r/linuxaudio • u/Desidiosus_ • 7h ago
r/linuxaudio • u/staas_nyc • 2h ago
TONE3000 launches free open source plugin guitar/bass plugin with 700K tones
youtube.comworks on linux! https://www.tone3000.com/plugin
r/linuxaudio • u/CommonGrounds8201 • 7m ago
Is there a maintained fork of UltimateVocalRemover for Linux?
For those unaware, this tools allows for splitting audio tracks into various stems using AI models, such as MDX-Net and HTDemucs.
On Windows, it may be installed through their automated installer program, where on macOS they provide an app package that just need be copied to the Applications folder.
On Linux, one must clone the repo, create a Python environment, install the packages in the requirements.txt file using pip, then launch the .py file.
Although it sounds simple, there are three main issues: 1. Some packages are no longer maintained / are broken, so you cannot install them through pip, such as playsound. Dora requires a package called 'sklern' which has been replaced by 'scikit-learn', and requires explicit overriding to install. 2. The program relies on Python 3.11 (according to their GitHub), which was not available for me on Debian repos and must be installed with pyenv. 3. Application does not scale properly, with buttons cut off and font way too big. Might be a bug with values reported by tkinter, or the fact it may not work on Wayland (I do not have X11 to test, but documentation makes no mention of this).
The repository with the pertinent instructions is found here: https://github.com/Anjok07/ultimatevocalremovergui#linux-installation-updated-inst
Even after an hour, I got it to run, but still not perfect, and the repo has not seen activity since 2023 (except the updated readme, but the code has not been updated).
I am thinking of forking this and fixing all the aforementioned bugs. Before I do though, does anyone know if there's already a fork that addresses these issues and provides better Linux support?
Really would like to avoid a Windows VM if I can help it, especially since I may not be in a position to do a GPU passthrough on KVM through my hardware.
Let me know what you guys think!
r/linuxaudio • u/DapperMinimum5641 • 7h ago
Step by step the mixing process!
*Video Language is Greek
*The thumbnail was created partially using AI technology.
✏️To help all the Linux fans who want to get into music production—or are already producing—I've decided to translate all my videos on my YouTube channel into English, this process take time. Soon as possible all my videos in ENGLISH. so everyone can watch and understand them! YouTube’s automated translations aren't always accurate, so from now on, you can simply enable English subtitles. Happy music making, everyone!
In this guide, I show you the logic and technique behind mixing your own songs. The guide is based on the powerful and free DAW, Ardour, but the logic and implementation of the specific plugins you'll see to achieve your goal remain the same and can be applied to any DAW!
VIDEO LINK:
r/linuxaudio • u/gribblegroggle • 12h ago
Another post about Keystation 49 Mk3 keyboard. Wanting to know how to make these buttons do something...
The stop, play and record buttons as well as the navigation buttons next to them. They send messages fine but it's received as notes, so I hear high music notes when I press them.
I want to use these buttons in Reaper or just anywhere, like maybe I can trigger a script that records current computer audio when I press the record button. Is there anything like that anywhere, any script I can write maybe?
Internet says I could monitor aseqdump and run something when specific buttons are pressed. Wondering if there's anything already available on Linux to configure what the buttons do. TIA
r/linuxaudio • u/Dhannte • 2h ago
Steam videos no audio on Linux
I ran into a weird issue on Linux where Steam itself had audio, my system audio worked fine, games worked fine, but videos inside the Steam client, store trailers, previews, etc. had no sound.
Restarting Steam didn’t fix it.
The cause ended up being that Steam’s embedded browser / webhelper was showing up in PipeWire/PulseAudio as “Chromium”, and that stream was muted.
To check it:
pactl list sink-inputs
Look for something like:
application.name = "Chromium"
media.name = "Playback"
Mute: yes
Then unmute it:
pactl set-sink-input-mute ID 0
pactl set-sink-input-volume ID 100%
Replace ID with the sink input number, for example if you see:
Sink Input #1800
then:
pactl set-sink-input-mute 1800 0
pactl set-sink-input-volume 1800 100%
After that, Steam videos immediately had audio again.
So if Steam trailers/previews have no audio on Linux but everything else works, check whether Chromium is muted in your audio mixer, it may actually be Steam WebHelper.