r/c64 • u/International_me_day • 3h ago
Software Programming the Programmer
Martin Webb, who developed the OutRun port for Commodore back in the 80's has been chronicling that journey on his professional page and it been a fascinating read. Enjoy!
r/c64 • u/AutoModerator • Feb 08 '26
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r/c64 • u/AutoModerator • 1d ago
We want r/c64 to be about both original hardware and newer emulation products like the Commodore 64 Ultimate (C64U). But the shipping of the C64U is resulting in C64U posts flooding out much of the other content in the subreddit. To maintain a balance between what's old and new, we are setting up a weekly MEGAPOST for C64U-related issues, questions, and posts.
If your post is regarding the use of a Commodore 64 (i.e. how to load a game from disk, how to print, etc.), regardless of the model, you may post your question as a standalone post in the subreddit even if you have a C64 Ultimate.
If your post relates to ONLY the Commodore 64 Ultimate, you should comment in this post. Please note, this is not a replacement for official support from Commodore regarding order or shipping issues (late or damaged shipments). We realize that some questions may be obscure, unique, or straddle the line between C64U-only and a "general" question. In those cases, please post in this thread FIRST. If your issue isn't answered or addressed after 48 hours, you may submit a stand-alone post in the subreddit. WARNING! Moderators will be checking post and comment histories to make sure people are actually posting in this thread first. Repeated violations may result in temporary or permanent bans.
We don't anticipate this being a permanent situation, but for now there are just too many C64U posts being submitted. Once the volume of posts about the C64U decreases, we may discontinue this practice.
Please also check the information below to see if your issue is listed. We are also working on a C64 Ultimate Wiki Page. If you would like to be a Wiki Contributor, please let the mod team know.
Use the following link to view current and past Commodore 64 Ultimate Weekly Posts.
Firmware/manuals: https://www.commodore.net/downloads
Black screen, no video, or rolling picture
The most common issue reported so far.
Uneven keyboard keys
A cosmetic but noticeable fault.
Startup problems or unit freezing on boot
REU or extra memory not detected by the software
Settings or storage are lost after reboot
Physical marks or loose panels on delivery
Buzzing or humming audio output
Starlight edition
Games Freezing / Compatibility
Cartridges
Disk and cassette backup / storage notes
Running Multi-Disk Programs
Some programs are distributed on multiple disk images, similar to how they were originally distributed on multiple floppy disks. At some point in the process of using the program, the program will prompt to insert one of the other floppy disks. You can use the Disk File Browser to swap disk images while the program is running. When the program prompts for a new disk, press upward on the Multi Function Switch. This pauses the program. Start the Disk File Browser, navigate to the disk image for the disk that the program is requesting, then select “Mount Disk.” The C64U mounts the new disk image in the virtual drive, then resumes execution of the Commodore 64 program. Continue to use the program with the new disk." -- https://downloads.commodore-international.com/documentation/C64U/c64u-user-guide-1st-edition.pdf
General Notes
If you’ve come across a new issue or found a working fix not listed here, add it in the comments below.
r/c64 • u/International_me_day • 3h ago
Martin Webb, who developed the OutRun port for Commodore back in the 80's has been chronicling that journey on his professional page and it been a fascinating read. Enjoy!
r/c64 • u/marhaus1 • 21h ago
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I made a thing, it shows checksums when you input basic lines. It handles 8 different algorithms (only 6 in the video), and you can change it using a single peek (shown in the help, which you can also access with `SYS 50000`.
The supported modes are:
+ 0 which is just a tiny one I added as a default.
I put it on a `.d64` here: tg-check.d64
Source is on GitHub.
Thankful for any bug reports etc.
r/c64 • u/samcornwell • 1d ago
Hello, I just found an old box filled with Commodore 64 tapes. Posting here in case any of these are of interest, perhaps collectible or not or missing from people’s collections.
There is a whole load I remember owning that I can’t find, specifically I had dozens of dizzy games. I’m a little annoyed that these weren’t in the box.
Trying to identify an extremely obscure C64 game
I'm trying to identify a Commodore 64 game I played sometime around the early-to-mid 1980s, although the date may be off. It was probably on one of the many traded/copied floppy disks I had, so it may have been an obscure European game, magazine program, demo, or something that wasn't widely released in the U.S.
What I remember:
It was more of a puzzle/experimental game than a conventional action game.
The basic mechanic involved connecting dots/areas or otherwise completing boxes/squares.
When you completed a box, something appeared inside that completed box.
What appeared was an animated pair of lips/mouth.
The lips were suggestively kissing toward the player. There was no nudity that I remember; it was more surreal/cheeky than explicitly adult.
As I continued completing boxes, more of these animated lips appeared.
Eventually the screen was essentially filled with completed boxes, each containing the animated lips.
I don't remember enemies being an important part of the game, and I don't remember an obvious objective beyond figuring out the puzzle/mechanic and continuing to complete the boxes.
The whole thing felt very strange, surreal and avant-garde, almost like an experimental program rather than a normal commercial game.
Drelbs came very close when I watched it because the box-completion mechanic felt like the same general idea, but it definitely wasn't Drelbs—the graphics/visuals were different.
I've also ruled out Java Jim, Zoom!, Kid Grid, Hooper, Super Gridder, and China Miner based on the gameplay or visuals.
The strongest memory is:
Complete a box → animated kissing lips appear inside it → complete another → more lips → eventually the whole screen is filled with them.
