r/Splintercell • u/EH4LIFE • 3h ago
r/Splintercell • u/TheRaiderGang • 1h ago
Appreciation post I'm almost finished
Just missing chaos theory because MFs think that it's worth 40 bucks after 20 years
r/Splintercell • u/Thell-Vadamm • 36m ago
Discussion In your opinion how should be a spin-off before Conviction ?
Some of my ideas...
1 - Missions: ALL the missions would start in public areas with many civilians around, like the Lincoln Memorial and Washington Monument from Conviction. However, there would be restricted areas that civilians cannot enter. So, there would be objectives in both public areas and restricted areas.
In my view, the spin-off needs to be the most unique game in the franchise.
2 - Gameplay:
• Urban stealth during both night and daytime (with many daytime missions too). This is good for bringing variety to the challenge and atmosphere.
• No advanced gadgets; Sam just improvises items. For example, Sam using a glass to see under doors or using random objects found in the area for distraction.
• Stealth is optional.
• Killing civilians would result in a game over, because Sam isn't a bad guy.
• Many alternative routes to objectives and extraction points.
• Brutal interrogations.
• Third Echelon agents hunting for Sam. However, they aren't the objectives, just obstacles in public areas.
Note: Tom Reed took advantage of the fact that Sam broke the Splinter Cell protocol, using it as an excuse to hunt him down because Sam was a threat to his conspiracy.
3 - MAP: Not an open world, but a bigger map like in Hitman.
4 - Timeline: 2009 and 2010, before Conviction (2011).
5 - Outfit: Sam needs to wear an outfit to look like a normal civilian and avoid raising suspicion.
6 - Story: Sam investigates the alleged death of his daughter, which leads him to connections with Kobin—such as the character we interrogate in the photo in Conviction.
7 - Atmosphere: Jason Bourne.
8 - Ending: Sam arrives in Malta, which is where Conviction begins.
r/Splintercell • u/Upset-Elderberry3723 • 12h ago
Poll Can r/Splintercell successfully navigate the Tbilisi Police Precinct (part 4).
You creep past the office window, ensuring that you stay below the window's frame. It's probably better to avoid unnecessary casualties, and what could possible be lurking in this station that could pose a real problem to you, anyway?
Immediately, you encounter another right turn. At the apex, sits a cold, steel door that heads into the left wall. Peaking around the corner reveals a nauseatingly long hallway, terminating in an ominous, black door that sits in the shadows. Halfway down the hall sits a transparent door, reading 'Morgue' along the glass, and a long window runs from there up to meet you at the corner.
You pause, suddenly, hearing a rustling from beyond the metal slab to your left. A chaotic shadow can be faintly seen bleeding out from it's underside.
Waiting for a moment, the noise returns to zero. The shadow returns to its stillness - just the way you like it. Only the humming of an overhead light remains. Sliding the lens of the optic cable under the metallic slab and glaring down into the display of your OPSAT, you discover that a lone officer sits inside the small supply closet on the other side. He wrestles with his newspaper amid a backdrop of mops and old paint cans, attempting to keep the extended pages flat and legible.
He's not a threat currently - far too engrossed in the Tbilisi Evening News, but you'd better keep the noise under control if you want him to remain that way...
The view from the Morgue window is a solemn one, establishing very quickly that the room is as empty as it's only occupants. Cold, sterile - not exactly a place that invites life. But, at least it's not an angry officer aiming a pistol at you.
You shuffle down towards the transparent door and, before you have time to internalise it's lack of a handle, it whisks open before you with a serene swoosh. The colder air of the room hits you instantly. The door is automatic - how futuristic for a room dedicated to the people of the past.
A large block of grey cabinets and shelving units splits the room into two, with the only way around being back towards the left side. It's a clinical switchback, underscored by worn and faded blue-and-white tiling underfoot. Passing around the cabinets cautiously, to the hidden half of the room, you see what you are looking for; a narrow doorway at the back-right of the room leads into an operating theatre. Surely, Blaustein and Madison are here.
You edge your gaze around the door frame, straining your eyes to see through the clear plastic strips that hang down from above and punctuate the transition from one room to another. In the middle of the room - two operating tables, each with it's own cadaver atop it. This is the place.
