r/gamification 6m ago

Anyone built or working on anything gamification

Upvotes

I am interested , DM


r/gamification 6h ago

Post Assignments in Game and assign rewards!

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1 Upvotes

r/gamification 12h ago

Sudden Death, Secret Points, and Final Bonuses: The Mechanics of the End Game

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1 Upvotes

r/gamification 15h ago

I built a fitness game where a 3D avatar poses and your camera scores you — all on-device

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1 Upvotes

r/gamification 16h ago

Real life competitive Solo Leveling

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0 Upvotes

Guys,

I’m building a futuristic goal and habit tracker, Habit Leveling. I’ve been happily using it for over a year now but have been struggling to keep people coming back as much as me.

I thought I should add leaderboards. I tied goal progress and habit consistency to XP. Now everyone can have a rank and percentile. Also, people can compete against each other with their goals and habits even if they are completely unrelated. This turns into a game of “Who can improve the most?”

There’s already goals, subgoals, and progress bars. There’s habits, daily tasks, and habit strength/rank based on consistency. There’s a profile to summarize all your efforts in just one page.

This just adds another gamification angle: competition and social pressure. Hopefully it can improve motivation.

You can also see other people's goals and habits. People can stay anonymous or use a username.

What do you think? Feedback welcome.

Thank you


r/gamification 17h ago

I built a Garmin app where your real-life training increases STR, AGI, VIT, INT and PER

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1 Upvotes

Hey everyone — I’m the developer of The System, a completely free Connect IQ app I’ve been working on for Garmin watches.

The basic idea is to turn real-world fitness and personal development into something closer to an RPG progression system rather than just another activity tracker.

The app gives you five abilities:

STR — strength training
AGI — speed/agility work
VIT — endurance and mobility
INT — reading, writing, and arts practice
PER — consistency with sleep

You also have XP, Levels, Rank, Job, Titles, Skills, Daily Quests, Dungeons, HP, MP, Fatigue, and a Penalty Zone if you fail your Daily Quest.

The main gameplay loop is:

  • Complete a scaling System Workout
  • Complete your daily cardio objective
  • Read for at least 20 minutes
  • Earn XP and maintain your Daily Quest streak
  • Improve your abilities over time
  • Unlock passive Skills
  • Take on increasingly difficult Dungeons every five levels

The workouts themselves scale with your current stats, and the watch handles the sets, rep entry, rest timers, and progression. Runs, walks, biking, swimming, reading/writing, and arts practice can all be tracked directly through the app.

I originally built it because I wanted something that made long-term self-improvement feel measurable and game-like instead of simply showing me yesterday’s numbers.

The app is completely free — no subscription, no ads, and no account required.

I’ve tested it across a range of Garmin screen sizes and devices, but this is the first public release, so I’d especially appreciate feedback on bugs, device-specific issues, workout balancing, or anything that feels confusing.

Connect IQ: https://apps.garmin.com/en-US/apps/28ab5e16-078f-4b3b-a2e1-0a898c601186

Disclosure: I developed the concept, progression system, workouts, testing, and overall design, and used AI assistance during parts of the coding/development process.


r/gamification 21h ago

Gamification & Flow Soul-Sailor

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1 Upvotes

Hey everyone! I just published my website https://www.soul-sailor.de/ and would love to get your honest feedback and constructive critique. What I’d specifically like feedback on:

  1. First Impression: Is it clear within 5 seconds what the site offers?
  2. Mobile Responsiveness: How does it render on your mobile device?
  3. Content & Copy: Is the messaging clear and engaging?

• 4. Do you feel the urge to get started, and if not, what exactly is missing?

Feel free to be completely honest – constructive criticism is very welcome! Thanks for your time.


r/gamification 1d ago

I’m building a family chore tracked inspired by Helldivers

0 Upvotes

r/gamification 1d ago

I turned my todolist into an LLM narrated RPG

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2 Upvotes

In recent years I've developed a slightly ridiculous problem: I can spend hours happily continuing an AI story, but somehow “put laundry away” remains an insurmountable challenge.

