I think Pokémon’s mulligan system could really use an update.
I’m not even talking about changing the current rule where your opponent draws an extra card when you mulligan because you have no Basic Pokémon. What I mean is adding a second step after you get a valid opening hand with at least one Basic Pokémon.
For example, once you have a valid hand, you could choose up to X cards from your hand, put them on the bottom of your deck, and draw the same number of cards. There could obviously be a limit, maybe 2, 3 or 4 cards, so you can’t just completely redraw your hand.
Other card games already have mulligan systems that give players some control over their starting hand. Lorcana, for example, lets you replace cards from your opening hand before the game starts.
Pokémon is already a game with a huge amount of draw and search, so most of the time decks are very consistent. But that almost makes the games where you completely brick feel even worse.
Sometimes you open a hand with technically playable Basic Pokémon, but absolutely nothing that actually lets you play the game. No draw Supporter, no search Item, no way to reach another Pokémon, nothing.
Maybe your only Basic is something like Psyduck or Shaymin, the rest of your hand is dead, and suddenly your entire game depends on your first topdeck. If you miss, you pass, your opponent sets up, and in some cases you just get donked immediately.
There’s not really any decision-making or skill involved in a game like that. You simply opened badly and lost.
Of course, bricking is part of every card game and I don’t think it should be completely eliminated. Deckbuilding consistency should still matter. But I think Pokémon is especially punishing when it happens because there are starting hands where you technically meet the requirement to play, while realistically having almost no chance to participate in the game.
This also matters even more in BO1 tournament formats, where one completely unplayable opening hand can basically decide your entire round.
A limited mulligan after getting a valid hand could reduce these non-games without removing the importance of deckbuilding. If I could put 3 or 4 completely dead cards on the bottom of my deck and redraw them, I might still brick, but at least I would have had an opportunity to make a meaningful decision before the game effectively ended.
I’m curious what other players think. Would some kind of limited hand-fixing mulligan be healthy for Pokémon, or would it make already-consistent decks too consistent?