r/feedthebeast 2d ago

Discussion Work-In-Progress

2 Upvotes

Welcome to Work-In-Progress!

Show off your current builds, finished and finalised or still under maintenance. They can be anything from a base tour to a small machine that you made, whatever you are working on. Whether you want to just show off or ask for some help just make a post. You can keep us up-to-date with your builds week by week and, once you're done, feel free to make a dedicated post to the main sub!

Top-level comments should include a link to an Imgur album (and suitable captions would be nice). Constructive criticism should be used to express opinions on other's work. Don't forget the OP would have spent a lot of time on their project.

To find previous "Work-In-Progress" posts, click here.

As always, please abide by the subreddit's rules.


r/feedthebeast 11h ago

Question Biohazard Project Genesis

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1.5k Upvotes

Has anyone had this sign pop up on them
I think it’s from the spores mod because I only just saw it right after killing a bunch of powerful mobs. (not after dying twice that is)
I also have the madness defect and uneasy defect which I know come from the proto hive mind that I can’t find


r/feedthebeast 20h ago

I made something Left a bunch of radiactive waste in a random cave but wrote a Nuclear semiotics message so people know its here

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1.3k Upvotes

The nuclear waste is corium from Create: New Age


r/feedthebeast 9h ago

I made something A plate tectonics mod: fault lines that produce the landforms they should

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173 Upvotes

I've been building a mod that puts a working plate-tectonic model under the world. Plates drift, and what happens at a boundary depends on how the two are moving relative to each other.

A subduction margin digs a trench and lines the overriding side with stratovolcanoes. A continental collision throws up a single asymmetric range and produces no volcanoes at all, which is the Himalaya. Earthquake magnitudes come from the Gutenberg-Richter distribution and rupture length from the standard surface-rupture scaling law, so the giants are genuinely rare.

It's alpha, 1.20.1 Forge, and it reads your world rather than overriding worldgen, so it stacks on Terralith and Tectonic.

Happy to answer anything about how the model works.

https://www.curseforge.com/minecraft/mc-mods/fts-geology
https://modrinth.com/mod/fts-geology
https://jeladastudios.com/fts-geology/


r/feedthebeast 8h ago

Discussion Man this took a while

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132 Upvotes

FINALY, I wont have to make LV circuit for (hopefully) a WHYLE.

If anybody has played Star technologi, you can say if I wasted my time or if it is too little.


r/feedthebeast 12h ago

ModJam Archaion: Echoes of the Fallen - Our 2026 Modjam Entry

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166 Upvotes

We made Archaion, a mod where you can explore the remnants left behind by the Ancients in the Ancient Keep, with a customized Trial Chamber system, multiple new custom animated mobs, and a high-effort boss!


r/feedthebeast 4h ago

I made something ZOMBIE PIRATE DINOSAURS

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25 Upvotes

I’ve started working on a new mod that I think could become something really interesting.

Zombie pirate dinosaurs will begin appearing throughout your world. They are generally neutral creatures whose lives revolve around adventure, treasure and alcohol.

You may encounter them on beaches while they search for buried treasure. Every dinosaur will have a role: one might be a sailor doing the digging, another a captain studying the map, while someone else might decide that lying nearby and watching the others counts as helping.

Beyond the coastlines, you will encounter them aboard ships in the middle of the ocean, exploring dungeons, and occasionally just wandering around the world.

I want to turn this mod into something truly special - something worthy of becoming part of major modpacks.


r/feedthebeast 1h ago

Discussion Playing with Terralith and BOP terrain generation

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Upvotes

So I've playing on a modpack of my own and been playing with the generation of terralith and BOP, and wanted to know how it looks so far.


r/feedthebeast 19h ago

Discussion Which mods got forced by [kitchen sink] modpacks, and shouldn't deserve their popularity?

151 Upvotes

I mean, random dude made modpack with very obscure mod included, said mod got some thousands downloads as part of the pack. Another dev include it because mod is "popular", then third and mod ocasionaly spreads everywhere, despite nobody actually like it.


r/feedthebeast 1d ago

I made something A Little Grace

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670 Upvotes

Ever accidentally placed a valuable block that you could never get back? Or just found having to mine the block again tedious?

A Little Grace lets you Smack whatever block you just placed, and if it's within 3 seconds of placement, it gets returned to your inventory.