So I started experimenting with tying the two together.

I built a todo list where completing real-life tasks earns you tokens.

Those tokens are what let you continue an AI-narrated RPG.

So - if you want to find out what happens next, you actually have to get things done.

It’s gradually turned into Task & Tale, with persistent worlds, characters, story memory, daily/repeating tasks, etc., but the bit I’m most interested in is still that basic reward loop:

Do task → earn story → want more story → do another task.

I’ve been testing it with a small alpha group, and I’m curious what people here think of the mechanic from an actual gamification perspective.

If anyone wants to poke around, it’s taskandtale.com.

Would genuinely yout thoughts & feedback.


r/gamification 1d ago

Check out what I just built with Lovable!

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0 Upvotes

I built a challenge app — would you actually use it? 👀

I've been working on a small app called XNOVA

The idea is simple:

🎯 Take on challenges
📹 Prove you actually did them
⭐ Earn XP
🔥 Build streaks
🏆 Climb the leaderboard
👥 Challenge your friends

I'm still building the early version, so I'm looking for honest feedback from real people.

I don't want people telling me it's good just to be nice 😂. If something is boring, confusing, broken, or just a bad idea — tell me.

👉 Try it here: https://xnova-challenge-quest.lovable.app

If you try it, tell me:

1. What did you like?
2. What should I change?
3. What challenge would you want to see?
4. Would you use it again?

I'm building this from scratch, so your feedback could actually influence what gets added next. ⚡


r/gamification 1d ago

I built MemoryApp to turn 10 minutes a day into a sharper memory

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1 Upvotes

r/gamification 2d ago

Survey on Challenge-Based Apps (all ages + genders, global)

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1 Upvotes

r/gamification 2d ago

Step Conquest — A pixel-art RPG powered by your real-world steps, looking for Android Users

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1 Upvotes

I’ve been working on Step Conquest, a pixel-art walking RPG where your real-world steps contribute to your progress in the game.

The game is currently in closed testing on Android, and I’m looking for more people to try it out and give feedback before release.

Right now you can:

  • Turn your daily steps into progression
  • Train different activity skills like Marching, Foraging, Mining, Exploration, Alchemy, and Smithing
  • Explore the world and collect resources
  • Choose between two battle modes:
    • Turn-based auto battles for players with limited time
    • Action dungeon crawling during explorations and expeditions for more active gameplay and rewards
  • Join guilds and interact with other players
  • Upgrade and customize your Guild Hall
  • Work together with guild members in co-op PvE battles
  • Chat with guildmates
  • Compete on skill, guild, arena, and guild-war leaderboards

There’s still a lot I want to improve, so feedback about gameplay, balancing, bugs, onboarding, UI, step tracking, combat, guild progression, and anything that feels confusing or frustrating would be especially useful.

How to join the Android closed test

1. Join the Google Group:
https://groups.google.com/g/step-conquest

2. Join the closed test:
https://play.google.com/apps/testing/com.app.eighterio.stepconquest

3. Install Step Conquest:
https://play.google.com/store/apps/details?id=com.app.eighterio.stepconquest

If you give it a try, I’d really appreciate hearing what you like, what you dislike, and what you think should be improved.

Thanks for helping me build Step Conquest.


r/gamification 2d ago

Working on Aqualoot – a water tracking gamified app that’s also a little aquarium. Who would be interested?

0 Upvotes

I’m building Aqualoot, a water-tracking app that isn’t on the App Store yet. You track your daily water goal, and as you hit it you get a tank for a virtual aquarium. Completing goals unlocks more coins(to buy tanks). In total I have about 100 fishes and each of them has a shiny and gold version. Premium adds extra fish, better options, accessories and more luck for shiny's. Still early and looking for honest interest/feedback. Would something like this appeal to you? Any features that would make (or break) it for you?


r/gamification 2d ago

Want to combine gaming and Gym tracking habits ?

