r/finalfantasytactics Jul 06 '25

Self Promotion FFT Companion App now available!

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474 Upvotes

I've created a FFT Companion App (PSX, WOTL, and TIC versions). It is available for:

If you want to report a bug, provide feedback, or just hang out, I have a Discord channel here.

What is this for?

Final Fantasy Tactics is a complicated game, with a lot of depth. As a game that is almost 30 years old, there is a lot of information about it on the internet. However, by modern standards, that information is not in a format that is easily consumed.

I have a few main goals for this project:

  1. Have a central source of truth to help understand the game's mechanics.
  2. Provide information for the different versions of the game.
  3. Provide this information in a user-friendly way.

Features

The game has many versions, mainly the PSX, WOTL, and TIC versions. Each version has some differences, like stats and names. In the top-right menu, you can change the version that you are viewing, and it will change the data to that version!

Almost anything with a list can be filtered, sorted, and searched for!

Currently it supports English, Japanese and Portuguese (Brazil). I am open to supporting other languages as well (I would need help though!).

The application is split into a few main parts:

https://reddit.com/link/1lsukt6/video/86d278bwr7pf1/player

1. Equipment

Every equipment found in the game will be listed here. You can see their stats, effects, how to get the equipment, and which jobs can equip it!

2. Jobs

Every generic job and special job the player can access is listed here. You can find their stat multipliers, stat growths, equippables, and requirements. You'll also be able to compare stats with other jobs.

3. Abilities

All abilities available to jobs, bosses, and monsters will be listed here. You can find each ability's stats, effects, damage and success calculations, modifiers, range, and more!

4. Monsters

All monsters that you can find in the game will be listed here. Similar to jobs, you can see their stats, abilities, strengths, weaknesses, poach items, spawn locations, and more.

5. Bosses

All bosses in the game will be listed here. Stats, abilities, and equipment will be listed here.

6. Errands

Every errand is listed here, with the days it takes, the rewards it pays, and the requirements behind each outcome. Work points decide whether an errand succeeds, and they come from the unit's job, level, brave, and faith, so you can see exactly which units to send. You can also mark off the ones you've already completed.

7. Status Effects

Every status in the game is listed here. You can see what each one does, how long it lasts, and the full list of abilities, items, and equipment that inflict, cure, or block it.

8. Maps

Every map that you will encounter in the game can be viewed in 3D. This includes random battles, side quest battles, and story battles as well! You'll also be able to see trap and item locations, exit locations for Deep Dungeon, as well as deployment locations.

Every battle map is here as a 3D model that you can rotate and inspect. Treasure, trap, and exit locations are marked, and you can tap any tile to see its height, depth, and terrain type. Starting positions are shown too, so you can read the ground before you commit to a fight. Story battles, side quest battles, and revisitable locations are all covered.

9. Zodiac Compatibility

An interactive zodiac compatibility chart to easily see the strengths and weaknesses for each zodiac sign.

10. Online Character Planner / Unit Builder

Simulate your character, plan their build, see how their stats change, and check their damage! You can control almost everything:

  • Zodiac
  • Gender
  • Version
  • Character
  • Job
  • Brave
  • Faith
  • Level
  • Level Progression
  • Abilities
  • Equipment

You can even share your character for others to see. Just give them the link!

11. Online Team Builder

As you all know, the app currently allows you to create your own units. You can get some great info for each unit, such as damage for each of their abilities, stat growth, and evasion. But in FFT, you don't play with just one unit (normally, at least). You use your units in a team!

You are able to make your own custom teams with the units that you create. It started with zodiac compatibility and ability distribution, and there is more in there now: element distribution, a turn order simulation that uses each unit's Speed to estimate how often they act relative to their teammates, and a boss matchup view where you pick a story boss and see which of your team's elements and status ailments will actually work against it. If anyone has any ideas about other analytics to show, let me know.

Give it a try today with the units that you've created, and learn more about your team!