A sudden, throaty cough booms from down the hallway, but no steps or voices follow in it's wake. After a moment of silence, the situation returns to normal. A mechanical whirring catches your attention, and you notice a lone CCTV camera arcing back-and-forth in the room, covering the two bodies.
What do you do?
r/Splintercell • u/LawnMowerManMonaLisa • 2d ago
Look at what finally arrived
Preordered this a while ago on BBTS (still available), way too cool to pass on. Fingers crossed we see other variants.
r/Splintercell • u/VoteReform12 • 1d ago
What difficulty to play each game on for the first time?
r/Splintercell • u/cambo710 • 1d ago
Im new here and im glad this exists.
That's it. Thanks for visiting my post. If you have dope splinter cell memes, please send em to me. i love memes!🙌
r/Splintercell • u/Upset-Elderberry3723 • 1d ago
Poll Can r/Splintercell successfully navigate the Tbilisi Police Precinct (Part 3).
You watch as the figure draws nearer, opting to remain hidden and feeling an increasing weight in your legs. He stops, curtly, after passing you, and swivels his body to face his prisoner.
'...yes?', comes the creaky and agitated voice from the abyss.
'Checking that you are alright', answers the officer with a reluctant tone. 'Mandatory'.
'I'd feel a lot better if you hadn't arrested me. I did nothing wrong'. His voice is angry and bitter.
'Drunk and disorderly, and your attitude hasn't changed much since you got here, either'.
'So, that's it? I pay you money to avoid a beating, and you throw me in here anyway? What community are you protecting, exactly?'
'Quiet!', the officer snaps back as he twists back towards the office. 'As far as I'm concerned, you're lucky it's my night down here - I'm one of the nice ones'.
'Pfft', comes the swift response, 'Nice in which way? That you don't threaten me?'
The officer does not break his stride, disappearing back up the small staircase. From below, the metal cell door clangs fiercely, and cold fingers appear around the bars once more.
'And what about the other two from earlier? I saw you wheel them in. What happened to them? Did they also dare to have a drink in public?'
No response comes, as the door at the end of the hall swings, clicks and closes behind the officer. The fingers release the bars yet again, and mutter to themselves frustratedly as they retreat back into the unknown.
Dropping down to the ground, you feel an immediate relief in your legs, and decide that Blaustein and Madison must still be nearby if they were only brought here earlier today.
You continue up the small staircase, pausing briefly to examine the office through the window. Inside, are a few shelving units with boxes upon boxes of paper documents stacked atop them. In the far corner, sits a lone desk with a computer. The officer now sits at it, distracted and clicking away.
What do you do?
r/Splintercell • u/VoteReform12 • 1d ago
I have a question Best version to play the 360/ps3 games on?
I understand one of them is exclusive to 360 but just wondering about the other 2/3 games and if there is a massive difference?
r/Splintercell • u/Valdish • 2d ago
Chaos Theory (2005) Sam the type of guy to tap you on the left shoulder and then sneak past you on the right.
Enable HLS to view with audio, or disable this notification
r/Splintercell • u/The_Masked_Prince • 2d ago
Chaos Theory (2005) The HARDEST Mission in Chaos Theory? | Splinter Cell Chaos Theory Mission 9 - Bathhouse (Hard Mode)
From Tom Clancy's Splinter Cell: Chaos Theory — Mission 9: Bathhouse.
A dangerous infiltration deep inside a heavily guarded bathhouse. Sam Fisher tracks down Douglas Shetland to a traditional public bathhouse in Tokyo to uncover who he is dealing with. In this walkthrough, he moves through the shadows, infiltrates the facility staying unseen, eavesdrops on Shetland's meeting with the I-SDF, disarms the bombs in the boiler room under fire, and reaches the final confrontation with Shetland on the rooftop.
Another mission completed in Hard Mode, relying on stealth, patience, and careful movement.
Enjoy the walkthrough, and if you like classic stealth games, don't forget to like, comment, and subscribe for more retro gaming content!
r/Splintercell • u/Ok-Ad1898 • 2d ago
Chaos Theory (2005) Chaos theory
I wanna buy chaos theory for $14 but I've been spending for games allot recently, will I feel bad or is it worth it the extra few bucks minus
r/Splintercell • u/Upset-Elderberry3723 • 2d ago
Poll Can r/Splintercell successfully navigate the Tbilisi Police Precinct (Part 2).