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1 Upvotes

I built an app that combines the perks of gamification with the habit of moving your body.

Your companion is a Hippo which will stay by your side at all time, it will grow with you, laugh with you and most importantly it will run for you.

Check out Hippo Gym Tracker for the first of its kinds gaming Gym Tracker app.

Train and reward yourself with a few runs inside the Hippo Gym Runner, collect currency and unlock skins and achievements while doing so.

Help your Hippo reach new stages and let him help you, do the same.

Most importantly have fun while doing so !!

Hippo Gym Tracker, available inside Google Play store right now.

IOS is coming soon !

Cheers Jan


r/gamification 2d ago

Gamify life - de-commodify the economy

1 Upvotes

What sectors of the economy can you think of which can be de-commodified by gamification where a producer-consumer relationship is broken down to egalitarian peer to peer gift economy?

Here is a list with what I have so far:

https://radicle.network/nodes/iris.radicle.network/users/did%3Akey%3Az6MkwUeZA3p45Vz9WP9BBNrHurPDCAuCfHhviTcubjyRtSS7


r/gamification 2d ago

WTFog - uncover a fog-covered map by exploring

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5 Upvotes

Hey! I’m the developer of WTFog, an exploration app that turns the real world into a persistent fog-of-war map.

The map starts covered in fog. As you walk, run, cycle, or otherwise explore, you permanently uncover the places you visit. The goal is to make choosing unfamiliar streets and trails feel more rewarding than just counting steps.

Some of the main features:

  • XP and badges for finishing trips, clearing new fog etc
  • Record trips with routes, distance, duration, and newly uncovered area
  • Choose between Strict and Casual exploration modes. Strict has speed limits for the activities for a more realistic competition in the leaderboards
  • Compare progress through countries and regions
  • Add friends, create groups, and compete through duels and leaderboards

WTFog has a free tier, with optional Premium features such as route editing, import Fog of World progress and GPX-files, and additional map tools, including a separate web editor for editing routes and cleared fog. If you want to test any premium features, please let me know and I'll give you premium for a couple of months.

Google Play:
https://play.google.com/store/apps/details?id=com.nyordre.wtfog

App Store:
https://apps.apple.com/us/app/wtfog-uncover-the-fog/id6754891147

Thanks for taking a look!


r/gamification 3d ago

Alarm apps that just play loud, aggressive noises don't work. So we built one based on habit psychology and gamification.

2 Upvotes

If you are a heavy sleeper, you've probably tried apps that blast sirens or punish you for sleeping in. The problem? You just end up hating the app and uninstalling it.

We wanted to build something better, so we created AwakenQ. It still forces you out of bed using strict friction (like forcing you to walk to the bathroom and scan a barcode, or solving a math puzzle). BUT, we paired it with positive psychology.

Every time you wake up successfully, you earn XP, build your streak, and level up your companion bear mascot. You actually get rewarded for building a healthy morning routine instead of just being yelled at by your phone.

AwakenQ is officially fully launched on Android. If you want to fix your morning routine, I'd love for you to download it from the Play Store today and let us know what you think before our big Product Hunt launch next week! Link in the comments.


r/gamification 3d ago

Would you actually use a Solo Leveling-style system for learning a skill?

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1 Upvotes

r/gamification 3d ago

I plan on making education more fun through gamification

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0 Upvotes

r/gamification 3d ago

I spent two months building a walking app around the wrong idea, twice. The third version is the one that actually got me out the door.

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r/gamification 3d ago

LightsOn - Workout Tracker were you power a city

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8 Upvotes

LightsOn turns your real-world activity into a living city.

Every active calorie you burn - walking, running, working out, or just moving through your day - flows straight from Apple Health into your city's battery. Keep it charged and the lights stay on: new residents move in, the streets come alive, and your town grows. Let the battery run dry and the city goes dark - residents pack up and leave.

It's a cozy, idle city builder where YOU are the power plant.