12. Playthrough Checklist

This one is for people who are in the middle of a run. It follows your playthrough battle by battle so you never miss anything. It tracks every missable recruit, stealable item, rare treasure, and learnable ability, laid out in story order chapter by chapter, with side quests and their requirements included.

Since it goes through the story, spoilers are a real concern, so there is a spoiler level setting. On Light, things stay hidden until you get there. On Full, everything is shown. Items are revealed as you progress, and each entry links back to the map or unit it belongs to. Your progress is saved to your account, so you can check something off on your phone and see it on your desktop.

13. Unit Build Guides

Got a unique unit build that you want to show everyone? Looking for a new unit build to play for your next playthrough? Use this, a community build library where anyone can publish their own builds and browse everyone else's.

Every build shows the complete loadout: job, secondary, reaction/support/movement, and all five equipment slots, alongside a written guide from the author broken into Setup (why this job, and how the abilities and gear work together), In Battle (positioning, target priority, where it falls apart), and Variations (what to swap, budget versions).

Browsing and reading is open to everyone. An account is only needed to like, save, or publish.

Monetization

With the amount of traffic I've been getting, I've had to introduce some monetization to the app to keep it running and available to everyone.

There is now going to be a banner ad along the bottom. I don't want to add more than that, as I don't want it to affect the user experience that much. Of course, it can also be removed via an in-app purchase. You can find it in the account settings.

Something that some people have been asking for is more units. This will also be available as an in-app purchase as well! Currently will increase by an additional 50 units and 20 teams. I think that will be more than enough for most people's use, but I may increase it depending on the usage. That same purchase also raises the playthrough limit from 1 to 30, in case you are tracking more than one run.

Original Post:

About a month ago, I mentioned that I was creating a companion app to complement FFT. Well, I've decided to make the first version available today! Good for both mobile and desktop use. I also plan to release Android and iOS versions later.

For now, it is just an equipment database. There are many different filters (stats, effects, weapon/armor categories, and more!), name search, and sorting. The one I personally have been using the most is the "Story Battle" filter, which shows you what equipment are available (by any method, not just from the outfitter) at a specific point in the game!

Finally, you can change the version to either PSX or WotL. This will change the name of different things to how they are in each version, as well as the availability of different equipment. Of course, I also plan to support the different modes in Ivalice Chronicles as well when that comes out.

I hope this can help enhance your FFT experience! Please play around with it and let me know what you all think. I do plan to continue adding more features to this, such as jobs, skills, treasure maps, etc.


r/finalfantasytactics Jul 16 '22

Announcement: fixed user flairs!

48 Upvotes

Hi everyone,

I just fixed the user flairs on the subreddit. I didn't realize that a Reddit update broke them some time ago. Depending on when you assigned yourself a flair, you may or may not need to reassign it to yourself.

On new Reddit:

On old Reddit:

Also we recently hit 15,000 members! Huge milestone, and we're still growing fast.


r/finalfantasytactics 6h ago

How to make challenge runs less annoying?

3 Upvotes

I've been FFT 5 times now (blind, completionist, no grind, mage only/no math/no special, one Beastmaster+4 monsters.) Most of these runs were easy enough logistically, although the monster run was annoying because I had to grind out Orator before the Dorter battle.

The last run I wanted to do was 2 normal characters + 3 Mimes. After reviewing the prerequisites for Mime, I'm intimidated by the prospect of doing so much grinding. For the Beastmaster run I let myself over-level because I correctly guessed being over-leveled would be necessary for the main story. Here, grinding out Mime in early game would be game-breaking, and leveling down or using spillover JP adds more work and overhead to an already awful process.

Any suggestions on what to do that doesn't involve extreme tedium?


r/finalfantasytactics 1d ago

Self Promotion Heavily inspired FFT game, I am working on the gameplay of the thief class

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236 Upvotes

The game is Crown Control, a tactical RPG with roguelike elements, playable solo or up to 4 players with online co-op.

