r/KerbalAcademy • u/Any-Plant-456 • 4h ago
r/KerbalAcademy • u/DresHadItComing • Mar 08 '26
Mods: General [M] Links to Mod Support Resources
These resources are good places to start, if you are having problems with your mods. Please check these out before posting your question here, as this sub is primarily meant for questions about the science/mechanics of gameplay.
If you happen to know of another location where mod support is hosted for a popular mod (or suite of mods if they're used together like RP-1), message us the link(s) and we'll add it to the list.
To manage your mod installations, we highly recommend CKAN:
For general mod related question (suggestions, troubleshooting, etc):
- r/KerbalSpaceProgram (Be sure to include a modlist and a log file if you're troubleshooting)
- https://forum.kerbalspaceprogram.com/
- r/KSPmods
For help with Real Solar System, Realism Overhaul, and/or Realistic Progression One (RP-1):
- r/RealSolarSystem (There's a link to the Discord on the subreddit as well)
- https://github.com/KSP-RO/RealismOverhaul/wiki
- https://github.com/KSP-RO/RP-1/wiki
For kerbalism mod questions:
Ferram Aerospace Research tutorial:
For help with KOS: Scriptable Autopilot:
- r/Kos (Subreddit also contains links to Discord and Documentation)
- https://ksp-kos.github.io/KOS_DOC/index.html
For Remote Technologies:
Please note: If you run into problems after installing mods without a mod manager, you must visit a relevant forum or support site before posting here.
Acknowledgement: u/CJP1216 for help with the links. Thanks!
r/KerbalAcademy • u/Sad_Chard8416 • 1d ago
Other Mechanics [GM] Has anyone been wondering what is this Weird Black pillar on The mün?
When i was testing my rover i Saw a big ass pillar like on kerbin. I was like what the freak was that? Fan somone explain??
r/KerbalAcademy • u/vyacheslavmazitovKSP • 1d ago
Mods: General [M] Need help with Kerbal Founduries(or how it named)
I need help to understand,how i can control my new rovers? I just downloaded it and have no idea,what 90% of text mean. (I'm not native English speaker,so I need help. Really need help.
Edited:i kinda understand this. I put all wheel stress bars to 0,so I can make anything I want. Tracks are going backwards,so you need to touch S to accelerate on them. Anything else work almost like stock wheels. Screws are can move you in water. Also,tiny wheel pack works like tracks,and tracks that put under ship are work like wheels. Repulsors are just funny thing. If someone get help from it,I will be happy.
r/KerbalAcademy • u/Sad_Chard8416 • 1d ago
KSP2 Mün rings lore
: The Münar ArchesThe most famous "ring" structures on the Mün are the Münar Arches. In the game's official lore and community theories, they hold a central mystery:Alien Origin: According to official campaign missions, these are not natural rock formations. They are giant, ancient monuments left behind by a mysterious civilization (often called the Anomalous Space Ancients).Star gates / Wormholes: In the deeper lore (especially developed for KSP 2), these golden arches with embedded glowing crystals were intended to be ancient transport portals. The lore suggests the original builders used them to instant-travel materials and technology between Kerbin and Mün during a massive planetary engineering project.
r/KerbalAcademy • u/ImNotReu • 2d ago
Space Flight [P] Tips for reaching planets with higher inclinations?
I've put a couple dozen hours into this game, I've landed on the mun, minmus, and duna multiple times. I've done really simple flybys of planets with low inclinations, mainly jool and eve, but when it comes to getting either in the SOI or on the same inclination as planets like moho or eeloo, I can't really find a way to do it efficiently. I always end up somehow using an insane amount of delta V for inclination changes.
My main question is just, are there any efficient ways to do plane/inclination changes to planets with inclinations above 2 or 3°
r/KerbalAcademy • u/Jastrone • 2d ago
Mods: General [M] anyone know what mod that causes makes me unable to do a survey normally and what it wants instead. Kerbal os seems involved but i dont see why it would do that
r/KerbalAcademy • u/JuggernautDismal6618 • 2d ago
Mods: General [M] after a certain point, mechjeb does this for ascent guidance
r/KerbalAcademy • u/Exotic_Age9457 • 3d ago
Other Design [D] i have some issues with my rover, any tips?
r/KerbalAcademy • u/Nyzan • 4d ago
Space Flight [P] If I wanted to rotate this orbit 90 degrees with a single node, how would I do that?
If I wanted to rotate the above orbit by 90 degrees (so the apoapsis intersects the plane of the Mun, for example), how would I do that?
