r/magicbuilding 12h ago

Resource The Magical Code of Regulations hit 4.5k sales yesterday! 500 pages of pure, unadulterated magical law. Appreciate all the support from this sub!

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48 Upvotes

Have been posting here for a couple of years now about my fictional laws, way back when it was just random ones with no actual plan for an entire book. Received a ton of kind words and encouragement here, and I've now just hit my 4,500th sale of the book!

It's 500 pages of super detailed magical worldbuilding in the form of laws. Covers everything from necromancy to protected creatures to fireball environmental impact assessments. Good resource for anyone that wants to implement law into their worldbuilding in any form. Tons of humorous sections to keep it a light read as well.

Even have a foreign language localization that will be coming out, and hoping to trick my worst enemy into narrating an audiobook at some point!

Just thought it was a good milestone, and wanted to celebrate. Even been hosting weekly giveaways over on r/DnD.

For anyone curious that would like to support the project outside of the giveaway, it can be bought off of Amazon and DriveThruRPG. Appreciate any and all support, and always willing to work with people who may be a bit tight on money!

Amazon:

https://a.co/d/06PYpPp3

Anyways, appreciate all of you guys, and can't wait to unveil my next mega worldbuilding project in the future: a magic physiology book!


r/magicbuilding 8h ago

Mechanics How Magic is actually performed in your world?

10 Upvotes

In my universe, magic is strictly ceremonial. Mages must inscribe circles, draw symbols, and recite incantations for half an hour or more before anything happens. It isn't a power they can summon just by snapping their fingers; it requires time and preparation. When a mage decides to perform magic, it is practically an event; the most elaborate magical rituals closely resemble religious ceremonies.

I’m curious to know how this is handled in your worlds. When a mage performs magic in your universes, what does it look like? What does the process itself entail?


r/magicbuilding 7h ago

General Discussion What is your views on wands and magic mirrors?

6 Upvotes

And if you can integrate them into your magic system, how would they work in your system?


r/magicbuilding 2h ago

System Help Help with a System

6 Upvotes

So it's still a new idea, I'll need to flesh it out a lot more.

But the main thing I needed help/discussion around is the 6 "Families" of magic. (I might change the name, but it works for now.)

The 4 Main types of magic that are more common in the world of magic, your classic elements

Wind, Water, Fire, Earth.

And two much more rare types, Light and Dark.

Within each of these Families are different branches of magic related to one another.

Water has Ice

Fire has Lightning, maybe Explosion?

Earth has Metal, Sand

Wind has... Spirit? Astral Projection type magic?

Light ? I can see it being a construct type magic, but not sure what other branches it could have?

Darkness has Blood, Illusion, maybe Poison?

The problem is the numbers are all over the place. I'd like each family to have the same, or close to the same number of branches.

A witch is born with an affinity for one type of magic, as they get stronger, they may learn other magic types within the same family, but can't normally use magic in different families.

If you have an idea for a magic, let me know. I just need some ideas for thematic magic types that can fit neatly in the families.

Thanks for the aid.


r/magicbuilding 1h ago

Mechanics an opportunity

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Upvotes

What would be the best place to share an original, open-source power system for writers?

Hello everyone.

I’ve personally created a fictional power system that I’ve been developing for quite some time. It’s fairly complex and interconnected, with several unique ideas and mechanics.

My goal is to make it open-source and freely available to writers, so that any novelist or fiction writer who likes it can use it in their own story.

What I’d really like is to eventually see the system actually used in a novel. I’m not looking to control how a writer uses it—I’d simply love to read their interpretation of it, and I’d definitely be one of the first readers.

The system is quite complicated, though, and I think it would require a relatively experienced writer to properly integrate all of its mechanics into a story without oversimplifying it.

So I wanted to ask:

  • What would be the best subreddit or platform to publish something like this?
  • What would be the best way to present a complex power system so people actually understand it?
  • How could I reach the largest number of writers who might be interested in using it?
  • Are there any communities specifically dedicated to creating or sharing fictional power systems?

