I tried it but couldn't stand the factory gameplay. And I could stand even less the people that went "just look for blueprints". Why would I do that? The game isn't entitled to my time, if I don't like the core gameplay I leave. When I left, I mentioned in the feedback I wouldn't return unless the factory was completely removed. But even if it was removed now I would probably not return. I've lost my interest in the game already.
I don't know why people have a problem with leaving one feedback message. I didn't spam it nor did I point a gun at them. In Zenless they removed TV mode, a core part of 1.0 zenless, so it isn't unheard of. And the devs are free to do whatever they want with the feedback people provided. Also, guys, choose, is it integral or can it be 90% removed with blueprints? It's hard to argue against two contradictory positions presented at the same time.
Also, "remove it" was just a way of speaking. I actually asked for full automatization so I didn't have to interact with the system at all, not removal.
I'm just genuinely confused as to why you feel the need to give "feedback" at all. You don't like a core part of the game, and have no intention of playing in the future even if that part is removed.
That's like going to a chinese take-out place, knowing you hate chow mein, and telling them they should replace it with a burger (which you would not be willing to come back to try). Why would anyone take that feedback seriously?
First, on why I left feedback on a "core" part of the game. Why would you say blueprints were added? I'd say it's pretty uncontroversial to state that blueprints were probably added because the devs wanted to give people that didn't want to interact with the factories a way to save most of their time. The problem that people like me had is that it wasn't automated enough, we wanted full non-interaction. So what I asked was just that they fully commited to the blueprint process, which was in 1.0, and made an option to fully automate factories and skip that part of the gameplay.
Second, on why I left it if even if it was automated I wouldn't return? Well, at the time, if they had added full automation I would've returned. But after so much time I just went to other things. Now, to return I'd need the game to do better than those other things.
Blueprints are pretty standard for factory games. Lots of people like creating/sharing/testing efficient factory builds. And yes, a lot of people use them as shortcuts. But they aren't used to COMPLETELY REMOVE the gameplay.
"Full non-interaction" is one of the weirdest suggestions I've ever heard for a game. Go play an afk idle game if you want that.
You don't want Endfield to be "better", you just want it exactly how you like games, and if it isn't, it sucks.
Don't twist my words. Full non-interaction with factories. I'd still want to explore and fight and do the story. Don't pretend like that's an afk game, and also don't evade my point. The game isn't just a factory simulator. And blueprints are just a step behind of full automation. Also, the devs just ignored my feedback back in 1.0 and moved on, nothing bad happened.
You want a large chunk of the game lobotomized because you personally can't be bothered with it. If you think that's useful feedback, you're slightly delusional.
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u/TransparentWolf 9h ago
Blue Archive beat Endfield ðŸ˜