Of course you can do this with two manoeuvre nodes; one to circularize and another one shifted 90 degrees to lower periapsis back down again. But I wish to do this in one manoeuvre node if possible.
Also from an orbital mechanics perspective what is the difference between the two orbits? Is it the longitude of AN node?
r/KerbalAcademy • u/limabean11112 • 4d ago
Mods: General [M] Any mods that have small nuclear engines for landers?
r/KerbalAcademy • u/vyacheslavmazitovKSP • 5d ago
Other Design [D] What should I do with E-class Asteroid?
I put this average space rock on equatorial orbit of Kerbin. What should I do next?
Send it to the Moon and call it a Munmun
Keep it as Minimun on orbit of Kerbin,and colonize?
Your suggestions:
r/KerbalAcademy • u/geg_jeg • 5d ago
General Design [D] Is there a way to stop certain fuel tanks from transferring fuel
Can I stop one fuel tank from transferring fuel so that I can round out the numbers? As in filling up the cupola module and then stopping flow from it so that I can fill up the 50L tanks without having the cupola fuel level drop from10L,
r/KerbalAcademy • u/Bound_ByLight • 5d ago
Mods: General [M] KSP Contract Pack | Planes with purpose Broken??
Missing "First flight" in contracts yet its been more than 3-4 days ingame, I have the parts required for the contract to appear and the file is in the gamedata PWP milestones. Any ideas?
r/KerbalAcademy • u/Glum-Buy-5027 • 6d ago
Mods: General [M] what is wrong with my B9partswitch
!!SOLVED!!
i tried uninstalling FFT, sterling, all NFT mods, Cryo tanks and cryo engines one by one. and it only goes away after i uninstall cryo tanks, but i need that mod for FFT and sterling. if i go in a game it doesnt crash but custom ressources dont show up same with all modded parts requiring or using those ressources.
here are my mods
Astrogator, B9 Aerospace - HX Parts Pack, B9 Aerospace - Legacy Parts Pack, B9 Aerospace Parts Pack, B9 Aerospace Procedural Wings - Fork, B9 Aerospace Props, B9 Animation Modules, B9 Part Switch, Benjee10 sharedAssets, BetterTimeWarpContinued, ClickThrough Blocker, Community Resource Pack, Community Tech Tree, Community Terrain Texture Pack, Cryo Tanks, Cryo Tanks Core, Cryogenic Engines, Deferred, Deployable Engines Plugin, Dynamic Battery Storage, Ferram Aerospace Research Continued, Final Frontier, Firefly, FireflyAPI, Firespitter Core, FreeIva, Hab Tech Props, Harmony 2, Heat Control, HUD Replacer, Kerbal Atomics, Kerbal Joint Reinforcement Continued, Kopernicus Planetary System Modifier, KSP Community Fixes, KSP Texture Loader, KSPBurst Compiler, KSPBurst Plugins, KW Rocketry Rebalanced, Minor Planet Expansion Alternative Ribbon Pack, Minor Planets Expansion, ModularFlightIntegrator, Module Manager, Outer Parallax Common Files, Outer Planets Mod, Outer Planets Mod - Final Frontier Ribbon Pack, OuterParallax-MPE, OuterParallax-OPM, Parallax Continued, Parallax Continued Planet Textures, Parallax Continued Scatter Textures, Parallax Continued Terrain Textures, Planetside Exploration Technologies, RasterPropMonitor Core, ReStock, Restock Waterfall Expansion, ReStock+, Scatterer, Shabby, Shuttle Lifting Body, SmokeScreen - Extended FX Plugin, System Heat, Tantares LV - Soviet Rockets, Toolbar Controller, TUFX, TweakScale Rescaled Redistributable, VAB Organizer, VAB Organizer - Jade's Configs, Vertex Height Oblate Advanced, Vertex Mitchell-Netravali Filtered Heightmap, Waterfall Core, Waterfall Extensions, ZTheme, Volumetric Clouds V5
r/KerbalAcademy • u/OsloSimpsonSK • 6d ago
Mods: General [M] I need help with Bluedog Design Bureau
I'm trying to make the Apollo command pod from BDB as reflective as the real one. I tried to use TU, Magpie, and Barking Owl Bureau but nothing really worked. Also TU breaks Deferred rendering. Is there a way I could make it possible?
r/KerbalAcademy • u/FrontAd7709 • 6d ago
Plane Design [D] HOW do i make planes
i really dont understand how to build planes in this game what does each part do which ones do i need please help! im thinking of making the space shuttle and attach a radial parachute to land safely ( icant land, trust, i tried SO MANY TIMES on msfs24)
r/KerbalAcademy • u/Infrences • 7d ago
Solved [O] "Orbital Spacewalk near Eve"
I have been trying to fulfill the contract "Go on an orbital spacewalk near Eve" so that I can get my next contract from the World-Firsts Record Keeping Society. I have gotten my craft in a 92km circular orbit of Eve, however when I go on EVA and jetpack around, I do not finish the contract. Is there anything I am missing and/or am I misinterpreting anything in regards to this contract? Any help would be appreciated!
