r/alienrpg • u/DoctorTarsus • 3h ago
r/alienrpg • u/Captain_Perfect • 8h ago
Painted Marines
Been painting marines for my frontier war campaign, still gotta paint UPP troops next and later some WY commandos
(Probably over did the edge highlighting on some but it works fine)
r/alienrpg • u/Silly_Technician2208 • 1d ago
Setting/Background How are you using miniatures with Alien RPG? And home brewing?
I have minis, vehicles, and terrain from Aliens games, movies, recently Alien RPG minis, etc, I and want to use them more with Alien RPG. I only use them as placement, or for climactic scenarios right now. is anyone using them more often and if so, how?
Also, does anyone have a good stat block or way they like to incorporate Predators as a home brew?
r/alienrpg • u/tensen01 • 2d ago
Are they any non-Xenomorph aliens?
So I'm looking to run a Sci-Fi game and Alien is one that's been on my radar, but I haven't looked too deeply into, so now I'm checking it out, but I'm wondering if there are any rules for any aliens that aren't The Xenomorph? I'm just not terribly interested in telling a story with them. The galaxy is so big. And especially after we got a look at different monsters in Alien Earth, they just don't seem all that interesting to me.
r/alienrpg • u/smottyjengermanjense • 3d ago
Homebrew Resource New Xenomorph Variant: The Sphinx
Got inspired to create a stat block for the scrapped concept H.R. Giger had for the runner alien in Alien 3. Hope you guys enjoy.
___________________________________________________________________
XX121 Stage IV-A: The Sphinx
In rare instances, a chestburster born from a human mutates into a much more unusual form, becoming a quadrupedal creature with extendable blade-like nails, pipe-like spines that can produce strange sounds, a long barbed tongue, a short spear-like tail, and vaguely pursed, woman-like lips. The resulting Stage IV xenomorph is extremely cunning and tricky, using its abilities to lure in prey and hypnotize them into leaving themselves vulnerable before it strikes.
Appearance: link
Size: 0.8 meters at the shoulder (quadruped), 3 meters long
Speed: 3
Health: 6
skills: mobility 10, observation 10
Armor rating: 8 (4 vs fire) (1st edition)/2 (1 vs fire) (Evolved Edition)
Acid Splash: 8
Attacks:
1 Tempting Melody: The Sphinx's strange pipe-like spines emit an oddly soothing, alluring tune that lulls the character into a foolish state of calm. Each character in medium range gains +1 stress and must make an empathy roll. If they fail, the character must move one zone closer to the sphinx, losing their fast action on their next turn.
2 Hypnotic lullaby: The Sphinx's pipe-like organs purr in excitement, lulling its prey to surrender. Each character in close range gains +1 stress and must make an empathy roll. If they fail, they lose their fast and slow action on their next turn. On its next turn, The Sphinx will use its Kiss of Death attack on the nearest character who failed.
3 Snatch and Grab: The Sphinx bites a target with its steely fangs, dragging them away from the others. The target suffers 8 dice, base damage 1. If the attack deals any damage, the character drops anything its holding and must make a panic roll. The Sphinx then drags the target into an adjacent zone.
4 Tearing claws: The Sphinx extends its blade-like claws and slices at a target in close range. The target suffers 10 dice, base damage 2. If this attack deals any damage, the target suffers the Impaled Thigh critical injury.
5 Barbed Tail: The Sphinx thrusts its razor sharp tail at a target, aiming to kill. The target suffers 10 dice, base damage 2, armor piercing.
6 Kiss of Death: The Sphinx pulls a target close, pursing its lips to give them a slimy kiss. The target can attempt to resist the kiss with a close combat roll at -2 (no action) against 10 dice. If the target fails, the xenomorph's tongue darts out, impaling out the back of the target's head and killing them in one dreadful blow. All who witness this disturbing attack gain +1 stress and must make a panic roll.
r/alienrpg • u/Cioccolata_X • 3d ago
GM Discussion Newbie who Just got his core book
Hey everyone!
