r/UI_Design 15h ago

AI Feedback Request Asset animation strategies [AI]

0 Upvotes

I've been working on my personal website for a couple of weeks now, mostly with Claude code. I've spent many days, setting up a sensible structure, collecting ideas and mapping everything out.

For the design of the page, I first used Krea for the asset generation, which was a horrible experience overall, as some bugs caused me to waste most of my tokens. Nevertheless I managed to create some reasonably good looking stills and a videoloop, which looks mostly fine. I then used a Geminy API to let Claude design specific assets, allowing me to dodge that Krea BS (unresponsive support and all of that other good stuff).

However, while the stills and idle loops are difficult to get right, but are overall achievable, it seems almost impossible for me to create good looking animations. Little animations like a spinning wheel that shows content or little insects that move do somewhat work, giving my page a dyanamic look and showing some liveliness. The main problem is that I can't create more complex animations as they have specific problems that I don't know how to navigate. When I talk about "more complex animations" I don't necessarily mean highly complex 3D rendered Blender assets, which is a whole different caliber, I suppose. In my case it means something of the following kind, for example:

An asset that can move or transform into something else:

- A flying or walking animal

- A mechanical or organic arm that extends and grows

- A plant that transforms from normal to blooming, showing nice colors or a kind of bioluminescence

- Scrub paths that would cause animations to be highly specific for the exact location on the page

For additional information: I use Claude code with Fable 5 on Ultracode for the important things, so I guess it's not necessarily a "model bottleneck". So far I have tried many different approaches which all failed for a different reason:

- Generating a video and trying to cut it into 100 single frames causes blurriness and a huge lag. No matter how I try it, it doesn't get better.

- When using Claude itself to generate the assets independent of the Gemini API for NanoBananaPro or Veo, it relies more on a vector graphic approach, where it tries to use crudely assembled blocks to animate something. The idea is not bad per se but the outcome just looks absolutely horrible. I thought it might be relatively simple to let such an advanced model generate many intricate blocks and connect them in a meaningful way and animate them, at least in a vector graphic style or a "pixelated/colored surfaces art look".

- Tried the same thing with actually generated assets in 4K which looked only marginally better than in the previous point. Although some simpler animations are feasible , for example something like elongating a branch of a tree, as soon as the asset depends more on visual accuracy, this approach no longer works.

So the main question is: Could someone with more experience in making animations point me in the right direction, or explain to me, what the current limitations actually are? I have looked in many places but haven't found a good solution. Most of all, I am looking for a personal opinion and not an AI answer for a change.

Thanks in advance.


r/UI_Design 21h ago

Feedback Request What should a “quick save” browser extension UI include?

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1 Upvotes

So I'm building a tool that's a hybrid between Pinterest and Mobbin, which allows designers to save inspiration

For a tool like this, what quick-edit options should appear when you hit "Save"?

I looked at Raindrop and mymind, and the recording shows what they do

Which one looks better?

Personally, I like how mymind handles this. Sometimes I don't want to be bothered with editing. I want to click and save then move on, but if I want to, I can hover over to freeze and edit it. It's a brilliant design

What would you like to edit right away? note? tags? or something else


r/UI_Design 9h ago

Feedback Request [Feedback Request] Unbiased A/B Test: Comparing two mobile Paint Calculator app concepts for ease of use

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0 Upvotes

Hi everyone!

I'm working on a post-development usability evaluation and comparing two different mobile interface concepts for a Paint Calculator app.

I’d love to get raw, unbiased observations from this community on App A vs. App B.

The Task Scenario

A user wants to calculate how many gallons of paint to buy for a room with multiple walls, without having to do manual math on paper.

5 Questions for the Community:

  • 1. Brain Work (Cognitive Load): Which app makes it easier to track a multi-wall room without forcing you to do extra mental math or memory work?
  • 2. Speed & Flow (Efficiency): If you had to enter 5 or 6 different walls, which workflow feels like it would take fewer taps and let you finish faster?
  • 3. Labels & Friction: Is there anywhere in either design where you would hesitate, feel confused by a label, or expect a different layout?
  • 4. Readability (Accessibility): Which design’s text sizing, contrast, and spacing feels cleaner and easier to read at a quick glance?
  • 5. The Verdict: Which version would you ultimately prefer to use on your phone, and why?

Feel free to critique both versions directly! Any notes on typography, spacing, actions, or usability confusion are extremely helpful for my case study log :)

Also, you may download the images to compare them side-by-side! I uploaded them separately rather than in a single side-by-side image, so each screen remains larger and easier to view.

Thank you in advance for helping a student out!


r/UI_Design 11h ago

Feedback Request Chips' visual difference

2 Upvotes

Hello!
Are these active & non-active chips visually different enough? I did a low-brightness screen test and still could easily tell them apart, but I feel I have a biased view because I prefer this visual look


r/UI_Design 11h ago

Feedback Request Game Menu feedback

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15 Upvotes

What do you guys think? the art will be more refiend in the end version but right now is this prototype version good enough? should we change something?

this is the erliest version that I asked for some help:
https://www.reddit.com/r/UI_Design/comments/1vusp0y/game_menu_troubles/


r/UI_Design 17h ago

General Question Do you separate early concepts and flows from visual UI work?

1 Upvotes

I've noticed I make better decisions when I don't try to solve structure and visual design simultaneously.

I'll work through what the user sees, what they need to decide and where they go next before thinking seriously about typography, colors or components.

Once that sequence feels right the UI stage gets much easier.

Do you separate these stages or does everything happen together for you?