One by one, the soles of your boots slap against cold, white walls either side of you.
Thwunk. Thwunk. Thwunk.
You now stare down at the floor below, suspended no less than eight feet off of the ground and positioned well in a period of darkness between two lights. From below, you expect to hear a harsh rattling and clunking begin; yells for help from the drunken prisoner, as he shakes the door to his cell in a frenzy.
All remains silent.
You gaze down towards the cell, noticing the man's hands disappearing from around the bars. Sighing, he clambers back into the dark recess of his cell - apparently too drunk or uninterested to care for your presence.
Staring back towards the office window, you notice movement. A brief blur passing by the window is followed by the door swinging open, almost as if to channel more cool air down through the hall, and the shadowy figure - though unmistakeable in his uniform - trundles nimbly down the few steps to the holding cells. It's a good thing that you didn't continue on towards him.
As you begin to feel the tension in your thighs, the figure unknowingly approaches you like a fly into a spider's web.
What do you do?
r/Splintercell • u/Dead-piece • 2d ago
Does blacklist match making still works on Xbox?
I looked it up but I mainly seen post over 2 years ago. Saying that matchmaking works sometimes and inviting friends works better. Just seeing if it works in the big 2026
r/Splintercell • u/Cyborg800-V2 • 2d ago
Conviction (2010) I beat Splinter Cell Conviction for the first time. It's a good game but a one trick pony that sacrificed so much for said-trick, making it the weakest entry.
I don't know what to say. I've been doing things like ranking the maps and discussing the stealth and stuff, but Conviction is a linear cover shooter with an interesting gameplay loop, but doesn't feel like a Splinter Cell game at all. I think Halo fans are ridiculous when hating 343 games like 5 because they evolved the gameplay (5 has my favorite MP) and can defend Resident Evil 6 for doubling down on the over-the-top action and cheese established as far back as 1 or 2 (its issue was, like Conviction, chasing trends, as Mercenaries, like Deniable Ops, allows the gameplay to shine), but aside from two returning voice actors and cool athletics, I struggle to see what resemblance there is to prior entries.
I really do think that we could have had mark and execute in conjunction with the classic stealth and, from what I've seen, Deniable Ops and Blacklist validate that. I've made it to stage 4 of Russian Embassy in Deniable Ops and it honestly feels slower, stealthier, and less explosive than the campaign. I'm shooting out lights and taking out guards one by one. I don't know why staples like non-lethal options, lockpicking/hacking, carrying bodies, and whistling had to be removed. They could have complemented the panther gameplay, but due to their absence, you're left with a repetitive run-of-your-mill shooter that only really shines when what made Splinter Cell unique mildly shows, like hunting down enemies while shimmying along ledges or climbing along pipes.
As for the story, it's definitely more emphasized here than in previous titles. I love Lambert's betrayal and I do like the retcon to Sarah's death because it barely factored into Double Agent and allowed Ironside to show a different side to Sam here, but I really don't know who this game was supposed to appeal to. Newcomers to the franchise or the genre wouldn't have the same investment that fans have and said-fans were obviously not happy with the genre-change.
If we really had to have a more aggressive Sam to reflect the story, I wonder if something like Blacklist would have been more impactful, stealth but with more aggressive options and greater freedom to explore the cool locations. What we have is an overly linear short campaign that seems to have some fun extras, but it ultimately falls short of every preceding title, the jankier Double Agent V1 included.
Here's my ranking of the levels off the top of my head, though a lot of them kind of blur together due to the more one-note gameplay:
- White Box Labs (a stealthier level with a cool defense section and gadgets)
- Third Echelon HQ (the hardest level in the game but felt more Splinter Cell-esque with the return of the goggles and story-wise. Nice Chaos Theory throwback with dragging an enemy through to disable lasers)
- Reservoir (starts out fine, but that helicopter section was a bit naff)
- Airfield (takes the gloves off and gameplay started to shine here)
- Downtown District (nice atmosphere, but an example of the gameplay leading to less memorable levels aside from visuals)
- White House (again, nothing really stands out to me aside from location)
- Washington Monument (more story-focused, wish we had more of it)
- Market/Kobin's Mansion (basically tutorials)
- Highway (doesn't even resemble Splinter Cell, just a generic shooter level)
Here are my reviews of the other games:
r/Splintercell • u/CarmelOP-Official • 2d ago
Chaos Theory (2005) Splinter Cell: Chaos Theory Review
r/Splintercell • u/Blue-Krogan • 3d ago
Michael Ironside I got my copy of Chaos Theory signed by Michael Ironside at Fan Expo :)
Was actually surprised he signed the disc too lol
This is the 2nd time I met him. The first I think was either Hamilton or Niagara Comic Con: I didn't even know he was there until I got there, so I had to get a photo signed.