The Apple Watch app is a full companion: check your battery and charge rate, run your factory, even build new buildings and trade energy right from your wrist. There are also complications for your watch face, so your city is always one glance away.

The app is built around the apple watch (with kcal tracking and everything).

Let's see how many residents you can sustain.

FREE & PRIVATE

• Completely free - no ads and no in-app purchases.

• No tracking and no data collection - your health data never leaves your device.

It is just a personal hobby project, but I would love your feedback. And I would love if it even more if it motivates some people to move more, or do more workouts.

Apple Store:
https://apps.apple.com/app/id6780607028

Google Play Store:
https://play.google.com/store/apps/details?id=de.intercyloon.lightson


r/gamification 4d ago

Habit tracker that gives real life rewards, e.g. spending money or treat calories

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0 Upvotes

Hi,

I would like to share my brand new app, that lets you gain real life rewards for completing your habits, to build stronger and lasting habits.

Why EVORA came to life: I actually wrote habits down on my whiteboard and created a tally which I used to give myself rewards, but all on my whiteboard. I realised, this would be so much better if I can take this, and be able to use it anywhere, so I built EVORA.

How tf is it different!?: I completely understand, so many apps are so similar. EVORA is different because it uses positive reinforcement of guilt free rewards, e.g. spending money or treat calories or gaming hours/mins, as the reward for completing habits. I personally find it really useful and would love to know what you think of it.

How it works?: You create your habits and rank them by difficulty, 1-10, then thats the price in coins. So, very difficult habits rewards you with 10 coins, e.g. going to be before 10pm for me 😃, and easy tasks like brushing my teeth can gain me 1 quick easy coin in the morning (which is always so satisfying).

How shop/rewards work?: You just simply put your reward title, the reward type (e.g. £ or calories or gaming minutes) and how many of the reward type you get (the amount), so a reward could be e.g. £10 / e.g. 100 calories / 30 minutes. Anything can be your reward, because it is chosen by YOU.

If you have been struggling with habits, I really hope EVORA can help you and make the positive impact you need in your life.

Link to EVORA: [https://apps.apple.com/us/app/evora-habit-tracker-app/id6799519616\](https://apps.apple.com/us/app/evora-habit-tracker-app/id6799519616)

Always remember, if anything is wrong or confusing, please message me or leave a comment and I will reply asap. Thanks for reading this, and hopefully trying EVORA to 😃


r/gamification 4d ago

I’ve been building a UK walking game where players shape the world around them

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0 Upvotes

I've been building The Hidden Realm, a UK location-based walking game with a bit of a difference.

The game plays through a webpage, while a mobile app tracks your walk. Android is live, a WearOS companion watch app is built and releasing soon, and the iPhone app is currently pending approval.

Privacy is something I've taken seriously from the beginning. The game is designed around location without needing to know who you are or where you live, and I don't sell player location data, I actually delete it once the game process is complete.

You choose one of three Wards and head out into the real world. As you walk, you capture territory, encounter creatures influenced by the places you visit, the time of day and weather conditions, discover local lore and history, and leave Beacons behind for your Ward. The content is driven by where players actually are.

I've recently added Ward Leylines, allowing player Beacons to connect across real-world routes. From two Beacons a Leyline can be formed, and every additional Beacon strengthens it — meaning you can actually watch your Ward's influence spread across the country. Beacon Sigils and Leylines strengthen your Ward's Favour within the Realm.

There are companions, Ember resources, rival Wards, exploration, lore discovery and plenty more and I'm still building.

But underneath all of it is one simple idea:

As a father, I wanted to create something that encouraged less screen time, more time outside, and an excuse to actually stop and have a chat.

The Hidden Realm grew from that simple idea. The game rewards walking with other players because sometimes the best part of a walk isn't what you discover in the game, but the conversation you have along the way.

I've been building it since May, and I'm fascinated by how quickly it has grown from a game idea into an entire little world.

What would make you put your shoes on and go exploring?


r/gamification 4d ago

🦕 I built a walking app where your steps collect monsters

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1 Upvotes