I’m completely new to TTRPGs and just wanted to share my excitement (and nervousness) about diving in. I’ve always loved the idea of roleplaying games, but I’ve never actually played one before. Recently, I picked up Alien: The Roleplaying Game because I heard it’s one of the easier ones to start with. The cinematic, horror vibe really grabbed me, and I thought it could be a fun way to get my family into TTRPGs.
I also (maybe ambitiously) bought The One Ring, because I’m a huge Tolkien fan—but then I read it’s a bit more complex, so I figured I should start with Alien first.
The part I’m most nervous about is learning how to be a GM. I’ve never run a game before, and I’m not sure how to teach the rules and keep the story exciting at the same time. My goal is to introduce my family to tabletop RPGs in a way that’s fun and not overwhelming.
So, any tips for a complete beginner GM? How did you learn to run your first game? Are there good guides, videos, or advice for keeping it simple and fun for newbies?
Thanks in advance for any help you can give—I’m super excited to start this adventure!
r/alienrpg • u/OmegaOm • 3d ago
Actual Play Video Actual Play Alien RPG Operation Leading Edge - Act 1.5 Spoiler
After repairing an APC the PC's travel across the moon in search of the UPP survey site.
youtube
spotify
https://open.spotify.com/episode/23N7PsA95WJpXUMKO6U99z?si=7wt9CJj7T8CQ3ncZVLWiVQ
r/alienrpg • u/Issyprah • 4d ago
How does splash damage work on another alien ?
Hi everyone ! I'm planning to run the 3rd act of Destroyer of Worlds this weekend. There is a lot of potential fights, probably involving multiples aliens. I'm wondering if the splash damage from a wounded alien also damage another alien just next to it ? Or do they have naturel resistance or immunity from it ?
r/alienrpg • u/Adventurous_Bass4024 • 6d ago
Tool Alien Motion Tracker App is now live for iPhone & Android !
Enable HLS to view with audio, or disable this notification
Finally, the app is available to GM & players! It's fully remote controlled, so the GM can place signals and players have to track them by sweeping physically their phone.
Thank you for all your support, it's now in your hands: https://ludicrpg.com/alien-motion-tracker/
r/alienrpg • u/Ombrophile • 6d ago
Destroyer of Worlds question - Sub Level 01 - How would the dropships NORMALLY get moved out? Spoiler
I understand that the players are not meant to use the Dropships to escape.
But I want to have a solid grasp of what the 'normal' operation would entail, so that I'm prepared to describe and answer questions adequately.
I see the Loading Dock on the map, adjacent to the Space Elevator shaft. Would the Dropships normally be loaded onto the Climber Car level C Cargo area and then moved up to the surface? Or maybe they are meant to VTOL up through the Space Elevator shaft itself?
Would I be crazy to imagine that there is a 'top' of the Climber Car specifically designed to carry a dropship to the surface? Or maybe even a higher height, the dropship might be meant to be deployed from whatever height the Space Elevator can accomodate?
How do you guys see it?
r/alienrpg • u/smottyjengermanjense • 7d ago
Homebrew Resource Medieval Arms and Armor (plus something extra)
Got inspired after reading a bit of Aliens: Phalanx to add some unusual equipment into the system, both for 1st edition and the Evolved edition. Let me know what you guy think!
Weapons
Arming sword
A reliable side-arm and self defense weapon throughout human history, it is essentially an upgrade over the typical combat knife. However, its greater length makes it harder to use in a pinch.
1st edition: +1 (+2 in Evolved), damage 2, one handed
Spear
A common sight on the battlefield, spears, along with a trusty shield, make for a reliable combination. Even without a shield, the spear's versatility, ease of use, and throwing ability make it a popular choice in low tech environments.
+1, damage 2, thrown (short range), one handed
Warhammer/hand axe
Slower and heavier than a sword, these weapons required less training but asked greater strength to utilize. Their heavier builds made them ideal for punching through armor.
+0, damage 2, armor piercing, one handed
Polearm
Cumbersome and long, polearms only saw common use when out in formation. Despite this, they were essential in defending against cavalry charges.
