r/gachagaming 9h ago

General Gacha Revenue Monthly Report (August 2026)

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u/TechnicalReindeer409 9h ago

Arknights players are probably the ones who hate Endfield the most.

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u/FlameDragoon933 9h ago

Genuine question, why?

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u/BeastX_GUDAKO 8h ago

People, rightly, mention the story a lot but gameplay is another big issue. If you like Arknights for the slow paced strategic tower-defense gameplay from the OG there's pretty much nothing to like about the high pace 3D combo action style of Endfield. It is a completely different style for a completely different audience. The most you get for strategy in Endfield is team building, but with the elemental system, small team size and tiny overall roster you're incredibly restricted anyway.

Frankly if I wanted to play 3D action combo slop there's a million games that do it better than Endfield, and while I thought the factory was fairly fun, slogging through 10 hours of bad story and worse combat to get to tinker with the factory for an hour or 2 just isn't worth it.

To top it all off, as someone who doesn't like fanservice-y or horny character designs, Endfield also does significantly worse in this category than OG imo.

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u/Sweaty_Molasses_3899 4h ago

I have to disagree with the high pace combat part. Endfield is actually on the slower side. There's a very MMO feel to it. The only issue is that the only place where the combat truly shines is Umbral Monument. That's when stuff like SP management and elemental system interacts with the well design boss fights to create something really fun.

u/BeastX_GUDAKO 44m ago

You could make the argument that Endfield is slow compared to other 3D action gachas. Admittedly I wouldn't know as I don't play those. The point is more that OG players were largely hoping/expecting something much more tactical and slow, which is not what Endfield is.

When gameplay was first shown I was hoping they'd develop towards something similar to Dragon Age Inquisitions combat system. With pauses, giving commands to each character individually, aiming skills yourself, multiple skills per character, etc. That or simply committing to a turn-based combat similar to what CRPGs often use. Compared to that type of exception or hope Endfield is very much high-paced.