r/rpghorrorstories • u/Owsari • 8h ago
Extra Long The Worst Party Member I've Ever Played With
English isn't my first language, so a little disclaimer: This happened in Thailand, and I used AI to translate the story from Thai. I’ve tried to keep the original meaning and tone, so if some sentences sound a bit weird, that's probably why. Also this happen like in last Decmenber(2025) so the some detail might be missing.
So, this was a D&D campaign where everyone started at level 10.
I was playing a Halfling Ranger whose character had a criminal background. Because of that, most of my character's strengths were focused on stealth, deception, and exploration.
Basically, I was a Ranger pretending to be a Rogue.
As you probably know, Rangers aren't exactly known for being amazing in combat, so I built my character primarily for roleplaying, exploration, sneaking around, and tricking enemies rather than dealing tons of damage.
The rest of the party consisted of a Wizard from a sourcebook I can't remember, a horse-loving Paladin, a particularly notable Goliath Cleric, and the problem child of the party. I'll call him Michael.
I'm calling him Michael because he actually changed characters partway through the campaign and created a new one.
The problem was that we lost our Cleric around Session 2, because the player had something to deal with for the entire month. So for the next 3-4 sessions, we were down to four players, which made everything considerably harder.
And then there was Michael. Michael's first character was a Rogue. A completely selfish Rogue who refused to cooperate with anyone.
Our first mission involved entering a underground cemetery to find someone who had been kidnapped. While the rest of us were still discussing what to do, Michael's character simply went ahead alone using Stealth with out care about the party.
And by "with out care about the party," I mean he literally didn't listen to anyone.
Whenever he found a clue or treasure, he would immediately pocket it instead of sharing it with the party. It became a massive headache for both the party and DM.
My Ranger, being the discount Rogue that she was, managed to steal one of the clues back from him and read it but Michael immediately stole it back. Then he destroyed the clue so nobody else could get the information.
DM just sat there speechless. And honestly, I can't blame him.
Things got even worse when we found the hostage.The intended message from DM was painfully obvious: the hostage had had their memories drained, which was why they couldn't properly answer our questions.
Michael somehow completely missed this. He decided the hostage was lying and started threatening and beating them for information. So the rest of us had to fight our own party member to stop him.
Eventually, after that mess was resolved, we continued deeper into the dungeon, where we found the villains' hideout.
Naturally, Michael went ahead by himself again. He failed his Stealth check. Because of that, we lost our opportunity to surprise the enemies. Then, after getting catch, he tried to pretend that he was one of the villains. but becuase he hadn't bothered remembering any of the information we'd learned throughout the entire dungeon, including all the clues we'd found. He failed. DM didn't even care what number he roll. And the enemies beat the absolute crap out of him.
At this point, the rest of the party was so sick of his bullshit that we basically decided to wait. We let the enemies beat Michael down before we finally went in to help. After the fight that almost end the run. We had no choice but to pick Michael back up. And somehow, he still didn't learn anything. He continued playing exactly the same way.
Eventually, DM had to stop him from roleplaying and told him that he had to let the other players have their turns first. That was probably the only reason the rest of us got to actually do anything.
After exploring and fighting our way through the dungeon for a while, it was finally Michael's turn to explore. Completely by accident, he found a genie. At the time, none of us knew it was a genie.
DM described the creature as looking extremely powerful, but also being in pretty bad shape. And Michael had somehow managed to stumble into the room completely alone.
I suspect he deliberately went ahead because he was afraid the rest of us would interfere with his roleplay. then Michael did something nobody expected. He claimed that he was one of the villains.Then he told the genie that he would bring the intruders "meaning us" to it.
I have no idea what he thought was going to happen. Maybe he thought this creature was the big bad boss or something. The rest of the party was obviously furious, but we weren't there, so we couldn't stop him.
And this is where I'm still not sure whether DM had planned this as a trap specifically for Michael or if it was just an incredible coincidence. The genie wasn't actually working for the villains. It had made a contract with them to perform some kind of task, but it already hated them and couldn't do anything about it. The genie immediately realized Michael wasn't actually one of the villains. So it beat the ever-loving hell out of him.
