r/metroidvania 1d ago

Discussion What Have You Been Playing This Week?

4 Upvotes

Welcome to r/Metroidvania's weekly community thread where you can talk about the games you've been playing lately. What are your thoughts on these games, what did you like and what didn't you like, would you recommend them to others, etc. This thread is not limited to Metroidvanias only, feel free to talk about any kind of game!


r/metroidvania 5h ago

Video [Aeterna Lucis] We spent months optimizing the world streaming to ensure ZERO loading screens between biomes. How important is seamless traversal for your immersion?

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234 Upvotes

Hey everyone!

One of our main design goals for Aeterna Lucis was keeping the pace unbroken. Whether you are chaining dashes through high-precision platforming or transitioning into a completely different biome, the entire world loads dynamically in real time without a single loading screen.

We had to put a ton of optimization work into making this run smoothly across PC and consoles (Steam, PlayStation, Xbox, and Nintendo Switch).

Would love to hear your thoughts: do seamless transitions enhance your immersion, or do you not mind quick loading breaks as long as the biomes feel distinct?

🎮 If you'd like to support us, checking out our Steam page and wishlisting means the world to the team!


r/metroidvania 4h ago

Video Draco and the Seven Scales - Official Release Date Trailer

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33 Upvotes

r/metroidvania 7h ago

Video After all that testing, we still found a hidden stability bug...

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39 Upvotes

These past few weeks, we thought everything was solid—we'd fixed all the obvious issues and felt pretty good about the build.

Then—out of nowhere—a stability bug tied to the parry system showed up. The kind that doesn't scream at you. The kind that lurks in the background, waiting for the worst possible moment to ruin someone's experience.

But hey, we caught it, and we fixed it. Honestly, that's just part of the dev journey. Testing is exhausting!

To celebrate—here's a parry compilation from our game "The Light of Vertical".

This is the combat system we've been polishing for so long. Snappy. Responsive. Satisfying.

Still a long road ahead, but moments like this remind me why we keep going.


r/metroidvania 6h ago

We're making a monster tamer-flavoured Metroidvania, today we're revealing it to the world

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29 Upvotes

r/metroidvania 10h ago

Discussion Moadra release update

14 Upvotes

For those who don't know, as per Gloomsoft (you can check their comment in their profile), the game is now complete and undergoing console certification.

The game is upon us soon, my brothers and sisters!


r/metroidvania 16h ago

Discussion Aeterna Lucis will have a gameplay trailer on Septhember 10th along with the release date announcement

35 Upvotes

Just a quick fyi. I know there are quite some people - myself included - who love Aeternum Noctis. The sequel Aeterna Lucis will finally get a release date announcement on September 10th along with a new gameplay trailer. It's in their newest x post which I cannot link here sadly, since my PC at work is blocking X. But you can check for yourself.

Just thought that it might excite some of you. Gonna post the trailer and actual release date at September 10th.


r/metroidvania 15h ago

Discussion Mio is so great... what else should I try??

13 Upvotes

Hi, I posted recently, and someone recommended the game,Mio. Oh my G, it's brilliant - I love the graphics.

As a fan of Silk Song, Nine Sols, and Hollow Knight, the artwork & music are so important.

Are there any over games that I should know about? I can't believe I hadn't heard of Mio!

Thanks for the tip 😊


r/metroidvania 7h ago

Dev Post release date 🗣️

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3 Upvotes

r/metroidvania 6h ago

Discussion Divinum

2 Upvotes

I really struggle with pixel art but I can’t out this game down.

Really enjoyable

Anyone else’s thoughts on who’ve played it (I’m 26% through so far)

Considering giving blasphemous games another chance after ditching them previously


r/metroidvania 1d ago

Dev Post I've been working on a game that lets you build your own interconnected Metroidvania worlds

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218 Upvotes

I've been working on Metroidvania Maker, a game/editor for building your own interconnected Metroidvania worlds.

You can create rooms, add enemies, hazards and abilities, build puzzles with interactive elements, and jump straight from editing into playing what you've made.

There's also local co-op for up to 4 players (with Steam Remote Play Together support) and world sharing.

I just submitted the first Steam demo for review, so hopefully it'll be playable soon!


r/metroidvania 7h ago

Image Fatal claw puzzle? Spoiler

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0 Upvotes

He guys found this 3 doors and inside of it there some of mine spell symbols, i have 2 of them and im missing one, but i tried to use the 2 i had inside the rooms and dint see any change.

If you know you can spoiler me.


r/metroidvania 1d ago

Sale Vernal Edge is $2.54 / 85% Off on Steam

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22 Upvotes

r/metroidvania 1d ago

Video Castlevania: Belmont's curse - 18 minutes of gameplay

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204 Upvotes

r/metroidvania 10h ago

Discussion Looking for recommendation

0 Upvotes

I really like metroidvenias, so I'm looking to add a new one to my collection.

So far I've played through Hollow Knight, Silksong, both Oris and Prince of Persia the Lost Crown.
I like good combat, but the most important aspects for me are smooth and satisfying movement and especially good exploration. I love getting completely absorbed in the game world while exploring, marking down all the spots that I can't reach and daydream about what upgrade might help me getting past an obstacle. I especially like when the game puts me at a crossroad where all the roads are equally valid ways to progress and being able to craft my own experience from that decision.