Does this ring a bell for anyone? I'm beginning to suspect it may have been an obscure European/magazine/traded-disk title rather than a well-known commercial game.
r/c64 • u/Abynx6581 • 1d ago
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Opening "get ready" tune followed by 60 seconds game round tune (NTSC). Dunno what the dev is doing - maybe I should kick his ass into gear. I didn't write this for fun - actually I did lol. Took a whole three hours out of my time. 🤣
r/c64 • u/Pixel_Memories • 2d ago
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Still going for 24k, one of these days...
r/c64 • u/FREEZE64 • 1d ago
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#C64 #Commodore64Ultimate
r/c64 • u/SpookyFries • 1d ago
I'm curious if I'm doing something wrong. I have the 1.1.0 firmware. I have my mouse plugged in and the light is on. I can use the buttons to navigate through the C64 Ultimate menu. But when I boot up Geos, the cursor never moves. If I go to the joypad section, it says WASD Port 1 and it's darkened so I can't change it. Curious if I'm doing something wrong. Hitting C= I on the keyboard doesn't help unfortunately
Edit: I was able to get it working. I believe it was a combination of two issues. One, I was foolish and didn't read the ReadMe correctly so I was enabling the keys to mouse config. But the second issue is that my C64U had a bug where I wasn't able to change the joystick emulation. It was greyed out and stuck on WASD Port 1. I reached out to Commodore support after finding out that this is a bug with newer models of the C64U. They sent me a patch file to install which resolved the issue. After that was done, the mouse now works correctly
r/c64 • u/LamerDeluxe • 1d ago
The Ultimate mega threads seem to be dead, so I hope it is okay to post this here.
I recently lucked out with a nice CRT+DVD combo at the local goodwill. I was using it yesterday afternoon with my Ultimate, but that evening the composite video out didn't output a signal anymore.
Audio, over the same port and HDMI output are still working fine.
Before I contact Commodore about this, has anyone here had this problem, or know what it could be? I measured the contacts of the video port for continuity and that checks out fine. The cable works fine with an original machine.
I can't find my YC cable, so I'm unable to check if that signal still works.
r/c64 • u/Aromatic-Echo-5025 • 1d ago
I know it would not be possible in C64 emulation mode, but perhaps is there a software that can play mods on the device?
r/c64 • u/Nordischsound • 2d ago
r/c64 • u/snaggingtexas66 • 3d ago
Additionally if anyone knows where I can get my hands on a video chip, that would be greatly appreciated. Mine appears to be dead.
r/c64 • u/Far_Song6804 • 2d ago
My first c64 I noticed these look bent- is that a normal issue?
r/c64 • u/ChronoCompendium • 2d ago
Just seeing if anyone's experienced something similar on a breadbin.
So the 6510 isn't even able to draw the borders. The failure has to be happening very, very early in the chain, but this is maddening. I've just learned to use my oscilloscope and was testing it out on this unit (in conjunction with a good C64 to compare, for the clock signals). The work quickly compounds, though. I'm hesitant to go down the eternal path of checking all the data and address lines vs. the good C64 and trying to trace some deviation up the chain, but I'm running out of ideas...
r/c64 • u/aureus80 • 3d ago
I find it difficult to believe that Perifractic will release a C128U, the main difficulty being copying the layout of the C128 (keyboard + peripherals), and the C128 also has fewer enthusiasts.
So I was wondering if it's feasible to reprogram the C64U's FPGA to have a 128 mode. Of course, there would be some losses: missing ports and missing keys (like the 40/80 column), although the latter could be addressed with a workaround using a menu screen.
Can you imagine booting your C64U and typing GO128?
r/c64 • u/real_mofjel • 3d ago
Does the Sidekick64 need any software other than the files downloaded from github? Should it work with only github files, just configure it?
r/c64 • u/alexiton • 3d ago
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Latest engine devlog video of the C64 Polychrome Raycast Gfx engine. This is the start of various upgrades, this one specifically scalable PETSCII textures in C64 polychrome.
Full video comparing some other notable C64 raycast engines against the dynamic colouring and multiple object effects of the unoptimized C64 Polychrome game engine :
https://www.youtube.com/watch?v=6i6nDfirXUY
r/c64 • u/DJSpaceBits • 3d ago
r/c64 • u/Long-Demand-3187 • 3d ago
Hi guys just wanted to let you know I just released version v0.9.3 of the CLI. I have added some SKILLS for AI coding Harnesses but more important I have added the first version of a C64 Ultimate wedge allowing you to interact directly with the C64 Ultimate file system from the READY Prompt. If you want to know more about it, have a look at the Github Repository. I tested the wedge with Standard Kernal and JiffyDOS. Have fun!
r/c64 • u/Nordischsound • 4d ago
r/c64 • u/JJMcFatty • 4d ago
Got these out of a bundle of commodore items pulled from a storage unit. All power on but none read discs. Cleaned heads and confirmed spin but still nothing. Already have a working 1541 for my setup and no real desire to diagnose these further. Feels criminal to send to e-waste. My local maker space already declined. Selling for parts on eBay looks like a pain. Perhaps I just fight against my pack rat tendencies and let these go?
EDIT: posted this last night and been busy with work all day. I appreciate the helpful thoughts and suggestions. To answer some of the questions; all the drives power and spin but nothing happens when I try to load, just keeps going infinitely. I have not tried an alignment or replaced any chips. I am in Eugene, Oregon. Would be fine selling them (not trying to break any rules here just would rather see them go to people who want them) but feel like shipping cost would be a nightmare.