DM added some dramatic SFX to indicate that something was happening, which finally got the rest of us to go check it out. My Ranger used Goodberry and a skill from her background to eventually get the situation under control enough for us to communicate with the genie. After that, we rested before continuing.
In Session 3, we reached the final section of the first major arc. We had finally escaped the cemetery, but ended up trapped in a place called Evernight. While exploring for a way out, we encountered a vampire lord.
The moment Michael heard that there was a vampire, he immediately tried to convince it to turn him into a vampire. He ignored everyone's warnings. Even DM tried to make the NPC refuse but Michael wouldn't listen.
Eventually, DM apparently got fed up and told him: "Pay me 200 gold."
Michael didn't have 200 gold. no one in the party have.
So did he give up? Of course not.
He decided to pickpocket one of the party members.
That was the moment I finally snapped.
I stopped the game and told DM and everyone at the table: "If he does that, I'm treating it as PvP. And if he tries to PvP, I'm going to PvP him back."
The rest of the party agreed. Michael finally stopped. We had wasted about 20 minutes dealing with this nonsense.
Eventually, we finished the first arc. And after all of that, Michael asked to change characters.
His explanation was that he didn't know how to play a Rogue. And honestly, that was completely believable. He couldn't roleplay the character properly, didn't understand his skill, and didn't know his racial or class features.
Remember, this was a level 10 campaign with him being so usless and we missing our Cleric. We basically playing 3 person party for 2 session.
For Session 4, Michael changed characters and played a Paladin the Oath of Glory. And surprisingly, my discount Rogue suddenly became much more important. Since I was now the only character in the party who could reliably explore, disarm traps, and sneak around, my character finally had an actual role.
I was having a great time. The party also started working together much better.
Well... Except Michael.
I think the reason things were better was because this part of the campaign involved going through rooms one by one, with a lot more exploration and trap-disarming.
There simply weren't as many opportunities for Michael to wander off and cause problems. But that didn't mean he stopped.
He was now a Paladin. He still had the soul of a Rogue. He kept kicking things and trying to steal stuff, triggering traps multiple times. At one point, we encountered a monster trap. Instead of helping us fight it, Michael tried to run into another room.Except he couldn't leave the room. So he basically made the fight harder for everyone else for no reason. The funniest part was that, according to DM's narration, Michael eventually ended up lying down right in front of the door. Maybe DM was getting annoyed with him too, because the monsters decided to focus on Michael first, apparently because he was standing alone.
And then came the moment that made me quit the campaign. We reached the room immediately before the final boss.
Let me emphasize this:
We had been warned repeatedly that there was a trap on the door leading to the next area.
We explored the room carefully and figured out that we needed to deactivate four mechanisms located near the four windows before opening the door.
DM explicitly told us that if the trap activated, we would die immediately (probrably because we have Michael).
My character was the only one capable of disarming it. After getting some buffs from the party, I managed to deactivate two of the four mechanisms.
We were halfway there.Then Michael, apparently bored, suddenly walked over and opened the door.
The trap activated.
Everyone at the table just stared.
The party was confused.
DM was confused.
I was confused.
Thankfully, DM basically saved our asses by ruling that because we'd already deactivated two mechanisms, the trap only dealt half damage. it's 2d24 BTW.
We survived. But the trap also summoned zombies. And because I rolled a 1 for Initiative, I went last. The zombies beat the crap out of me before I even got a turn.
Then it was Michael's turn. And Michael was still Michael. He opened the door. And, naturally, the boss was right there. So Michael immediately ran back into the room. The boss followed him through the doorway and used an area attack. I got knocked unconscious.
Then I failed all my Death Saves. And I died.
Yes. My character died before I even got to take my first turn in this combat. That was the moment I decided I was done with the campaign.
After that, I honestly didn't care much about what happened. My character was already dead.
Eventually, after the party finished the quest which was basically a side story DM had inserted while we waited for our Cleric player to return
DM was kind enough to say that my character had been resurrected. Maybe he felt bad. But it didn't matter anymore. I'd had enough of Michael.
DM couldn't control him.
The party couldn't control him.
And I didn't want to spend another session dealing with him.
So I decided that instead of continuing to argue about it, I would simply walk away from the table.
The worst part is that this ended up being the last D&D campaign I ever played.