This is the Thief class with some of its advantages:
- Multi-hit attacks
- Stealth
- Mobile on the battlefield

I am still trying to balance the Stealth buff to not make it overpowered but still viable and one of the central but not required axes of the class, for example a thief with a more duelist or support build wouldn't necessarily need it.

If you are interested, here is the Steam Page.


r/finalfantasytactics 8h ago

Dealing with Delita

4 Upvotes

Re-playing IC on tactitian it feels like Delita's AI has been further dumbed down. In PSX and WOTL I always changed his class to build around story battles. Unable to do that in IC, he has become the most challenging part of Ch. 1.

It is like he is *trying* to kill himself. Of course I could let him get knocked out everytime and power through, but I like to RP as much as I can and I wanted him leveled for revenge at the end of Ch. 1. So far, my strat has been to toggle his movement range by adding / removing Movement +1 and Battle Boots.

I'm not sure if Stone is helpful or another pitfall that leads to poor positioning.

How do you deal with Delita?


r/finalfantasytactics 15h ago

el calculador

3 Upvotes

r/finalfantasytactics 2d ago

Playing FF Tactics Blind: Opening (it's so peakkkk)

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413 Upvotes

I've never really seen anything about this game before playing. I've done this exact thing for FFX, FFIX and FFX-2, making this my fourth Final Fantasy game. Expect lots of words in a stream of consciousness style of narration as I go through. If this annoys you, block me now because it isn't gonna get any better.

There's a TL;DR at the end if you aren't reading allat.

Firstly, sorry for in advance for any spelling mistakes. All of the names of people and places in this game are so egregious that I ended up turning spell checker off since all of the red lines were annoying me lmao.

I'm playing the Ivalice Chronicles, the newer enhanced version. I wasn't sure which version to go with, but I paid for the remaster so I may as well check it out.

Now why in the HELL could the game POSSIBLY need my birthday? It's not often that I start a game and am immediately confused without even having seen an opening cutscene but, sure, fuck it, there you go.

Here we go!

I kinda have PTSD from games presenting their story as a narration from an someone, having come from X. It's narrated in 2nd person, with someone talking to us - Arazlam J.D.

New Maechen?????

Someone called Delita is regarded as a hero, but some people think someone called Ramza Beoulve, the youngest son of House Beoulve, was the actual hero according to the archived Durai Papers, even though the church regards him as a heretic.

OK ok let's slow down please, the game really launches you into it lmao. I'm glad I'm writing all of this down, since I would DEFINITELY forget all of this immediately.

Yo we got soldiers on CHOCOBOS? That's fucking sick, sign me up! They're racing through the forest, heading towards what looks like a church, swords drown and quivers held tight.

ORBONNE MONASTERY:

Meanwhile, someone inside the church is praying...

The artstyle is absolutely incredible, it's genuinely gorgeous. Perhaps this is recency bias, but it's the best-looking FF game I've played so far. I'm sure that comes with being a remaster, though. Everything is isometric but with realistic lighting, with golden light pouring into the church from the windows. The character designs are more akin to FF9 than 10, although don't really resemble either.

The music is also really good, it's sufficiently intense and pulse-pounding, and it complements the tone of the scene.

So yeah we have full voice-acting this time (and not the admittedly kinda corny voice-acting you'd find in an early 2000's game like X). It sounds really good.

What's perhaps even more impressive is the dialogue. You can tell there was a concerted effort from the localization team to make everything sound natural and flow well - at least according to the standards of medieval England.

For instance:

"A guard captain in these rain-sodden hinterlands ought not to expect chivalry". Speaking of characters:

Gaffgarion of the Order of the Northern Sky is some sort of captain, I think? He doesn't seem too concerned with manners, especially towards the "Order" which is either the clergy or the monarchy, hard to tell right now. Her "highness", Ovelia is praying in a church, but she could just be a religious princess.

Let's see.... Agrius is a guard captain, Gaffgarion and Ramza are contractors-- HE SPEAKS?

