Like, this has been a problem for me since Valhalla, but the way they handle sprinting in all of the more modern Assassin’s Creed games makes me want to pull my hair out.
So, sprinting is a toggled state. You push the button, and it makes you go faster. Simple, right?
Thing is, this also toggles the speed of your parkour. If you want to parkour faster and not be so sluggish, you need to be in a state of sprinting. Okay, that’s not too bad.
Thing is, if you, for whatever reason, come to a stop for even a single, momentary second, the sprinting state stops and you need to press the button again to resume it. And there’s a lot of moments while parkouring that you might stop for a split-second to recalibrate yourself, but that split-second is all it takes to end the sprinting state.
THING IS, the actual animation difference between parkour without sprinting and parkour with sprinting are just similar enough that it can sometimes take a second to register when the sprinting state ends and you need to press the button again, and sometimes, you’re already in a sprinting state but the parkour in the new games is already sluggish enough where you think ‘Maybe I’m not in the sprint state?’ so you’ll go to press the button and turn on sprint state only to realize, no, you were already in sprint state, the parkour is just that sluggish in this particular moment, and you’ve only accomplished in making yourself slower.
Now, I’m sure there’s probably a setting buried somewhere in the options menu that could allow you to switch from making sprint state a toggle button to a held down button, which would address pretty much all of my criticisms. Right?
THING IS, the sprint button is mapped to the L3 button, which is the single worst button in the entire controller to hold down when it is also your primary MOVEMENT SYSTEM!!
And, honestly, I know I’m making a mountain of a molehill here. I know this is way less of a big deal than I’m making it out to be. But it’s just such an avalanche of minor, nitpicky annoyances, and I’m just kinda tired of it after FOUR games.
EDIT: And, honestly? I think what really chaps me about this is that it’s such a monumentally easy fix. Just have some, ANY kind of indicator on the HUD that tells you whether sprint is currently toggled or not. But they haven’t thought to do this after FOUR GAMES?!
Other than that, though, I’ve been enjoying Resynced immensely. How about you guys?