Hey gang, first time in the underhive.
I started kibashing some Skaven with random 40k bits to make a gang of sewer rat mutants, and then just went through the rules in the core book last night. I'm very excited to try the game out, and it seems very straightforward, but it's also a lot to take in one go.
I was messing around with what miniatures I already started putting together based on vibes (some pictured here) could be on paper. I definitely will be making a few extras beyond the starting roster to add in and out, but just to focus myself on a part of the grander project... could I please have some thoughts on the two potential rosters I've drafted from people who know the game and have already played the new edition?
One of said rosters has 20 creds to spare, so I was tempted to either throw a newbie in there or maybe find some candy for someone else on the team. The other one was short 20 creds, so I took the medikit off the medic in hopes of being able to fund a new one for him after a campaign game.
I like the idea of most of these guys using autoweapons instead of las to add some chaos on both ends. I've heard that webbing isn't as good as it used to be, but I like the idea of having some tricksy moves to pull here and there, like with the grenade infiltrating champ. Not married to the idea of having two aberrations, but I feel like there's something endearing about a pair of big slow hunks of meat protecting the psychic mastermind.
Any recommendations on what to keep, switch, or throw away from these initial team layout sketches?