OK I'm not sure why I didn't expect the main character(?) to speak but I'm glad he does. His voice reminds me of Strohl from Metaphor: ReFantazio, and not just because they're both intensely British sounding (said as a Brit myself).

So like... I think these guys are gonna get wiped the fuck out soon. I don't know why I think that, they just kinda have that vibe.

Before we can stew on the scene, the Duke of Goltanna's men come knocking. The intro mentioned a succession war, and something about two lions, so maybe this is one of the two factions? A duke would be the right level of royalty to be fighting over a throne, I think.

We're taken outside, giving us a slightly better look at the artstyle. A long building standing in a blue void, and a few people scattered around. It looks fairly simple, but if the entire game looks like this then I'm excited. I can only imagine what they're gonna do with this, and the type of scenes they could pull off.

Anyways, let's not get ahead of ourselves here.

"They bear the crest of the Black Lion.... Duke Goltanna must be mad!" Aha! War of Two Lions! Let me guess, the other one is the White Lion? So maybe my theory was right?

I fucking LOVE the walking on the spot for no damn reason LMAO, it's charming as hell.

Gaffgarion wants to slaughter them all, but Agrius says that would only play into Goltanna's hands... how? Why would he want us to do that? Also, why are we surprised that he's attacking? Perhaps he's trying to find some justification to launch a wider attack.

Then, we're launched into gameplay and.... what is HAPPENING here??? For context, I've only played FFX, FFIX and FFX-2, so this is VERY different. No point in explaining it, since everyone here knows how to play, but I'll just mention a few things...

I'm REALLY excited to get into the intricacies of the combat system. Apparently there's some sort of job system (when I use Ramza's Melee ability it says it belongs to his "job"), which will be fun to learn, too.

OK so the person who just stole Ovelia was Delita, which is strange.

Ivalice lost to Odellia, being forced to give lots of reparations and land to the latter.

CHAPTER 1:

As I said, a LOT is said in this game in very quick succession. Names, events, places. Seems like what I need to know is that Ramza isn't a particularly high-ranking soldier (just an apprentice actually), from a family of nobles, and there are some shits terrorising the local town, so they're sent there to act on behalf of the royal order.

Ramza has brothers - Zalbaag and Dycedarg, and a sister, too. Barbaneth, his father, is on his deathbed. I'm REALLY interested in Delita - it seems a bit too early to establish him as the primary antagonist of the game. He kinda seems like someone who we're supposed to think has betrayed us/defected to the other side (based on that very first opening scene), but I think he'll come around later in the game. We're clearly in Medias Res here, but I think that scene isn't towards the end of the game.

Barbaneth says Delita is "lowborn", but he used his sway to get him into the Akademy, against the headmaster's wishes. Of the, like, 10 characters I've been introduced to so far, Delita seems like by far the most relevant to the story, and I want to see more of him.

There's a battle and, as I expected, we can indeed control units outside of Ramza. Good. Would've gotten boring if I had to just sit there and watch. This radically new style of gameplay will take some time to get used to, but I see the skeleton of something really enjoyable here.

Strange time to mention this, but I'm pretty sure it's Ramza and Delita on the main artwork for the game! The one that appears when you open the game on Steam. So clearly there's a lot going on there.

I am unusually fascinated by this dynamic. We know that Ramza and Delita began as friends, the former being a noble and the latter a lowborn. In a regular story, you'd expect to be following Delita, kinda like Zidane, so that's already interesting. We also know that Delita joins the opposing faction later on in life, and that even later on than that, he's regarded as the hero who ended the war.

I hesitate to say that Delita is evil or the main antagonist of the game for two reasons:

So here's my prediction - Ramza and Delita will grow apart during the course of the story, before reuniting at some point (probably after what we saw in the opening) and Delita will make some large sacrifice cementing him as the hero in the history books.

Source: literally nothing, I'm going purely off of vibes right now lmao.

OH MY GOD we have an encyclopedia, red alert. There is SO much to read, and I really respect how much the game delves into its own world, it shows a deep love and care from the developers.