+1, damage 2, can be used to make close combat rolls at short range, -2 to close combat rolls against engaged (adjacent in Evolved) opponents, two handed
Zweihander
Absurdly huge blades primarily used to break pike formations. Large men occasionally use these to show off their great strength and skill in battle
+2, damage 2 (3 in Evolved), -2 to close combat rolls if the wielder's strength is less than 3, two handed
Battleaxe/Maul
Devastating weapons capable of punching through armor with ease, only the strongest men can swing these with any semblance of accuracy.
+0 (+1 in Evolved), damage 3, armor piercing, -2 to close combat rolls if the wielder's strength is less than 3, two handed
Bow
The deadliest weapon in the battlefield in ancient days, the bow's range and accuracy makes it reliable both for personal use and on the field of battle.
+0, damage 2, range medium (S/M in Evolved), single shot (reload is fast action) (reloads for free in Evolved)
Crossbow
Rare and expensive, only the most well funded soldiers and mercenaries could afford one of these deadly weapons. However, they are even more dangerous than bows when handled properly, capable of punching through armor at close ranges.
damage 3, range long (S/M in Evolved), gains armor piercing if the target is within short range, single shot
Armor
Gambeson: Cheap and easily produced, this armor is a common sight for footsoldiers and man-at-arms in the field.
Chain shirt: Also known as a hauberk, more well funded soldiers and low ranking knights are often seen wearing this.
Breastplate: A slab of sheeted metal strapped onto a man's chest, effectively a metal armored vest for the times before kevlar existed. A common sight among nobles forced to fight.
Full plate: Covered head to toe in a gambeson and metal plates to protect from harm in all directons, the wearer is as close to a tank as one could get in medieval times. Only the richest knights or lords could afford armor like this.
Shield: Shields in many shapes and sizes, ranging from round shields to heaters to full on kite shields. All of them use similar mechanics, and all of them provide a measure of cover for their wielders.
1st edition:
Gambeson: 3 armor, -1 to mobility tests while wearing it
Chain shirt: 3 armor
Breastplate: 5 armor, -1 to mobility tests while wearing it
Full plate: 8 armor, -2 to mobility tests while wearing it
Shield: acts as cover against ranged attacks (+2 armor), adds +2 to block and shove actions, Can be used as a weapon (close combat -1, base damage 1), -1 to mobility tests while wearing it
Evolved:
Gambeson: 1 armor, -1 to mobility tests while wearing it
Chain shirt: 1 armor
Breastplate: 2 armor, -1 to mobility tests while wearing it
Full plate: 3 armor, -2 to mobility tests while wearing it
Shield: acts as partial cover against ranged attacks (-2 penalty), adds +2 to block and shove actions, Can be used as a weapon (close combat -1, base damage 1), -1 to mobility tests while wearing it
Special items
Caminus leaf paste
This strange leaf was discovered on a remote feudal colony infested with "demons" - a variant of the XX121 organism. This paste protected the colonists from the "demon's" acid blood, acts as a potent toxin to them, and can even neutralize a Xenomorph embryo before full gestation.
Effects: This paste can be applied to an acid splash injury with a medical aid roll to neutralize the acid immediately. Can be applied to a weapon or ammo (slow/full action) to inflict a xenomorph with a potent toxin that ravages their system, inflicting 1 point of damage per round upon a successful injury. Can also be ingested (toxin virulence 6/-2 in Evolved) and used to kill a gestating alien embryo if consumed within 1 turn/stretch of impregnation.
r/alienrpg • u/beriah-uk • 7d ago
Setting/Background NPC Gender in SCi-fi games (Alien, Traveller, Coriolis)
A discussion over on the Free League Discord led to me diving down this rabbit hole. 56 minutes - so, not a short video! But if folks are interested in the world-building side of sci-fi this may be food for thought.
It runs through some general thoughts, then looks at Traveller as a kind of baseline, before looking at the Alien RPG and Coriolis.
I probably spent too much time thinking about this while playing the Building Better Worlds campaign!
r/alienrpg • u/Golvin001 • 8d ago
GM Discussion Chrysalis - After Session Review Spoiler
Chrystalis, written by Kenna Alexander, is a 1-to-2-hour one-shot for Alien Evolved Edition. (Not yet widely released but downloadable by backers can DriveThruRPG.) In it, PCs shipwreck en route to Ayohusdi, a remote frontier colony with enough safety problems, let alone humidity, to keep any sane pursuer away. Awakening from cryostasis, the PCs need to escape their flooding (already sunk) ship while questioning each other’s motives for coming.
