Slowly plan to go through all the Gods who either A: Don't have an Aspect, or B: Have an Aspect that is either polarising or just is generally bad, either because it changes too much, doesn't change enough, or the changes it makes aren't really impactful enough to warrant playing it.
Balance isn't really the point, it's mainly the idea that I'm more interested in.
Jing Wei: Aspect of Gales (Jungle/Mid)
Persistent Gust is now larger, but the knock up size is smaller. Two Persistent Gusts can be active at any one time. Explosive Bolts is now treated as Ability Damage, triggers Ability Item Effects, and grants Echo instead of Critical Chance; Explosive Bolts now grants 5 shots, instead of 3, but with reduced Attack Speed and you can no longer gain additional charges. Landing at least 3 shots on an enemy God resets Persistent Gust's cooldown, once per use of the ability. When you use Agility from Persistent Gust, you gain additional Echo, but reduced Strength. Air Strike loses 20% Strength scaling, but gains 10/15/20/25/30 Echo.