I will read EVERYTHING. First, I check out some of the rumours at the Tavern, and oh my god the history is so deep and rich I actually fucking love it lmao. I'm not sure to what extent all of this will be plot-relevant, but I'm here for it either way. I kinda hope it isn't, since that would mean they did it for the fun of it and no other reason.

I'm sure there's much worth mentioning in these extracts, and I did read everything there was to read (particularly the especially lengthy extract on the fifty years' war (and that's coming from ME of all people)), but I will mention that Ramza's father was the leader of the Order of the Northern Sky, and that there also exists the Order of the Southern Sky, led by Cidolfus Orlandeau, also known as the Thunder God. You're not slick game, I see Cid here! I bet he has some sort of airship here too lmao.

The vibe I'm getting is that Ivalice is a kingdom on its knees. It got its ass handed to it in war and, without the funds to pay soldiers' for their work, became ravaged by disgruntled peasants and members of the army turned brigand.

MANDALIA PLAIN:

Once again, we're in battle. This time, we only get 4 units. When I check one of them, I realise that the Status menu has a "Job" option - it looks like I can freely change my units' jobs, and one of them can go from a Squire to a Knight! How fun! Sure, fuck it, let's see what happens.

I wanna take a moment to compliment the voice acting in this game - every single performance I've heard so far sounds incredibly, everyone seems to be giving it their all. Even the smaller side characters and bandits sound great.

In gameplay, if I had one question, I'm not sure what effect changing the direction you face after a turn has on the flow of battle. I'd assume it affects where you're allowed to move in your next turn? Seems difficult to tell right now. I also don't know why random fodder levels up during battle. I guess it means they get health boosts and whatever?

Battles are long, and require lots of navigating through menus, but everything seems slow and logical right now. That or I'm just trash and they're only supposed to take like a minute lmao.

The guy we rescued, Argath, is a knight-apprentice for Marquis Elmdore, who the Encyclopedia tells me is a fearsome warrior and respected leader. Unfortunately, he's been kidnapped by the Corpse Brigade, so he can't be THAT strong lmao. He also looks like a bit of a dick in his portrait. Temu Sephiroth over here.

Argath becomes a temporary recruit and we head off to Eagrose Castle!

I think for the sake of keeping things at least slightly brief, I'll end things here. Here are my thoughts so far:

TL;DR: Visuals are really cool, love the artstyle and the extra detail that I assume was added by the remaster is really nice too. The best thing so far is the lore and abundance of information, SO much to sink your teeth into, I spent a good 15 minutes just reading into the history of the world, its places and its people. Voice acting and dialogue are also immaculate, I love the Shakespearean-esque writing.

Gameplay has potential but is quite slow right now. I do enjoy the tactics (bruh) of it all, especially retreating when low and positioning different units. The Job system shows promise, can't wait for that to unfold. Music is also cool.

I really really want to see the relationship between Ramza and Delita develop, as that seems like the central focus of the game. I also want to watch the political situation develop, doubly so after having read the rumours and Encyclopedia.

Current theory: Delita will turn against us at some point (as shown in the opening) but will rejoin our side and have some big final sacrifice at the end of it all.

Thanks for reading!


r/finalfantasytactics 22h ago

Tips y recomendaciones a la hora de jugar?

0 Upvotes

Quiero probar el juego en su versión de psp pero... En cuanto vi que cuando un personaje se muere se pierde para siempre quise buscar recomendaciones para jugarlo y no tener que pasármela tan mal. En este tipo de juegos le suelo agarrar cariño a uno o varios personajes y no quiero perder a ninguno.


r/finalfantasytactics 20h ago

Other Hear me out, Auracite = Behelit

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0 Upvotes

Im truly sorry for the AI slop. Im only trying to make a point of comparison between the two

The auracite amplifies man's deepest strongest desires, which is the same thing for a behelit at the cost of one's soul. Auracite in some instances, have been used for good (Rapha and Marach), but there is no known instance for good in terms of the behelit from Berserk

Whatchu think?


r/finalfantasytactics 2d ago

Art Wiegraf's biggest mistake:

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59 Upvotes

r/finalfantasytactics 3d ago

Does this remind anyone else of Dycedarg and Larg, or is it just me?

