpened and color correct for the PBR pipeline (Emissive, Normals, etc). Doing that by hand would have taken months. However most textures afterwards get the manual treatment to get them to be close to the original in color/shape/mood -- but that takes time, and that whilst also tackling the engine itself which is partially helped with AI as well (I really don't wanna write vulkan boilerplate code.. it sucks), AI also has generated mosts of the tests and validates code which is just another safety net to prevent me from shipping buggy stuff.
Bugs?
- It's near guaranteed there will be some bugs, post here for now and I'll pick them up when I see them pop up.
Edit: 8/31
New version has been released (0.5.1), has DX12/DLSS5 support, also comes with several fixes for NPC's that were behaving incorrectly (mostly Howard, Mosely and Buthane's direction and prop use).
DLSS streamline can be downloaded from nvidia (or https://gk3.lazy.kiwi/downloads/DLSS.zip), the latter includes a certain file that is going around as of late ;)
Next steps:
- Check for game completeness
- Fix the more obnoxious texture issues if still around
Some screenies of the current build;
Raytraced lightning, reflections, actual light sources - comes with free graphics glitches too ;)Dialogues vissible on the bottom side of the screen.Higher resolution texturesAll interactions go through r-clicking, inventory items as well.
It's not ready for prime time just yet; Code will be made fully open source (GPL3), made in C#, runs via Vulkan. HQ textures and such are optional, you can run it with the default graphics too.
Texturing..And more texturing...Automatic terrain generation to repladce the skyboxes.New inventoryEaster eggs work ;)No more skybox, terrain all around - atmospheric fog and clouds.Original GK3 savegame support as well (loading that is.. not saving)Easy Mode options.. but moustache will mean you will play it the 90's way allll the way :}Icons are now present for actions on the popup dialog.The most important update, fur on cat ;)FSR/DLSS supportWith DX12 support, you also get the NR supportr.. whether or not it's useful is up to the viewer..
I grew up with Roger and the mighty Reddit gods showed me this sierra sub. Hooray! Well I looked it up and apparently the two guys from andromeda made a new game. Haven’t seen it mentioned here, so enjoy! Space venture on steam