I’m mainly looking for advice on where and how to publish it, rather than asking people to use it immediately.

If you have experience sharing worldbuilding systems or original writing concepts online, I’d really appreciate your advice.


r/magicbuilding 15h ago

Mechanics Stable world-physics. Let me know what you think!

5 Upvotes

The Natural Forces:

Space

Time

Foundation

Anti-Foundation

Thermal

Technique (What the people are doing with the energies they're manipulating):

Additive(+), Subtractive(-)

(Affecting the attractive charge between foundation and atomic elements)

The Foundation (What the people of the world are using to manipulate the energies):

The particle that keeps all things together. Can carry a positive or negative attractive charge. Foundation is the binding force that holds together all forms of energy and matter. Produced by seeding sapience onto planets and letting it grow, it feeds the ever cycling array that makes up the universe.

All sentient creatures grow and create their own internal foundation. It enters the body mysteriously upon birth, and exits the body upon death.

Only sapient creatures can willfully control this internal growth and further manipulate the foundation using Ego

Anti-Foundation: A mysterious particle and force nullifier. Foundation and Anti-Foundation are the main actors on the cosmic stage. Areas of foundation scatter Anti-Foundation, but when the particles interact it nullifies the attractive force of Foundation, eliminating its ability to elementally bond and returns it to a stateless particle. Over much time in foundation lacking environments Anti-Foundation multiplies.

Because of the dense concentration of foundation inherent in sapient life Anti-Foundation can only access the body through willful utilization or “contagion”. By using your Ego energy as a medium for Anti-Foundation to latch onto. It slowly degrades the Ego, mind and soul then finally the body. Specialized care must be taken with an “infected” individual as the release of Anti-Foundation from the brain of the deceased is “contagious”.

States of Foundation(the material state of what is being manipulated):

Gas, Solid, Liquid, Plasma, HyperSolid

The Atomic Elements

Air, Water, Earth, Light(Like photonic energy), Life(manipulating cellular energy)

The elements are split into to category:

Stable elements and Spectrum elements.

Earth and Life are known as the “stable elements.”

Light, Air and water are known as “spectrum elements”

{Listed by particle weight}

Note: Particle weight greatly affects foundational attraction. Less weight=Less attraction.

.01

Light(+)↦ additive

Light(-)↦ subtractive (note: you can scatter/disperse the “photonic” light energy in an area to create darkness.)

1

Air(+)↦ Compression

Air(-)↦ Vacuum

2

Water(+)↦ Hydration

Water(-)↦ Dehydration

3

Life(+)↦ Growth

Life(-)↦ Decay

4

Earth(+)↦ Solidification

Earth(-)↦ Erosion/disintegration

Examples:

(f)+(Water+)+(Thermal-)↦ Ice

(f)+(Water+)+(Thermal+)↦ Vapor

The internal/Ego Foundation:

Ego is the emergent energetic field produced by the interaction of Mind, Soul and Will;

Mind determines cognition.

Soul is the life-derived energy.

Will is directed intent.

Ego is the total usable energy produced by their interaction. An entirely distinct energy that has tangible effects on the foundation.

Ego is spent when Will is used through conscious effort to manipulate the foundation. It is spent in little to no quantity if the Foundational manipulation is as easy as, say, breathing. This means many species that have some biological, foundational adaptations, take little to no effort or ego to stimulate.

The higher the quantity of Ego, the larger these effects although none come close to breaking the physics of Valkai. Ego can also contain a charge and the mind and soul are highly subject to varying effects based on what elements it is used with.

Ego also greatly affects what scale of foundation a species can interact with. Higher ego species are more capable of bigger foundational feats.

Mind manipulation is not mind control in the traditional sense. It is the manipulation of the energetic conditions underlying cognition.

Hatred can be induced from the Complex equation: (f)^Ego(-)+Thermal(+)+Life(-)=Hatred

And Lust from the Complex equation:

(f)^Ego(+)+Thermal(+)+Life(+)=Lust

Of course this presupposes these effects are being projected onto a living Ego.