EDIT: The contract doesn't recognise a kerbal in EVA if it has been that way since the other parameters have been met, the kerbal needs to be inside a rocket when getting into orbit
r/KerbalAcademy • u/Gamemode_dum • 8d ago
Rocket Design [D] I'm planning my first Duna mission and I'm trying to make the craft realistic while also staying (mostly) stock. Do you think this would work or can I improve something?
galleryOnly the top section will return, the rest will stay in Duna orbit as a station. I'm also unsure whether the planes will be able to get back into orbit.
The only non-stock parts are the Orion drive and relevant fuel.
r/KerbalAcademy • u/Old-Macaroon108 • 7d ago
General Design [D] Using MechJeb's Rover Autopilot on Duna?
I've been trying to get a rover to the 'Face on Duna' using MechJeb (2.15.3), and first of all the Landing Guidance always seems to land about 34 km long. Not sure why?
But no problem, I can use the Rover Autopilot to get there?
Except that it seems totally useless amongst all the rocks on Duna, and the rover very quickly ends up spinning out of control, into the air, and blowing up!
What gives?
r/KerbalAcademy • u/Puzzleheaded_Toe2311 • 8d ago
Launch / Ascent [P] Launch issues
A few seconds after lunch, my rocket slowly falls off course and I’m not sure how to fix it
I have fins and my fairings are just enough to fit my payload but I still can’t get it stable
(Don’t mind me launching from runway I missclicked and I’m to lazy to fix it)
r/KerbalAcademy • u/Burning_Bridge_1 • 8d ago
Console [C] Help matching orbits
galleryThis might just be a console issue so sorry if I’m in the wrong place but thought I’d ask here cause any tips would be appreciated (took a tedious amount of tweaks to get this close).
On career mode, just sent my first probe out and thought I’d try profit from the effort. Got the Ap and Pe within 50m of the target (1st pic) and the inclination looks bang on (2nd) but the contract won’t complete. Find it hard to believe that isn’t reasonable deviation.
Also is there a better way to check incline without having a target?
Xx
r/KerbalAcademy • u/Electronic_Hat449 • 7d ago
Science / Math [O] Calculate TWR?
I am trying to calculate TWR. I would've thought this was straightforward but I do not get the same numbers that Kerbal shows. The following two screenshots are taking at the same time. The numbers are:
- Gravity: 4.23m/s^2
- Mass: 90097kg
- Thrust at stage 5: 1930kN
TWR would be calculated as thrust / (mg) = 1930 / (4.23 * 90.097) = 5.06. But The staging screen shows 2.18 instead. This would seem like Kerbal calculates TWR based on the surface gravity instead of the current gravity instead? Is that right?


r/KerbalAcademy • u/WashedUpGamer74 • 8d ago
Mods: General [M] Getting Interstellar extended to install on CKAK; Tweakscale issue
Ive just decided to play KSP again, planned to mod the game, and i want to use interstellar expanded but it refuses to install. It says in a error message that it fails to install tweakscale, tweakscale doesnt seem to be supported on CKAN, i tried to manually install tweakscan, imported it to CKAN and got an incompatibility discrepancy between it and interstellar expanded.
what do i do from here? i could do what i usually do with modding and smash things together and try alternatives, troubleshooting until it all magically works. But id rather get instruction and save myself the headache.
my next idea was to try and just manually install it directly to KSP and hope that CKANs interstellar extended will just be able to see that and work fine and do the install, but i have my doubts that will work.
If i must ill just give up on CKAN entirely, though i already downloaded a hefty chunk of mods, and would rather not have to reinstall them elsewhere.
r/KerbalAcademy • u/rand0mguy_idk • 9d ago
Mods: General [M] Mun Retexture Mod
Hello, I found a cool mod on Spacedock, but I can't seem to get it to work. I tried recoding the .cfg, adding a normal map but it doesn't work. One guy on the forum had the same issue too.
Link :
https://spacedock.info/mod/4389/SPACEMAN's%20Mun%20Re-Painted¹


