r/RimWorld • u/Electrical-Can-893 • 6h ago
#ColonistLife I can’t wait to take baby Nick out of the growth vat so he can meet his family
I went a little overboard with the growth vats and IVF. Now his niece is also his cousin and his sister 🤫
r/RimWorld • u/AutoModerator • 17h ago
Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.
I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.
r/RimWorld • u/OneTrueSneaks • May 26 '26
Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.
Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.
I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.
There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):
37323292983729397065For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:
The scammer's only mod on the workshop
The mod is a reupload / stolen version
The scammer's profile is set to private.
However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.
For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.
If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.
Stay safe out there, colonists. o7
r/RimWorld • u/Electrical-Can-893 • 6h ago
I went a little overboard with the growth vats and IVF. Now his niece is also his cousin and his sister 🤫
r/RimWorld • u/CMYK-KIM • 12h ago
I genuinely want to experience the world of RimWorld. Of course, I’d probably starve to death within a few days, since I don’t know how to grow crops or fight. (Though I’m pretty confident in my burger-making and construction skills.)
r/RimWorld • u/tiggy002 • 2h ago
I shared this prototype for a Rimworld inspired colony-sim a couple months back and I got some great feedback from you guys! I've put a couple months of work into it, and now it's time to settle on an art-style for the game. We've used some non-royalty free (Warcraft 3) assets for testing the feel of the game, and we're going to replace them before the next public build of the game. The first 3 gifs are the current state of the game, and the rest of the pictures are concept art about what style would look best. I would really appreciate your opinions on if we should use A, B, C, or D. Thank you so much!
It's an incremental/idle colony sim game, inspired by games like RimWorld, traditional roguelikes (like Caves of Qud), and Civilization. You play a God of the Moon in a weird, mysterious, and complex simulation. You must use your godly powers to grow your religion, inspire your people to build grand cities, and defend your territory from other Moon Gods that want to expand their own territory.
r/RimWorld • u/Visual_Collapse • 2h ago
Decided to give my gravship a theme. My colonists are on the flying sauser
Insights:
r/RimWorld • u/Any_News_7501 • 16h ago
Made this thrumbo fanart, took me 6h40min :)
r/RimWorld • u/Tinkelsia • 14h ago
Yes, I am a pussy 😅
I'm one of those who play on peaceful. I play this game as a cozy game, with barely any challenges etc. I'm not above cheating either, if a colonists I really like is about to die.
I like my happy little colonies, everyone have their own bedroom and everyone is (somewhat) happy.
I won't lie tho, you get to a point when you don't have much more to do, and you got too many colonists. They just thrive, and it gets boring.
I'm not gonna lie, the game was too hard for me when it wasn't on peaceful (I will be honest, I did not try for long)
What's the experience of other peaceful players here? How do you play?
And, for those who don't play on peaceful, can you give a noob like me some recommendations on how to dip my toe into the normal game, without getting completely destroyed at the first obstacle.
r/RimWorld • u/b2aze33 • 33m ago
My god though, this game seems like it has so much depth that I’d be pretty lost lol. I’ve heard nothing but good things about it though so it’s definitely got my interest. I’m not even sure why I’m making this post tbh, maybe for some guidance or something? Like, is it an easy game to get into? Is there some guides I could watch to help me understand the game before I do get it? Do some people even maybe advise against getting it for reasons? Are the dlc worth it too? So many questions! I’m sorry
r/RimWorld • u/SIinkerdeer • 12h ago
Long story short I accidently clicked "Quit to OS" while in the main menu while having a 280+ modlist that takes 5+ minutes to load. So I created this QoL mod.
r/RimWorld • u/Joeblaziken- • 2h ago
A collection of Alpha Animal animals
Fission Mouse / Dusk Rat
Infected Aerofleet
Waste Rat / Cactipine
Devil Sheep
Gallatross
Ocular Slinger
Ripper Hound
Animus Vox
Aerofleet
r/RimWorld • u/Visible-Camel4515 • 11h ago
r/RimWorld • u/ziraatbankasi69 • 2h ago
Guys currently I'm 350 hours at this game on Steam and this is my longest run ever. The construction of ship is over but I'm scared because the game says "if you run the ship reactor the ship will be able to take off after 15 days but during the 15 days the enemies will come to fuck your ass up." Help please, will it be hard? I really don't wanna lose this 14 years save. Pls dont give spoilers idk what happens when you launch the ship.
r/RimWorld • u/Professional-Floor28 • 1h ago
Is this all just random flavor text or does it mean anything? Cause I'm reading it and I feel like I'm gonna have a stroke. Last screenshot is everything that was on the loot shack.
r/RimWorld • u/ziraatbankasi69 • 10h ago
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r/RimWorld • u/Abdulaziz_Ibn_Saud • 9h ago
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r/RimWorld • u/DisastrousAmbition17 • 5h ago
So I am playing vanilla rimworld on commitment mode and on naked brutality. My main character(Skye) the guy I started with died of a agony pulse from another colonist, I opened up my ancient danger to put him in a cryosleep casket, until I get my hands on resurrection serum. All well and good until I realise that Skye has gotten his head bitten of my rats. Can I still resurrect him and how to I get what’s left of him in a cryosleep casket.
r/RimWorld • u/Disastrous-Bet-4832 • 16h ago
What can I say? There’s no better colony simulator out there. Over these 1,000 hours, I’ve experienced so many emotions, from disappointment to sheer agony, and I fucking love it. I’ve played through quite a few storylines and remember every single one, because the challenges the game threw at me – even without using AI (in the sense you’re thinking of) – had me on the verge of despair. I hope Ludeon Studios keep up this standard in future (I’ll give you all my money for the DLC).
r/RimWorld • u/Visible-Camel4515 • 47m ago
I have no mods to affect quests or anything, I have done nothing to make ressurector mech serums more likely as quest rewards, I just got lucky with 3 quests offering them (quest 2 gave 2 serums. it also center dropped 300 wasters on my 12 person colony)
and this is just in time, I had just used one of mine to regenerate my cooks nose by shooting their head off and resurrecting them (A gastro-analyzer needs an intact not bionic nose to be be implanted)
r/RimWorld • u/KlutzyCake3572 • 9h ago
got attacked by 31 lynx during a toxic fallout, still have 2 surviving downed colonists
r/RimWorld • u/Angry_Dev_whodis • 13h ago
Been having a blast with this game, feels like dwarf fortress with 30% less headache and I'm loving it.
So far I've been using blueprint mod, an X men mod made by me (but I'm gonna put it out for my next serious playtrough) , RimHUD, SmartSpeed and NeatStorage.
Any suggestion on things to add?
r/RimWorld • u/TheTheDuhh • 1d ago
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Run forrest run
Mods used in the video :
- Draft Anything 2.0
- Yayo's Animation (Continued)
- Vanilla Vehicles Expanded
r/RimWorld • u/Tascani • 9h ago
Hello fellow RimWorlders!
I like to use hitching spots to park some animals without having to build a pen. But I was always annoyed about the limitations of the hitching spots. You can't transfer animals without deleting the spot or building a pen. Wouldn't it be nice if we can just transfer animals from one spot to another? ... Yes absolutely!
Better Caravan Hitching Spots adds two gizmos directly on the caravan hitching spot, so you can move animals where you want without breaking the spot and without all your animals zooming away.
Steam Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=3793970533
Requires Harmony. Can be installed mid-save.
Go and download it, you know you need it.
May Randy spare your caravan!