Loader: Fabric

Versions: 26.2 and 1.16.5

CurseForge: https://www.curseforge.com/minecraft/mc-mods/a-little-grace


r/feedthebeast 14h ago

I made something [Forge 1.20.1] Tired of parasite mods killing your server TPS from deep cave spawns? I created SporeWithin to fix underground lag pits and lock early outbreaks to the surface.

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65 Upvotes

I've always liked parasite mods like Spore and Scape and Run, but the biggest issue has always been cave spawns. Having dozens of infected mobs spawning down at Y -50 in unrendered caves completely kills server TPS and eats up RAM.

To fix this, I made an addon called **SporeWithin** for Forge 1.20.1.

### What it does:

* **Surface-only outbreak lock**: Early stage infections are strictly confined to the surface within a 12-chunk radius. Mobs won't spawn in random deep ravines and lag your game.

* **Remains mechanic**: When infected mobs die on the surface, they leave behind custom remains. If you don't burn or cure them in time, they rot, sprout roots, and generate an underground Mound burrow.

* **Performance focus**: Custom cleanup handlers prevent entity memory leaks and keep TPS at a stable 20 even during larger fights.

* **Surface defense**: If a region hits its mound limit, the hive sends surface scouting squads instead of hoarding mobs underground.

* **Config support**: Everything from evolution timers to chunk radii and spawn rates can be customized in the config.

Just updated the mod icon with custom pixel art showing the surface remains and underground mound cycle.

Links:

* CurseForge: https://www.curseforge.com/minecraft/mc-mods/sporewithin

* Modrinth: https://modrinth.com/mod/sporewithin

Feedback and suggestions are welcome.


r/feedthebeast 8h ago

Discussion Iron's spells n' spellbook sickness?

12 Upvotes

I've got no good idea how to title this but, does anyone feel like there's just too much of it? Every magic/fantasy modpack recently feels like It's just this one mod over and over again

by no means Is it bad, god forbid no, however I'm honestly pretty annoyed by the fact that similar to create people just LOVE putting it everywhere even in modpacks where it doesn't belong just because its THE magic mod right now that's arguably the most popular one

I really wish that there'd be more variety, I recently found myself going back to thaumcraft and even though thaum and irons aren't really that comperable due to how different they are, they both base on the concept of magic and I really do wish there'd be more in depth "alchemy" like magic mods

Do yall also feel like this mod is way overused in magical/fantastical modpacks?


r/feedthebeast 1d ago

Discussion How do people feel about mods that extend the early game?

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453 Upvotes

There are a ton of mods of varying grindyness that extend the early game, typically pre-crafting table. Do you guys like playing packs with this added progression, or does it just feel like pointless grind for it's own sake?


r/feedthebeast 2h ago

Question (star technology) How can i transfer energy efficiently and without it looking ugly as hell

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3 Upvotes

I can't find any alternatives for wires and this is looking like a mess.


r/feedthebeast 5h ago

Question I want to learn how to make mods, where do I start?

4 Upvotes

I've been working on some concepts for a mod that I really want to make, but I have no idea how to code or make mods or anything like that please help


r/feedthebeast 7h ago

Discussion My modded world generated an eye

7 Upvotes

I think i have to build my base there


r/feedthebeast 7h ago

I made something Some things we made

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6 Upvotes

the mod isn't ready to be published yet but here's the discord server where we'll post updates: https://discord.gg/u4rbwwVjZC


r/feedthebeast 1d ago

I made something Rewriting G.L.A.S.S: Remastered without Immersive Portals

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495 Upvotes

In prep for porting from 1.21.1 -> 21.6


r/feedthebeast 10h ago

Discussion Making limited inventory space more fun to have

6 Upvotes

A lot of people find that the limited inventory you have all the way up until you get access to shulker boxes annoying and having to sort items to be cumbersome. Technically it's very easy to think of ways to alleviate this with backpacks or earlier access to shulker boxes or just expanding inventory slots, and there're tons of mods that make organized storage systems.I was trying to think of ways to change that to make it more fun without having to do these things, I.e keeping to core of it basically the same. I thought of some ways myself;

  1. Using a variation of a mod like Carry On which allows you to move around chests and stuff, but allow players to place them onto minecarts, boats, donkeys etc;
  2. When you fill up your inventory you can place down a special container and if you protect it for 5 minutes it will be teleported to your base;
  3. Some modifications to copper golem ai that allows you to control some aspects of their pathing and sorting behaviours;
  4. You can spend any 64 items to "overclock" one of your inventory slots for some time, allowing you to carry 256 blocks of the same type in that slot

Well, I tried. Do you have any ideas similarly to make that aspect more fun without necessarily making it easier?


r/feedthebeast 1d ago

Discussion "Macrorealms" has finally come out with a beta!