Space is the universe. Each solar system and galaxy is a node and an etching in a massive, self sustaining magic array that generates and consumes…. Foundation.

Time. Under normal conditions Time returns all things to base foundation (f) but since time does not exist in a vacuum the existence of elemental forces on valkai sway what “base” is depending on geological location.

This means an area with low thermal foundation and high water foundation will have more ice.

Or a place heavily exposed to the blazing radiant(light(+)) foundation and (E)Thermal energies of the suns of Valkai will be hot and bright.

Worldly interactions

Foundation is attracted to the Atomic elements and vice versa. The higher the particle weight, the stronger the attraction.

Light is a near massless white particle that must be attached to the foundation to give off light.

Once it is attached to an element its wavelength shifts and it gives off colored light.

Light and the elements have a strong bond. Utilizing Light(-) techniques allows one to dim or bend this light by tweaking the foundational or elemental bond. Anti-Foundation is the only true nullifying force capable of completely separating foundation from light.

The base, lit particle still creates its own “elemental vacuum” and slightly attracts local elemental particles. Only being able to bond with one to three elements at a time. The lighter in weight the particle the higher the attraction to light, having the opposite effect as foundation.

With enough force, the collision of nullified light particles strips colliding particles of their foundation with atomic force and creates a hyper-dense pocket of collapsing elements.

Atomic Elements and thermal energy affect the frequency at which light travels, creating a wavelength of light. Most light carries some elemental charge, positive or negative. The color of said light is highly dependent on the elemental and thermal charge.

Light=white

Air=Yellows, golds

Earth=Reds and oranges

Water=blues and purples

Life=Greens

Thermal energy is the excitation of particles. It is produced in (+) quantities by dense, positive elemental forces. Especially those of heavier weights like Life and Earth because the density of foundation and elements creates natural atomic excitement.

Because lighter elements are better diffusers of heat due to their unstable nature, thermal energies do not stick to spectrum elements as easily as stable elements.

Extreme Thermal excitement destabilizes the bond between foundation and element making them more susceptible to state changes and outside forces. Especially temporal degradation.

Foundation becomes less attracted to its attached element(s) the more negative the charge, thus thermal energies are not produced as heavily by Negative(-) forces. An exception is when dense positive(+) elemental energies are spontaneously released/degraded with sudden(-) energy. The natural thermal production of said dense element greatly affects the size and heat of the corresponding thermal release.

The denser the element, the less prone it is to shifting or varying states. This means heavier elements like Earth and Life usually produce relatively consistent outcomes in Minor-Complex and Complex Foundational equations even when quantity is adjusted between elements. Elements like air and light are prone to shifting states and produce varying sub-elemental reactions depending on the mixture of air/light to other elements.

This makes air and light “Spectrum elements”. Air having a spectrum of forms between states and Light having a spectrum of wavelengths dependent on elemental charge and formulaic direction.

Different “sub-elemental foundations” can be made using combinations of additive and subtractive foundational techniques, but each formula must use basic foundation as the base/neutral state because the existence of foundation is necessary for any reaction. Thermal and Ego forces can be used to create different reactions while maintaining base complexity of an equation.

Foundational Complexity rating

The “Complexity rating” of an equation depends on the number of variables introduced after the base formula.

(f)= Foundation

a(f) = Anti Foundation

(a)±-Atomic elements

r=result/reaction

E±= Energy (Thermal/Ego)

Et= Thermal

Ew= Will

EM = Mind; Mi, Mo (i= inward, o= outward)

ES= Soul;Si, So (i= inward, o= outward)

Full Base Formula (can add more “steps” as needed to increase complexity, a step is (E±/a±) )

This equation is the method that manipulates the base elements and forces into their charged sub elements

(a(f)/(f))Ew+(E±/a±) = r

Foundational formulas are split into categories of complexity. After the most basic, a “Stable, Minor-Complex” equation is as follows:

(f)+(E±/a±)+(E±/a±)↦r

Above these most basic formula are:

Complex: (f) + (E±/a±) + (E±/a±) + (E±/a±)↦

Major-complex: (f) + (E±/a±) + (E±/a±) + (E±/a±) + (E±/a±)↦

Grand-Complex: (f) + (E±/a±) + (E±/a±) + (E±/a±) + (E±/a±) + (E±/a±)↦

(Note: Almost every Grand-complex, even most Major-complex equations, are a complex system or event of natural phenomena not wieldable by the normal individual/people.)