Looking around for metroidvenias praised for their exploration, I've found Afterimage being mentioned many times, do you think that would be the right fit for my taste?
What other games would you suggest?

Thank you!


r/metroidvania 14h ago

Discussion Bo Path of the teal Lotus

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1 Upvotes

EDIT: NVM! I apparently forgot to get one last hit on a crystal mum petal....

Has anyone played t his and know how to get the secret where I'm standing? I've trying to figure out for a while now and it's really hard to find any guides specifically for the collectibles in game.


r/metroidvania 1d ago

Image My top 15 Metroidvania games right now

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38 Upvotes

I REALLY got into this genre within the past few years, so I definitely feel like I need to play more MV's, but for now, I have played a decent chunk of modern MV's so they're mostly here with a few sprinkled in from my childhood. (I am about 12ish hours into Fatal Claw so I feel like I have enough experience with the game to rank it, but keep in mind that I have NOT seen any endings yet)


r/metroidvania 1d ago

Discussion What Metroidvania Should You Have Loved—but Bounced Off?

31 Upvotes

What Metroidvania Should You Have Loved—but Bounced Off?
You know the kind of game: it received great reviews, looked exactly like something you would enjoy, and had all the right ingredients—but for some reason, it just didn’t click.
Maybe it was the combat, confusing exploration, difficulty, art style, slow beginning, or simply the wrong game at the wrong time.
What Metroidvania did you expect to love but ended up putting down? How far did you get, and what made you lose interest? Do you think you’ll ever give it another chance?


r/metroidvania 1d ago

Discussion Fatal claw

25 Upvotes

Been playing about 8 hours of this game this weekend on my rog ally x. It really scratches my hollow knight / nine sols metroidvania itch.

Love it. The first hour was mostly okay, but once I moved past the first main boss it was fenomenal.

What do you guys think?


r/metroidvania 1d ago

Discussion Gestalt steam and cinder news?

2 Upvotes

Hi everyone, i was going through my played metroidvanias and i stopped when i saw after a long time Gestalt steam and cinder. I remember that the end was kind of a cliffhanger, are there news about a dlc or an expansion of some sort? I mean the game was fine, it's not something i would anticipate or hype too much about but it felt like it needed something more.


r/metroidvania 2d ago

Dev Post We want this giant boss fight to feel like a desperate struggle. What do you think?

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453 Upvotes

Hope everyone’s doing well! It’s been a while since I last shared some development progress, so I wanted to show you what we’ve been working on.

This is one of the large late-game bosses we’re currently working on.

Our goal is to make the first encounter with something this huge feel overwhelming, while still keeping the fight fair.

We want players to learn its attack patterns, figure out the right timing, and eventually overcome a fight that initially feels like a desperate struggle.

The full boss fight has three phases, and today I’m sharing a small part of the second phase.

There’s still a lot we want to polish, especially the attack patterns, effects, and overall impact of the combat, so this is still very much a work in progress.

I’d love to hear your thoughts!

When you fight a huge boss in a Metroidvania, what makes that battle memorable for you?

Edit: I made a mistake in how I explained this. The boss doesn’t have three phases that you fight back-to-back in a single encounter.

You’ll actually face this late-game boss three separate times in different locations as you explore, and each encounter has its own theme. The first fight is more beast-like, the second is focused around lightning, and the third has a blood-themed style.

We’re designing it this way so you won’t have to go through one extremely long, exhausting boss fight all at once. Instead, each encounter happens naturally at a different point during your exploration.

I’ll also reply to some of the comments below to clarify this. Sorry for the confusion!

Edit 09/01: There have been so many great suggestions and comments that we’re already discussing them as a team. I’m reading every single comment. Thank you all so much! I’ll keep replying to as many of you as I can. :)

Thank you again for all the amazing feedback. It really means a lot to us!


r/metroidvania 1d ago

Discussion Games that really let you mess with the progression when you know what you're doing

26 Upvotes

I like metroidvanias that feel strict on the first playthrough, but then open up on a replay once you know everything. La-Mulana is nearly impossible to figure out the first time. But when you replay it, you can do almost anything right from the beginning. You can get over 50% of the items without fighting a single boss. It's a lot of fun to roam around a world that once felt closed-off and do whatever you want. What other metroidvanias have that kind of design?


r/metroidvania 10h ago

Video This game is not just a Metroidvania.

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0 Upvotes

r/metroidvania 1d ago

Discussion I am loving Nine sols so muchm

30 Upvotes

Recently started this game and I love everything about it. The colors, the character the whole vibe. This is very exciting since I've been searching for that "feeling" in a game ever since I finished Silksong.


r/metroidvania 14h ago

I heard you loud and clear. I removed all AI from my trailer to focus on pure, hand-coded gameplay (Échos de l'abîme).

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0 Upvotes

Hey everyone. Yesterday , I posted a trailer for my solo project, Échos de l'abîme. You rightfully called me out for using AI-generated art for the lore intro. I thought it would make the game look more "professional" since I have zero budget for art, but I completely missed the point of what makes indie games special.

I took your feedback to heart, deleted the AI slideshow, and recut the trailer to show exactly what I've spent months building entirely from scratch in Vanilla JavaScript (no engine).

Here is the actual game: just Kaelen, the combat, the platforming, and the boss fights. Thank you for the reality check, it was a tough but necessary lesson. I’d love to hear your thoughts on the actual mechanics and level design now.

For those interested, there is a playable demo on my itch.io page.