r/low_poly • u/epichazmatik • 11h ago
Your dear (useless) housewife waits you at home
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r/low_poly • u/epichazmatik • 11h ago
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r/low_poly • u/Weary_Cartoonist5739 • 15h ago
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I hope this looks interesting enough, it's really hard for me to tell!
r/low_poly • u/Apeman117 • 22h ago
248 verts authored, 443 evaluated with the mirror unapplied.
She's cel-shaded, so there's no soft shading to hide a weak silhouette. That was my design goal: a character who's readable as a specific person at that vert budget, not just a generic figure.
Lighting here is one hard key through a slat pattern and nothing else.
Happy to answer anything about the budget or the shading setup.
r/low_poly • u/Zeflyn • 10h ago
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r/low_poly • u/Suspicious-Bowler793 • 13h ago
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r/low_poly • u/Daniel_Dos_Santos • 3h ago
Hey everyone, a few days ago I finished the demon characters pack, and right now I’m working on the architecture for their world, I’d love to get some feedback! It’s still very early work in progress, as you can see, but basically, it’s a modular asset pack designed to snap together and build houses, structures, etc
r/low_poly • u/Ill_Surprise_4879 • 23h ago
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Hi everyone!
For years, game dev was just a playground for me—messing around in Blender and Unreal Engine to see what I could do. But when my son was born, it completely shifted my perspective. I realized life is too short to ignore your dreams. Now, I scrape together 1-3 hours a day after work and family duties to build my dream game.
About the Game:
"Darkness from the Depths" is a first-person, sci-fi psychological horror heavily inspired by Dredge. You play as a lone robot searching for the meaning of its existence in a drowned, post-apocalyptic world. A cosmic cataclysm wiped out humanity, leaving only mutated deep-sea creatures that hunt when darkness falls.
Current Status:
I'm 5 months in. The boat mechanics are about 50% ready, and the Tarkov/RE4-style grid inventory is 99% functional.
Play the Prototype:
I believe in completely open development. I just packaged a raw technical build (v0.0.1) so anyone can jump in and test how the boat handles and how the inventory feels. There are no sounds or enemies yet, just pure core mechanics.
Links to the free build and my devlog are in the first comment below!
I would absolutely love to hear your honest feedback on the feel and visuals.
r/low_poly • u/Affectionate_Ebb9705 • 4h ago
r/low_poly • u/CreatorTheta • 4h ago
I'm quite proud of this creation, he's come a long way from the previous game's design.
For detail, the head is stored within a shifting EB projection pool. (A component that didn't exist in first game due to the tech's radical overhaul)
A later version of the enemy will have a more complete manifestation, can't wait to reach that one.
r/low_poly • u/KaudoTV • 7h ago
Hi, I am looking for somebody taking commissions or wanting to join an indie project making low poly models with pixel textures.
(I am not looking for blockbench voxel models)
r/low_poly • u/Empty-Block-2203 • 8h ago
After working mostly on sci-fi assets, I decided to start a new Medieval collection.
This is the first pack: a modular castle kit with walls, towers, battlements, wooden galleries, a gatehouse and walkable interiors.
Feedback is always welcome!