r/ToME4 • u/FarmerGiles2 • 2h ago
Cornac Storm+Earth Archmage Dies In Insane High Peak
This is a two-part post. Part one is about the entertainment value of combining earthquake and storm. I used wand of lightning storm the whole game, because apparently it can start your hurricane.
For fun, I put all 5 points into Track, because it's satisfying to watch uniques around a corner 12 squares away slowly get stunned and dazed to death, helplessly wondering who's attacking them, especially if there's a mob who're all hurricaning each other. Usually the only ones who survived were those who immediately teleported or otherwise quickly left the area, and then I'd duel them, where the power was heavily in my favor.
The second part of my post is a question, or maybe just a complaint to make myself feel better. Most of my run was easy enough that I half fell asleep, and didn't notice in the high peak descent when a rare (not even unique or boss or stair guardian) walked up to me in melee range. I could easily have run but didn't see any reason to. Then... 1 turn, 4000 dmg, cut through my massive magical shields, game over. Well, technically it was only 3977 dmg. Assassin Marauder Flurry.
I guess the best way to avoid this kind of thing is Cauterize? But it makes me a bit sad if it's pretty much required to win Insane, meaning you really only have a choice about the first prodigy. Unless you all have more ability to stay focused than I do. Do you hover over every single rare enemy to see their classes? I had been doing that for higher ranks but not rares as they're so extremely common on Insane.
I wish that when you press tab, it would show enemy classes, not their randomized names. In Angband (Te4's distant ancestor), you can press "]" to quickly see who is dangerous.
Anyway, I am noticing a pattern that it's rogues of some kind who are the primary threat to my runs, with their single turn multiattack burst damage. That includes skirmisher noggin knocker.
On a different note, apparently Vor can Shivgoroth. That was the end of my other level 50 insane character, the build centered on Chill of the Tomb. He took both my skeleton life and then, after I cleared out everything else and returned for a second attempt, my real (undead?) life. Which I suppose would make it the 3rd life, counting the one that must have ended before the character awakens in the opening scene.
Still searching for a first Insane roguelike win. So far, I'm feeling like my Nightmare runs were more fun, because it was exciting to see what items I could get, or figure out how to manage without something important. Rather than already having an endgame-worthy build halfway through, longer lists of loot to scan, and bosses that are no longer special. After you pass the first few levels and kill some uniques, it doesn't necessarily feel like Insane is more challenging exactly, just more dicey.
Stay tuned for my next post about how I get my first Insane win, and that everyone should be playing Insane because it's the most fun game mode ever. :)