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112 Upvotes

Note: only the first 3 pieces of media showcase whats currently in the game. The later ones are currently in development.

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Macrorealms has been in development for around a year, and has just now come out with a beta. Keep an eye out for this one. Its high quality, has some incredible things planned, and made by some of the best mod developers out there. Very promising!

Curseforge:

https://www.curseforge.com/minecraft/mc-mods/macrorealms

Follow development on official discord:

https://discord.gg/86TYQ3DxD


r/feedthebeast 1h ago

Looking for mod(s) What are some neoforge 1.21.1 mods that let you heal mobs in even a small radius?

Upvotes

I know I have a few ways to do potions (mod folder screenshots) but I'd rather not do constant potion creation at the moment. I'd take FE input, or stress input, or crop farming. Ideally it'd be something in the 423 mods I've got already and just can't find in JEI searches for relevant words that come to mind, but if it really comes down to it I can ask my server admin to add something.

also, while I'm at it (unrelatedly), I'm on a Simply Swords version (1.63.0) that doesn't have the Runic Forge -- as per the documentation at this wiki, supposedly I could click a new gem onto my Soulrender. It's already got one in each socket, "Radiance" and "Weaken" respectively. Trying to click "Zephyr", "Onslaught", a Runefused Carver, or a Runic Tablet onto it all do nothing but make me pick up the weapon. Is there a way implemented to swap gems in this version, or do I need to wait for it to be reimplemented?


r/feedthebeast 1h ago

Looking for mod(s) Pet mods for Fabric 26.2?

Upvotes

The title, I need some pet mods. Adding custom(preferably) or making the ones we have better. Hopefully in 26.2 so I dont have to do a lot of downgrading of my existing mods, but if you know of some must haves in earlier versions I'll make the switch.


r/feedthebeast 9h ago

Looking for mod(s) Recommendations / Advice

4 Upvotes

My wife and I are looking to start a new minecraft playthrough, and have decided to possibly try out modded minecraft. We are both very inexperienced with modding, but frequently enjoy how it looks when we watch others play. I have been given the task of finding an appropriate modpack that can suit our needs, and so I figured I might start here.

The two of us have often made up the "Builder/Miner" dynamic. She enjoys the more "cozy" aspects of minecraft, that usually mean building, farming, and designing. Some of her favorites that she has mentioned before are Farmers Delight, Actions and Stuff, and Envelope (a fun little letter sending pigeon, that lets you send letters to other players)

I usually tend to enjoy the resource gathering, fighting, and exploration more than she does. Some of my favorite packs I have seen are the ones that add new biomes, like Alex's Caves, or Mowzies Mobs.

(These are mostly off of videos we have seen, as we have not modded minecraft before)

Are there any modpacks that you all know of, that might fit? Or would it be better to try and custom curate some modpack? And how does one begin to do something like that?

I would greatly appreciate any help with this.


r/feedthebeast 5h ago

I made something Decided to look back at an old model from my mod AxoChaos and...

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2 Upvotes

I thought it would be a great idea to update the old Axolotl Statue model. When I opened it in Blockbench, I saw it had 19 cubes... even though the axolotl head should usually only take 4 cubes.

I wondered how that was even possible, and then I noticed that every single bump on the gills was an individual flat cube... I have no idea why past me came to that conclusion when I first started modeling. It looks both sad and hilarious :)


r/feedthebeast 2h ago

I made something Tool to check if a modpack can be updated

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mcpacksmith.com
1 Upvotes

Hello, first time poster, long time lurker here.

I have managed several modpacks over the years, and the one absolutely worst task is to go through all the different mod pages and see if they have been updated to a newer version.

Therefore I have made a tool where you can take the link to your CurseForge or Modrinth modpack and paste it. Then my tool will use the service's open API to check all the mod versions and provide a nice overview. You can create an account and save a pack so you have easy access to it.

Have a look at https://www.mcpacksmith.com/