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1.1k Upvotes

r/finalfantasytactics 2d ago

Finally got around to finishing TIC

12 Upvotes

Have played and loved every generation of FFT multiple times (PS1, PSP WOTL, Android) so getting TIC was obvious.

The additional voice acting was a major upgrade and actually made me slow down and listen to the dialogue I might otherwise have sped through.

The minor additions at the end were interesting, I won't spoiler here but curious why they included those.

I do really, really, REALLY!!! hope they patch in some WOTL content. And yes, I mean the Leading Man of course. Without Balthier in my party I actually brought Mustadio to the final battle and was surprised he gets a decent amount of special dialogue.

In like two years after I play FFBE Switch 2, I mean FF Resonance. And the entire FF7 trilogy that I have been putting off until they are complete. I will happily play my NG+.

Im super happy for that option as well as it made me really want to grind out Ribbons, Chaos Blades, Septieme's, etc for my party.

Hope everyone else enjoys this absolute classic just as much!


r/finalfantasytactics 2d ago

FFT WotL ignorant boy w a question here

0 Upvotes

I "heard" through the years some people talking about NG+ on FFT WoTL original (PSX) and even in PSP and i need to know how the hell they been doing that so.. please? help a brother here :)


r/finalfantasytactics 3d ago

FFT Ivalice Chronicles One Trophy To Go

8 Upvotes

So close to the platinum now, but I’m hitting a roadblock on the trophy for one character to master every class.

The roadblock is that I started doing it on Ramza and now I’m struggling to get Ultima for his Gallant Knight class and the final summon.

I’ve already beaten midnight deep in full, even dragged out the final fight trying to get the demons to cast Ultima and the boss to cast the summon, neither happened. I’ve revisited it about thirty times and no demon casts ultima, and no additional summoner has shown up for me to get the crystal.

Any thoughts? Thanks in advance!


r/finalfantasytactics 3d ago

FFT Ivalice Chronicles Cannibalising Units

23 Upvotes

I'm on Act 4 and have Beowulf and Dragon Reis.

Beowulf has a lot of classes unlocked on the mage side, for example.

Is it worth doing an Ability Transfer via Crystal on some of my generics? I don't intend on using them again, outside of a ninja with poach.


r/finalfantasytactics 3d ago

Enemy Orators and Entice

11 Upvotes

i was looking at the Cursed Ring and saw it grants immunity to Traitor. Realized i’ve never even seen an Orator use Entice, has anyone ever seen them use that?


r/finalfantasytactics 4d ago

FFTA Kinda get over yourself, Final Fantasy 🤭😅

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638 Upvotes

Self promote much ?? /s Jk. Just sharing my agreement with Lil Mewt 😎


r/finalfantasytactics 2d ago

FFT Ivalice Chronicles GGs, final boss one shots my entire team in 2 turns

0 Upvotes

Absolutely astounding game design to give the final boss teleportation and enough base damage to one shot whatever mage it feels like teleporting to, plus 4 enemy adds with equally bloated stats that just AOE slop the rest of the team to death effortlessly.


r/finalfantasytactics 2d ago

FFT Ivalice Chronicles Worth replaying because I missed the rumors last time?

0 Upvotes

Going to get downvoted but I felt like the story was lacking. I wasn’t emotionally invested and the characters all seemed 2 dimensional to me except Ramza. Then I read a comment where someone said to read the rumors because there is a lot of behind the scenes stuff going on. Could that be why I felt the story was underwhelming? Or would it not make a difference?


r/finalfantasytactics 3d ago

Challenge run idea

0 Upvotes

In the spirit of FFV's Four Job Fiesta, I plan on doing a 5 job run that collects everything. Summoner, Chemist, Thief, and Gallant Knight are absolutely required. The only question is what should the last job be? I'm leaning towards Orator to speed up poaching. Brave reduction also helps for Elmdore.

