r/adventuregames 15h ago

The Clock the Queen and the Door on the Beach - DEMO

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25 Upvotes

This is now available on Steam (notice that the screenshots are drawn from the whole game, not just the demo ).

A lot of people say the game reminds them of Myst and although I did love Myst and Riven, this is not supposed to be a clone. It has no Lore or books to read. You do, however, get background information and encouragement from the Inventor via various intercom units dotted around the island.

Please wishlist the game if you're interested, this really helps. Enjoy!...

https://store.steampowered.com/app/4556080/The_Clock_the_Queen_and_the_Door_on_the_Beach/


r/adventuregames 7h ago

Inspired by There Is No Game, I’m making a psychological-horror point-and-click where the menu controls the room.

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13 Upvotes

Hi! I’m the developer of The Main Menu.

You wake up chained to a chair in a dark room. The only thing within reach is the computer in front of you and its main menu.

This is a point-and-click puzzle adventure where the menu isn’t just an interface. Its buttons, settings, and hidden systems physically control the room around you. To escape, you’ll have to experiment with the menu and discover what it’s really capable of.

There’s also a voice living inside it. She claims she wants to help you, but she may be the reason you're trapped.

The game was partly inspired by what I loved about There Is No Game: turning the interface itself into part of the puzzle. I’m taking that idea in a psychological-horror and mystery direction.

This clip shows the game’s current working version. I’m planning to release the Steam demo in late September or early October.

The Main Menu on Steam

Thanks for taking a look!


r/adventuregames 23h ago

Favorite Clever Adventure Game Story Puzzles?

10 Upvotes

What are some examples of adventure game puzzles that feel really connected to the story of the game? I was trying to explain to my partner the pleasure of classic adventure games how the puzzles are interconnected with the story and it's kind of like being a writer only interactive in a way.

But when I tried to think of an example I couldn't come up with any puzzles that would impress her. Like, I can think of joke puzzles from Monkey Island (the spitting contest in MI:2 for example) but none that would impress a non-gamer really ... puzzles that actually help tell the story or theme in a way that connects intrinsically to the plot.

Like King's Quest 4 was all about making the audience cry; but, has a puzzle in an adventure game ever made you cry? etc ...


r/adventuregames 22h ago

Rank the 4 games I just bought

8 Upvotes

So I went on a bit of a spending spree (for me) on adventure games because Steam is having a bunch of daily deals in the adventure game space!

Yesterday, I bought Loco Motive for about US$8.00. That sale is going until Sunday night. My plan was to play that game immediately (After I finish the game I'm currently playing).

But then today, the Postmodern Adventures trio went on sale too!

That's Nightmare Frames, An English Haunting and The Dark Rites of Arkham.

I got them in a bundle Steam offers for US$25.00.

So now I have a quandary on which of these 4 I should play first (and then second, third and fourth).

For that reason, I thought I'd come here and see if there's a general consensus on how these 4 games stack up against each other in terms of overall quality.

Or maybe just to see people's thoughts on the 4!