r/low_poly 11h ago

Your dear (useless) housewife waits you at home

Enable HLS to view with audio, or disable this notification

13 Upvotes

r/low_poly 15h ago

New level in progress for my collect-a-thon / metroidvania game

Enable HLS to view with audio, or disable this notification

2 Upvotes

I hope this looks interesting enough, it's really hard for me to tell!


r/low_poly 22h ago

Cassie is 248 verts. She's the lead of a noir game about a detective who gets herself out of sticky situations

Post image
13 Upvotes

248 verts authored, 443 evaluated with the mirror unapplied.

She's cel-shaded, so there's no soft shading to hide a weak silhouette. That was my design goal: a character who's readable as a specific person at that vert budget, not just a generic figure.

Lighting here is one hard key through a slat pattern and nothing else.

Happy to answer anything about the budget or the shading setup.


r/low_poly 11h ago

Subject number 0

Post image
1 Upvotes

r/low_poly 6h ago

trying to learn blender

Thumbnail
gallery
206 Upvotes

r/low_poly 10h ago

Hi! Pretty new to rigging/animations, wondering why the feet of this character are flipping when trying to animate the character doing a flip.

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/low_poly 13h ago

Hey everyone, I hope you like this model I made. I based it on a vintage concept, likely from the 80s or 90s. I’d love to hear your feedback—please don't hesitate to share your thoughts on how it looks and whether you think it's good or bad. Just a reminder, this is still a work in progress!"

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/low_poly 3h ago

Creating demonic stuff :D

Thumbnail
gallery
3 Upvotes

Hey everyone, a few days ago I finished the demon characters pack, and right now I’m working on the architecture for their world, I’d love to get some feedback! It’s still very early work in progress, as you can see, but basically, it’s a modular asset pack designed to snap together and build houses, structures, etc


r/low_poly 23h ago

Solo dev balancing a day job and a 10-month-old baby. Just dropped the first playable tech prototype of my 1st-person sci-fi ocean horror game "Darkness from the Depths". What do you think?

Enable HLS to view with audio, or disable this notification

15 Upvotes

Hi everyone!

For years, game dev was just a playground for me—messing around in Blender and Unreal Engine to see what I could do. But when my son was born, it completely shifted my perspective. I realized life is too short to ignore your dreams. Now, I scrape together 1-3 hours a day after work and family duties to build my dream game.

About the Game:

"Darkness from the Depths" is a first-person, sci-fi psychological horror heavily inspired by Dredge. You play as a lone robot searching for the meaning of its existence in a drowned, post-apocalyptic world. A cosmic cataclysm wiped out humanity, leaving only mutated deep-sea creatures that hunt when darkness falls.

Current Status:

I'm 5 months in. The boat mechanics are about 50% ready, and the Tarkov/RE4-style grid inventory is 99% functional.

Play the Prototype:

I believe in completely open development. I just packaged a raw technical build (v0.0.1) so anyone can jump in and test how the boat handles and how the inventory feels. There are no sounds or enemies yet, just pure core mechanics.

Links to the free build and my devlog are in the first comment below!

I would absolutely love to hear your honest feedback on the feel and visuals.


r/low_poly 4h ago

A couple of days toying with Godot + a handful of scenarios and animated models I made while learning blender. Am I overdoing the PS1 vibe?

Thumbnail
gallery
3 Upvotes

r/low_poly 4h ago

Armadillo Fires - Emerald Blue 2

Thumbnail
gallery
5 Upvotes

I'm quite proud of this creation, he's come a long way from the previous game's design.

For detail, the head is stored within a shifting EB projection pool. (A component that didn't exist in first game due to the tech's radical overhaul)
A later version of the enemy will have a more complete manifestation, can't wait to reach that one.


r/low_poly 7h ago

Looking for somebody that can do low poly with pixel textures

Post image
10 Upvotes

Hi, I am looking for somebody taking commissions or wanting to join an indie project making low poly models with pixel textures.

(I am not looking for blockbench voxel models)


r/low_poly 8h ago

I just released my first low-poly Medieval asset pack – a modular castle kit

Thumbnail
gallery
11 Upvotes

After working mostly on sci-fi assets, I decided to start a new Medieval collection.

This is the first pack: a modular castle kit with walls, towers, battlements, wooden galleries, a gatehouse and walkable interiors.

Feedback is always welcome!