In short, it’s an escape room scenario that includes a xenomorph and the last-minute cargo of Anagen. A minor corporation under investigation for corporate espionage for stealing a biological weapon from Weyland-Yutani and multiple deaths. Motivating PCs to get along.
From here, there will be spoilers as I discuss Chrysalis as a Game Mother who has run it. Including what I changed.
The Plot
In Chrysalis, after crash-landing planet-side, PCs awaken to discover their situation, then meet Nhi Holland, the crew’s only survivor. Who tells them the cargo bay’s hatch is their only means of escape. Then killed off as the xenomorph reveals itself. Forcing PCs to avoid it as they get Anagen’s cargo out of the way, swimming to “safety.” (Or close enough.)
It’s short and punchy. Which I missed for the escape room element and oddly used backstory. In fairness, Chrysalis feels like a recipe without instructions. While its timing mechanic encourages deliberate action and discussion, slowing the session down.
Running Chrysalis Vanilla
If we’re not changing anything, GMs need a heavier hand on pacing, ensuring tension consistently grows. The PCs’ situation getting demonstrably worse. Hearing the ship’s hull groan, giving way. Watching water flood rooms. The computer’s “mind” unraveling. (That one’s fun.) Then the xenomorph appears as PCs hunt for tools or split up. Later than usual.
If the xenomorph appears earlier, it questions why it doesn’t attack repeatedly. Though Nhi getting taken buys the PCs a plausible grace period to try something. Especially if they injure the xenomorph. But, as PCs start without gear, that’s hard until they find weapons.
GMs should also be explicit about the problem and its parameters, not quite handing PCs the solution but reducing leaps of logic. Especially since going through the Anagen’s container or flooding the room to float it aren’t intuitive. Though I like the variety of solutions presented.
Tick Tock
Chrysalis uses stealth mode throughout, giving PCs 20 stretches to escape or die. The last stretch treated as a supply roll. But Chrysalis isn’t definitive if players know this. There are arguments both ways.
If players know about the timer, it creates tension. They know they’re under a deadline. They can also help with tracking, lightening the GM’s load. However, it encourages planning, devouring time and distracting from the scenario. Opening doors, moving through rooms, and other mundane tasks can become grating too, as they eat time. (Maybe less so if PCs split up.)
I used the 2-hours in real-timeline option and stressed their situation. (See above.) Which worked. Though I also considered open knowledge with a timer. Where players had to make a move within 10 minutes or a stretch would pass. But tracking seemed excessive, even if the threat removed the need.
Other Qualms
During my run, I solved for other issues that aren’t necessarily problems.
- Anagen doesn’t matter. Despite expectations, their container has a woman trapped in cryo, not a xenomorph. Functional for a longer scenario building off it, but a letdown here.
- Synthetics aren’t threatened. If you can swim up, the water pressure isn’t enough to kill you. Meaning a synthetic, who doesn’t breathe, can just explore the flooded portion of the ship, finding equipment or escaping.
- Pre-made characters list starting equipment. By default, PCs can’t access their starting gear, and the confusion isn’t appreciated. My players excitedly discussed equipment and custom characters, too. Making me reticent to take it away, instead putting it in a Deck B locker with military armor and weapons restrictions.
My Solutions
I made the water pressure crushing, requiring PCs to get compression suits (there aren’t enough, incentivizing infighting) or use Anagen’s container. Which is buoyant enough to rise, making its contents a relevant problem. Then swapped its contents for a Stage 3 Anathema (AKA “Freak”) from Destroyer of Worlds to pay off the rumored theft. Its ability to infect people allows for interesting epilogues. (A xenomorph works too. Though a fulfremmen from Building Better Worlds/Heart of Darkness is tempting for its telepathy but is more lethal.)
If PCs fail opening the container, the Anagen’s company agent has a key. Located in the submerged cryopods south of where PCs awaken on Deck B. For added fun, the room’s individuals were turned into ovomorphs.