Spell stability.

The most Stable form of any foundational equation takes a 1-1 variable reaction.

Examples:

ICE is one unit of negative thermal charge to one positively charged atomic elemental particle of water.

STONE is a one to one particle of positively charged earth element to one particle of negatively charged water.

Equations successfully meeting the balance and returning a mostly stable reaction makes them: Stable formula.

The more pure additive and negative energies one injects into a spell also greatly affects the stability of said reaction.

Both because of Foundational instability(-)

And thermal instability(+).

To collect energy from an elemental l reaction one must make sure the proper formula for a stable reaction is being utilized. You also must consider the natural capacity limit of the storage medium and the structure of the energy disperser/system.

(f) + (Thermal+), or

(f) + (Thermal+) + (Thermal+) Stably creates a usable reaction by correctly utilizing the one to one ratio of formulation.

(f) + (Thermal+³) Creates an unstable, compounding thermal reaction more susceptible to the destabilization caused by thermal excitement.

This instability can be created with any element by improperly injecting unstable quantities of energy into a formula. Because of the density and, subsequently, the amount of thermal excitement caused by these particles, heavier elements are more subject to this instability when in massive, unequal quantities, but do a better job actually storing the energy created by said reactions.

Instability Formulas are created when the bases are significantly unbalanced by a unit of 3 or more.

Example: (f) + (Earth+³) + (Water-)↦Dense, hard, dehydrated highly brittle stone substance not good for much. Easily shattered.

The disproportionate bond causes an unstable reaction even among the most stable elements like Earth.

Proportion scaling affects Spectrum elements significantly more than Stable elements. Many positively charged instability formulas produce thermal results because of the unstable excitation of dense particles.

Some foundational formulae are reversible for the same or similar results, known as: Equilibrium formula. Mostly balanced around energies and heavier elements, returning consistent results for the “reversed” formula.

Pure Spectrum or energetic reactions do not contain Equilibrium states. Light and heat or Air and Ego would have varying results for reversed formulae.

(Thermal+) + (Water-)

(Water-) + (Thermal+)

Both result in vapor forms. The first formula is the steps of natural occurrence but the same/similar results can be achieved with a flipped equation.

Note: Thermal and Ego energies are simply measured in a base quantity equal to particle number: 1Energetic unit(Eu)

Ego is not infinite and is utilized to shape all conscious spells. A being can only utilize spells/reactions that require less Ego than a being's max capacity to store. Overdrawing this energy permanently damages the mind or soul.

Biological affinity

A peoples/species connection to the elements and sub-elements is heavily dependent on their geological location and species history.

In the primary focus Era, the peoples of the world have a primitive scientific knowledge on the subject of manipulation and can utilize the system of reactions for specific results. Practitioners of intentional foundation manipulation are called: Fundementalists.

The foundation can be utilized in massive ways with a complex system of spells. Written, cast, chanted, alchemical, etc.

Because Will is a fundamental part of ego, intent has drastic effects on foundation. Even if a people's religious beliefs are objectively untrue, their collective will has tangible results on religious spells/effects.

If a people's collective ego is high enough they can create an external ego that takes on the characteristics of the believers deity. Creating a pseudo-deity of sorts. Though most of them are just disembodied egos that quickly dissipate, if given long enough with enough energy they can condense a physical form.


r/magicbuilding 1h ago

Lore An updated guide to the Worldworms

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r/magicbuilding 13h ago

General Discussion Need help coming up with powers based on the Fears from TMA Podcast

5 Upvotes

Hi, I'm trying to come up with stupidly overpowered abilities and superpowers based on the 15 Fears from the Magnus Archives Podcast, basically Godlike Entities who rule over their respective fears, for an Essence I'm trying to make. I have some ideas for possible powers for certain fears like The Corruption, The End, The Eye, and The Stranger, I am facing a block towards certain fears like the Hunt and the Slaughter. I want to create cosmic/divine levels and scales of power for possible powers.

