r/gamification • u/Own-Fly7706 • 6h ago
r/gamification • u/notdaveng • 12h ago
Sudden Death, Secret Points, and Final Bonuses: The Mechanics of the End Game
r/gamification • u/Beneficial-Risk-5447 • 15h ago
I built a fitness game where a 3D avatar poses and your camera scores you — all on-device
galleryr/gamification • u/Fantastic_Pea504 • 17h ago
I built a Garmin app where your real-life training increases STR, AGI, VIT, INT and PER
Hey everyone — I’m the developer of The System, a completely free Connect IQ app I’ve been working on for Garmin watches.
The basic idea is to turn real-world fitness and personal development into something closer to an RPG progression system rather than just another activity tracker.
The app gives you five abilities:
STR — strength training
AGI — speed/agility work
VIT — endurance and mobility
INT — reading, writing, and arts practice
PER — consistency with sleep
You also have XP, Levels, Rank, Job, Titles, Skills, Daily Quests, Dungeons, HP, MP, Fatigue, and a Penalty Zone if you fail your Daily Quest.
The main gameplay loop is:
- Complete a scaling System Workout
- Complete your daily cardio objective
- Read for at least 20 minutes
- Earn XP and maintain your Daily Quest streak
- Improve your abilities over time
- Unlock passive Skills
- Take on increasingly difficult Dungeons every five levels
The workouts themselves scale with your current stats, and the watch handles the sets, rep entry, rest timers, and progression. Runs, walks, biking, swimming, reading/writing, and arts practice can all be tracked directly through the app.
I originally built it because I wanted something that made long-term self-improvement feel measurable and game-like instead of simply showing me yesterday’s numbers.
The app is completely free — no subscription, no ads, and no account required.
I’ve tested it across a range of Garmin screen sizes and devices, but this is the first public release, so I’d especially appreciate feedback on bugs, device-specific issues, workout balancing, or anything that feels confusing.
Connect IQ: https://apps.garmin.com/en-US/apps/28ab5e16-078f-4b3b-a2e1-0a898c601186
Disclosure: I developed the concept, progression system, workouts, testing, and overall design, and used AI assistance during parts of the coding/development process.
r/gamification • u/Soul-Sailor • 21h ago
Gamification & Flow Soul-Sailor
Hey everyone! I just published my website https://www.soul-sailor.de/ and would love to get your honest feedback and constructive critique. What I’d specifically like feedback on:
- First Impression: Is it clear within 5 seconds what the site offers?
- Mobile Responsiveness: How does it render on your mobile device?
- Content & Copy: Is the messaging clear and engaging?
• 4. Do you feel the urge to get started, and if not, what exactly is missing?
Feel free to be completely honest – constructive criticism is very welcome! Thanks for your time.
r/gamification • u/FigureNo77 • 16h ago
Real life competitive Solo Leveling
Guys,
I’m building a futuristic goal and habit tracker, Habit Leveling. I’ve been happily using it for over a year now but have been struggling to keep people coming back as much as me.
I thought I should add leaderboards. I tied goal progress and habit consistency to XP. Now everyone can have a rank and percentile. Also, people can compete against each other with their goals and habits even if they are completely unrelated. This turns into a game of “Who can improve the most?”
There’s already goals, subgoals, and progress bars. There’s habits, daily tasks, and habit strength/rank based on consistency. There’s a profile to summarize all your efforts in just one page.
This just adds another gamification angle: competition and social pressure. Hopefully it can improve motivation.
You can also see other people's goals and habits. People can stay anonymous or use a username.
What do you think? Feedback welcome.
Thank you