Concluding Thoughts
Chrysalis is a short scenario well suited for conventions or teaching Alien’s mechanics, especially given its stealth mode emphasis. Allowing some level of creative problem-solving. But it doesn’t explain itself well and can easily drag. Unaided by the singular task, removing roleplaying and the premise’s suggested intrigue. Overall, making it a quicker but less interesting version of Hope's Last Day.
r/alienrpg • u/MateoTrex1 • 10d ago
Help with the acts cards
Hi everyone, how’s it going? You see, I’ve lost the character act cards for *Hadley's Hope* and *Rapture Protocol*. I was wondering if anyone would be kind enough to send me the text for the three acts for each character from both adventures. Thanks a lot for reading!
r/alienrpg • u/Disastrous-Ad8604 • 12d ago
Starter set vs core rules?
Hi, I’ve run the starter set scenario Hope’s Last Day for my group and just bought Rapture Protocol. Am I missing anything important by not having the full core rules and just using the rules from the starter set? We don’t want to play a campaign yet so I don’t need those rules.
r/alienrpg • u/HoB-Shubert • 13d ago
Actual Play Video "Chariot of the Bobs" - House of Bob's Actual Play of 'Chariot of the Gods' (edited audio-only podcast)
r/alienrpg • u/MateoTrex1 • 14d ago
Playlist A L I E N - RPG
Hi everyone, I’m sharing my Spotify playlist for Alien RPG, created by me. :)
r/alienrpg • u/Smokintek • 17d ago
Rapture Protocol advice?
Greetings hive mind!
In October there is a local con im planning to run at. Its a 4h time slot and id LOVE to runrupture protocol, or a part of it. From what I can see its about one session per act. Does anyone e have any advice to turn it into a oneshot?
r/alienrpg • u/blackd0nuts • 19d ago
Cronus Captain's Quarters Spoiler
So I'm running Chariot of the Gods and when we stopped last time two players wanted to search the Captain's quarters.
The scenario gives basically nothing about what it looks like or what could be found in it.
I'm looking for suggestions to fill that gap:
What do you think could be found in it?
Also, did Johns (the now acting Captain) ever use it after the mutiny?
r/alienrpg • u/TheCrimsonJacko • 22d ago
GM Discussion Custom characters in cinematic mode
Hey all,
Just started looking into the Alien RPG and my god this is one of the coolest things I’ve ever seen. I’m really excited to start some games soon.
I was looking into the different cinematic stories they made. I think they all look very cool and definitely want to give them a shot. These cinematic things have pre generated characters, I know, but I’m curious if anyone has ran them with custom created characters and if it’s difficult to do for newish GM’s.
Thanks yall!
r/alienrpg • u/jmc1999 • 22d ago
How is playing Destroyer of Worlds in Foundry?
I ran Hadleys Hope which went extremely well so I want to keep running the system. I'd have liked to do Chariot of the Gods/Angels next since its supposedly a trilogy but thats not available. Anyone know how DOW works using the evolved ruleset in Foundry? Especially since its not updated.
r/alienrpg • u/fuksji • 23d ago
Rules Q motion tracker.
I have motion tracker (long). I am red dot. Can I spot someone in office on the other side of the map? Four zones seem like a huge distance to me :D
r/alienrpg • u/Styrwirld • 23d ago
Rules Discussion New GM, need help with mechanics questions
Hello! My group is made up of 40 year olds with a heavy dnd background, we are now playing mothership but they feel like character progression is not there.
So i started checking other systems and found this one, sadly i cannot check how it works before buying it, can anyone tell me or explain me how character progression works in this rpg?
Edit: All good answers! I see the system is designed with Mothership same ideology!
Ty all for your responses.
r/alienrpg • u/leegcsilver • 24d ago
GM Discussion Questions about Running Chariot of the Angels (Gods) with 6 players! Spoiler
Hello everyone!
I am running Chariot of the Angels (evolved edition update for chariot of the gods) for the first time and I have 6 players but there are only pre-made characters for 5 players.
I am going to make my another character so that everyone starts with a character and I was wondering what Career would be a good addition to the group. I'd also love recommendations on a personal agenda with this new character.
Finally, should I increase the lethality of the adventure with an additional person playing?
Thanks again!