The 15 Fears are:

The Buried (The fear of small spaces, suffocating, drowning, being buried alive. Fear of everything crashing down around/on oneself. Fear of being trapped without enough space.)

The Corruption (The fear of corruption, disease, filth. Fear of the feelings of disgust, revulsion and the things or beings that might evoke such feelings.)

The Dark (The primal fear of the dark, of the unseen, and the creatures hiding from our view.)

The Desolation (The fear of pain, loss, burning, and destruction, especially with a senseless cause.)

The End (The fear of death itself)

The Eye (The fear of being watched, exposed, followed, having secrets exposed. Can also pertain to the drive to know and understand, even if your discoveries might destroy you.)

The Flesh (Born from the fear held by animals bred for meat, and in the human realization that we are just animated meat and bones.)

The Hunt (The animalistic fear of being chased or hunted; the primal fear of being prey.)

The Lonely (The fear of isolation, of being completely cut off and alone or disconnected from the rest of society.)

The Slaughter (The fear of pure, unpredictable, unmotivated violence. The fear of pain coming at sudden, random moments.)

The Spiral (The fear of madness, that the world you know is wrong, that your mind is lying to you. Fear of deception, lying, deceiving of the mind and senses.)

The Stranger (The fear of the unknown, the uncanny, the unfamiliar. The creeping sense that something is not right.)

The Vast (The fear of heights, falling, and large open spaces including sky, space, and deep water. More broadly: the human fear of insignificance and meaninglessness, of losing oneself in too much space.)

The Web (The fear of being controlled or trapped, especially being unaware of one's own entrapment. The fear of being forced to do things against one's own will, of being manipulated. Also the fear of spiders.)

The Extinction (The fear of catastrophic change, destruction of nature, destruction of human skin and tissue, the destruction of humanity itself and its replacement by something different; all of this especially via mankind's own causing.)

Some of these Fears can blur together and merge to create new powers and techniques, so any ideas on what those can be would be greatly appreciated.

I would really appreciate the help, thank you!

Not sure if this against community guidelines because this isn’t really a magic system. I know I should probably come up with my own ideas instead of asking for help but I need help brainstorming. I have some ideas for superpowers of certain Fears but I have hit a wall regarding certain ones. I'm looking for new perspectives and ideas on them.


r/magicbuilding 9h ago

General Discussion My Power System

3 Upvotes

This is the first power system I’ve posted so please don’t hate on it too much. It was heavily inspired from Nen and Cursed Energy, and took a while to work on. Sorry it’s long, and it’s a rough basis on how it works. I hope it’s simple enough to understand but complex enough to get ideas flowing. Feel free to ask questions, criticize, or even think up a technique!

Vibe
The inner energy of all life. It is also referred to as “breath” or “stamina” because of how similar it is. Plants, fungi, and small animals possess a small amount. Larger animals and humans have more.

Vibe and Life Energy are similar, but not the same. Life Energy relates to health, longevity, and recovery. It is also referred to as “vitality”. Injuries do not impact it very much, but too much damage can shorten lifespan. As people live, their vitality is gradually depleted. The older they are, the less they have. Death happens when there is no more Life Energy.

Vitality is the lifeblood, Vibe is the energy.

Some animals have a higher amount of vibe, often called Beasts. Beasts have either harder skin, sharper claws, stronger muscles, etc. Young born from beasts possess both physical enhancements and vibe. After generations of breeding, most animals are bigger and stronger beasts.

Beasts are a common problem around settlements and towns. Less so in cities but they still thrive in many environments. If left alone beasts could cause property damage and even kill people.

Some people can innately use their vibe. Under extreme cases, they can output more strength than normal. Athletes can also use vibe slightly. Most of these people aren’t aware of it.