I was pondering how to handle getting the pillar items in the Worker 7 fight, but realized you may be able to slot Reis into the last slot and use a Jump+2 Chemist to get up there. Does anyone know what the Jump requirement is for springboarding up there?


r/finalfantasytactics 3d ago

FFT Ivalice Chronicles Any reason to have Bard or Dancer as the main job?

45 Upvotes

Since most songs and dances are unaffected by stats or equipment, is there a reason to use Bard or Dancer as the main job? Afaik they have no weapons that they would want to benefit from, and I am unfamiliar with the specifics but even if their HP abilities ARE influenced by stats, other jobs have better attack stats to use with it.


r/finalfantasytactics 4d ago

FFT Ivalice Chronicles Just finished Ivalice Chronicles!

45 Upvotes

Overall, loved the added content to the game, including the voice acting and optional dialogues you'd here throughout battles. Some dialogue was even added to bring clarity to the story, (The stones really being used based on the bearer and how Ramza survived his fate in the end).

Felt more amazed with the PS1 aesthetics being added in the last battle, (reminded me of Saga frontier). This'll be my 11/12th final playthrough of this game throughout the years and potentially my last. I'll have my achievement of this game added to an actual collection with my Steam account. At this point, the game feels complete to me, even without the WOTL content I grew up on.

Hope you all enjoyed this game as much as me
Thank you SE & the staff for bringing this onto Steam!

Update - %100 the game! I can put this game to rest :)
Had a blast playing it all these decades, it's time to move forward o/


r/finalfantasytactics 4d ago

Amazing nostalgia… whats next?

38 Upvotes

I’ve played this game back when I was a kid and finally found time to beat it now… whats next? Does anyone have any recommendations ?

I’ve played other tactics games such as…

- unicorn overlord
- x-com
- disgaea series

The problem is I haven’t been able to find another game with a similar class/job system that scratches the same itch this game does.

Open to any and all recommendations. I really like the idea of a robust class system.


r/finalfantasytactics 3d ago

Self Promotion A Platform for Unit Build Guides: Share your unique builds with everyone!

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9 Upvotes

I've created a platform to create and view unit builds here (for those that have visited before, you'll need to wait for it to update to the newest version).

I noticed that a lot of people ask for unit builds or critiques of their build. There hasn't really been a dedicated space where you could show off a unique build, or a hyper-optimized one for Final Fantasy Tactics, which also allowed for proper filtering and searching. I hope that with this platform, we can help each other discover some new ways to play. There's already a few contributors, so take a look at some of them, or write your own!

Not only will you be able to setup your build, but there is a section to write a guide for it.

Setup
Explanation of your build.

In Battle
How it works in battle.

Variations
Any changes that you could make to the build that are also viable.

In all of those sections, you can directly link to other parts of the compendium, which allows for quick access to some equipment, job, monster, boss, status effect, pretty much anything in the game!

You'll also be able to see all the gear, abilities, and stats breakdown for that build.

Abilities
There is a breakdown of the build's abilities, showing the damage and success rates of their abilities, taking into consideration the unit's equipment and react/support/movement/innate abilities.

Stats
The stats section will show you all the stats of the unit build. Each stat can be clicked, and will show you a breakdown of what is contributing to it. The level progression section has a new revamped design to be more visual. There is a line chart showing the level progression, and below it each step is shown with the level change and stats change.

Feedback welcome!

Web, iOS App Store, Google Play Store, Discord


r/finalfantasytactics 5d ago

FFT What are your thoughts on Meliadoul? As a character in the story and for her use in battle?

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78 Upvotes

Personally, I feel like her design is incredibly cool (And her voice in the recent remake was A+) but she comes a bit late into the game for me to justify putting someone on the team aside to use her. What are some good builds for her?