Initially I wanted all 5 games signed, but it would've been an arm and a leg, so I figured I'd get the best game signed. There's always the next one.
Ironside is hilarious. He cusses like a sailor and doesn't give a shit. He'll playfully roast people but he doesn't go overboard and cross a line.
First time, I asked him why he wasn't in Blacklist: "Because I didn't want to wear that fucking monkey suit."
I asked if he thinks Sam looks like George Clooney in CT: "Sure as hell doesn't look like me. They change his face in every game."
r/Splintercell • u/Upset-Elderberry3723 • 3d ago
Not Splinter Cell but Unexpected crossovers.
The storyline for the original Splinter Cell was co-written by J.T Petty, who also wrote the storyline for Outlast (2013) and Outlast II (2017). Surprisingly, Outlast II also contains voice performances from Claudio Besso (Anna Grimsdottir), Marcel Jeannin (Phillip Masse), and Vlasta Vrana (Kombayn Nikoladze).
Besso (Grimsdottir) performs generic voices for The Scalled. Jeannin (Masse) is uncredited in exactly what role he plays, and Vrana (Nikoladze) plays cult leader Sullivan Knoth.
Another crossover happens in the game Spiderman: The Movie (2002), with the game featuring voice performances from both Keith Szarabajka (Emile Dusfraine), and Dwight Schultz (Carson Moss). Szarabajka provides voices for generic villains, while Schultz voices Spiderman nemesis Vulture.
r/Splintercell • u/PrestigiousZombie531 • 3d ago
Splinter Cell (2002) Lambert: "I hate this kinda thing...", me: "I love this kinda thing..." also what is that dude doing?
Enable HLS to view with audio, or disable this notification
r/Splintercell • u/DMYU777 • 3d ago
How to use EEV in Double agent x360
Hello, Could someone tell me how to scan laptops/PCs from a distance like in Chaos Theory. When I do it in double agent nothing happens. There are no prompts or anything. Any help is appreciated.
r/Splintercell • u/Upset-Elderberry3723 • 3d ago
Poll Can r/Splintercell successfully navigate the Tbilisi Police Precinct (Part 1).
With the distant hum and sirens of the city streets behind you, you creep down the wooden stairs towards the precinct's basement entrance. One particular step groans under your weight, and you stop for a moment to hear another fire engine screaming by somewhere in the near-distance. The warehouse fire must still be raging.
Crunching along the gravel at the base of the steps, you glance down at your OPSAT for a reminder of the code.
- 9. 2. 9.
The keypad returns a satisfying beep, and you creak the old metal door open.
In front of you, sits a long row of holding cells. At the very end of the corridor, a small set of stairs lead up to right turn and an office window. An officer can be seen through the window, though he is distracted by something off to the side. It's eerily quiet - gone are the hum and sirens of the city. Now, you're in a new world - one of cold and contained misery - and Blaustein and Madison must be here, somewhere.
You begin making your way down the line of cells when, suddenly, a deep voice croans from the darkness to your right.
'Who, in the hell, are you?'.
The man is clearly drunk, as he stumbles his way over to the door and leans his body weight against the bars more out of necessity than curiosity. The door clunks under the pressure, echoing down the corridor.
Reflexively swivelling your head back to the officer up ahead, you reassure yourself that he hasn't heard the noise. You realise how bright it is in the corridor, with several tube lights running high up above you.
Moving forward, what do you do?
r/Splintercell • u/__Melone__ • 4d ago
Conviction (2010) "There's stealth in conviction" the stealth:
Enable HLS to view with audio, or disable this notification