r/commandandconquer 3d ago

[Cheat]Single Player CheatTable for C&C: TS with OpenTS support

To celebrate the Open TS release

I made a cheat table for single player enjoyment, From what I can tell there are no other table that is immediately usable and up to date.

This newest version support both OpenTS and Normal Steam release (2.03TUC).

- Auto attachment when deployed

- Use respective [MAIN] Depend on which version you're playing

- Should remain true between levels

- Use fog of war removal with caution, it will break event toggles.

https://opencheattables.com/viewtopic.php?p=5653#p5653

Let me know if there are bugs.

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I also have a table for C&C remaster for both TD&RA in the board if you're interested.

3 Upvotes

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3

u/Nyerguds The world is at my fingertips. 2d ago edited 2d ago

Not sure what these "cheat tables" are...

[edit]

Oh, it's a system that applies hacks at fixed memory position into the game?

You realize the whole point of OpenTS is that we don't need to do that anymore, right? You can just program it into the actual game code ๐Ÿคจ

Anything that just hacks stuff into fixed positions will be obsolete from the moment they release a new version anyway.

1

u/Mediocre-Walk-9391 1d ago

i mean it's a separate program instead of actually change the release code? And it's an easier way for nontechnical people to deal with

Yes i understand it would break when the new release, but from my experience with open source software this would be good for at least couple weeks. ill update by then.

Also it's something that would work with original game, sorry for the convenience i guess? i thought some people would want this.

1

u/Nyerguds The world is at my fingertips. 1d ago edited 1d ago

Hey, no problem, I just didn't quite get the context of this; you never mention what these cheat tables are or how to use them, and it took me some serious digging on that forum to find a section that actually contained information about it.

But yea, just making a piece of code for it once would mean you can just make your own builds from OpenTS that do the same thing, and update them whenever the main project updates; that's how Git works after all. You can just merge the updated code from the main code into your modified branch.

In fact, the source code of C&C1 and RA1 already contain such cheats, if you simply enable the developer switches in the builds. Unfortunately, if the game is built with those switches disabled, then that code is simply skipped by the compiler, so it does not end up in the final exe file at all, meaning the OpenTS decompilation, which is built from a non-dev retail build, also won't have those.

But there's certainly precedent in the C&C1/RA1 code for adding them ๐Ÿ™‚

1

u/Mediocre-Walk-9391 1d ago

i didn't realize CheatEngine is a niche program tbh, but that is what i usually do with when I need to cheat for a game. Instead of a dedicated "trainer"

I get it they have those cheat build in, i have see them when I digging through the code to create those tables. But to me that is a messier way to do thing, personally i dont like it change what is already built, instead of something you can download and run on it own, when needed.

no hard feeling, but just a surprise people don't know cheatengine anymore these days.

1

u/Nyerguds The world is at my fingertips. 1d ago

Well, there's also the fact that cheating has always been super easy in these games ever since Red Alert 1 introduced the rules.ini system...

1

u/Mediocre-Walk-9391 1d ago

well that hard part about doing table for RA/TD is the fact they drop the DLL every time it load a new map.