Vibe works in two ways: Enhance and Alter. Beginners can enhance one ability or sense at a time. Experienced users are able to enhance more than one. Greater mastery over vibe can allow one to change its properties. Condensing vibe further can create solid structures or objects.

Quality over quantity. Strength determines how efficient a user is with their vibe. Less energy usage means more versatility.
Less area, more power. Vibe works best in concentration. Enhancing a fist is better than an arm.

Vibe can be used to strengthen items and weapons, but the effect is only temporary. The enhancement only lasts as long as the user's vibe is touching it.

Using vibe takes a toll. Once this energy is used up, the user collapses from exhaustion and becomes extremely hungry. Eating food or resting can restore their vibe.

If a user pushes past exhaustion to use vibe, they will begin using Life Energy. Using one’s life force gives great power, but comes with a heavy toll. Any techniques using Life Energy will drain it permanently and take years off of life. One can even use too much and die shortly afterwards. This is considered very dangerous and taboo, but the choice is up to each user.

Basic Vibe Applications
Enhance: strengthening the body
Physical abilities
Strength, speed, endurance, etc

Senses
Sight, hearing, etc

Harden
Nails, hair, etc

Alter: changing Vibe
Physical
Hard, sharp, stretch, etc

Chemical
Hot, cold, sticky, etc

Color
Red, blue, light, dark, etc

Tier 1
Novice level, inefficient vibe usage, can only enhance one ability at a time.
Tier 2
Beginner level, more efficient than Tier 1, can enhance two abilities at the same time.
Tier 3
Intermediate level, efficient with vibe, can alter vibe into one property at a time.
Tier 4
Advanced level, very efficient, can alter vibe into more than one property at the same time.
Tier 5
Expert level, the most efficient vibe usage, complete master of vibe.

Basic Techniques
Vibe Sense - using vibe to enhance the senses, usually eyes to see vibe output
Vibe Attack - using vibe to enhance a punch, kick, or other physical attack
Vibe Defense - using vibe to enhance the durability on a specific part of the body, usually to defend against an attack

Advanced Techniques
Barrier - condensing vibe into a hard surface, used to nullify or block attacks
Pierce - condensing vibe into a sharp point, used for piercing through barriers and people

The techniques listed are the most common among users, but they are not the only techniques to be created. Below are the rules of vibe which cannot be changed.

Vibe cannot change volume.
Training or growing older does not increase or decrease one’s vibe. Neither can it be given or taken by another user.

Vibe cannot be separated from the body.
Vibe can’t be disconnected or shot out like a projectile. It will stay connected to the user despite changing its shape.

Vibe cannot manipulate matter.
Users can’t use vibe to manipulate the elements, nor can they change matter. Vibe doesn’t work like telekinesis. It can affect physical objects by damaging them, but it cannot move them.

Vibe cannot create permanent objects.
By changing the shape, vibe can form structures and weapons, but these are not permanent. Vibe can imitate other things, not create them.


r/magicbuilding 13h ago

Lore Introduction to fervors! Thermal regulators.

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2 Upvotes

This is a part of my larger series explaining my magic system.

Today's focus: Fervors

These are the particles responsible for maintaining thermal regions within the concord.

Constant use of kinetic energy by individual roch(previous post) produces thermal energy. On one hand, thermal energy can cause roch to move faster and interact with more particles per second. On the other hand, it can cause them to move faster than their attraction field permits, leading them to go astray.

In order to maintain stability, the two types of fervor are formed. These are the radiant and non-radiant fervors.

Non-radiant fervors absorb thermal energy in High Thermal Energy Regions.

Radiant fervors release thermal energy in Low Thermal Energy Regions.

Upon contact with other particles, fervors transfer thermal energy to them, including other fervors.

If you made it this far: thank you very much for taking time out of your day to read this!

:)


r/magicbuilding 8h ago

General Discussion Qweslor

0 Upvotes

Welcome to Qweslor (What do you think about the faeries?) ... Chapter 1: A Sickness - Qweslor Besieged | Royal Road


r/magicbuilding 17h ago

System Help Help me design a lore-accurate Copy Gear Sacred Gear for High School DxD

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