r/savageworlds May 01 '26

News Thank you Jodi Black for everything. We wish you the best in your final days.

403 Upvotes

I'm not sure if you're aware, but Jodi Black of Pinnacle has been very sick. We recently posted a link to a gofund me to support her. Unfortunately she has taken a turn for the worse and, well, I'm going to post Clint's update here. I post this without permission I hope that's okay.

Jodi has been on a ventilator for 20 days of which nearly two weeks have been under the best medical care available. They've done everything they can, and if she was going to recover, there would have been some improvement by now. Her heart may be strong, but her lungs simply have nothing left to give.

A lung transplant isn't an option now. The transplant doctor literally called me directly to explain why. You can't ask for more than that.

The decision has been made to take Jodi off life support this Saturday. We are respecting her living will, her wish to be an organ donor, her desire to “add to the science,” and her innate right to a dignified and painless end of life.

Barring some tragic event which takes her earlier, Jodi will be surrounded by family and friends on that day. We will celebrate her life and the lives to whom she gives the opportunity of a second chance she didn't get.

Jodi fostered love and compassion in her every endeavor. I can only hope she inspires others to do the same.

I personally wish you the best in this world and the next Jodi. My few interactions with you were a joy and I'm glad you get to go out surrounded by those that love you. To Clint and everyone else in her circle of family and friends, my condolences, and from our community as well. If there is anything we can do to help, please let us know.

Please everyone if you have something positive to say feel free to leave a note here.


r/savageworlds 3h ago

Looking for SavageWorlds group (LfSWG) Monthly thread

2 Upvotes

Please post your looking for GM or looking for players requests here. Also do try r/lfg as that is its raison d'être. Also try searching for prior threads as they may still have active openings.

This thread should now auto-schedule every month.


r/savageworlds 6h ago

Self Promotion SWAGtember returns for its eighth year!

23 Upvotes

In celebration of the eighth anniversary of Pinnacle Entertainment Group’s announcement of the Savage Worlds Adventurer’s Guild (SWAG), the creator community on the unofficial Savage Worlds Discord server is offering a bundle that assembles some of the latest and greatest supplements, adventures, and accessories created by our Discord members since the launch of SWAG—over $120 worth of products, for only $29.95!

You can get it here! This bundle will only be available through the month of September—otherwise known as SWAGtember—making this an excellent opportunity to get high-quality community content for a fantastic price.

Note: If you've already purchased some of these products, their price will be automatically deducted from the cost of the bundle, so you won't need to buy them again.


r/savageworlds 11h ago

Question New to SWADE - Need advice

23 Upvotes

Good morning! I recently re-discovered the Deadlands setting and I like it very much. I would love to start a campaign but I never played or GMed SWADE before. Ive got experience mostly in OSR / WoD type games. I'm not sure about learning a new system, especially if i'm GMing. Anyone have similiar experience? Tips welcomed! Thanks!


r/savageworlds 4h ago

Self Promotion Scarred Lands Player's Guide (SWADE) Action Deck Now Available at DriveThruRPG!

4 Upvotes

This deck includes 54 cards for use when determining initiative, encounters, and other card-based play elements in the Scarred Lands Player’s Guide (SWADE) or any game using the Savage Worlds system. In addition to art drawn from the Scarred Lands setting and the standard numbers and suits, each card has rules summaries to help speed play at the table. All cards from 2-5 remind you to redraw if you have the Quick Edge. The Chase Modifiers and Travel Encounter categories of the card's suit is also printed on the card as well as a small graphic reminder of the suit order for initiative.   

The print on demand deck

Available in POD and Print-N-Play .pdf at https://www.drivethrurpg.com/product/580763/scarred-lands-player-s-guide-swade-action-deck?affiliate_id=387228


r/savageworlds 5h ago

Question Supers Adventure Ideas?ks

5 Upvotes

Anyone have some adventure ideas for SWADE Supers adventures? I have all the stuff that came out with the SPC. Im looking for any outlines, onesheets, etc... that can be easily used in a city setting, like modern day Chicago or St. Louis.

Links are greatly appreciated!!

I have some ideas, but as a busy dad with ADHD, fleshing out adventures is sometimes hard.


r/savageworlds 5h ago

Resources / Tools Goldmesa: A Deadlands Mini Setting

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4 Upvotes

I don't have a lot of time or a group to do Deadlands but I have always wanted to build something in that world so I am starting to work on it. Here is my little mini setting for a frontier town and the area around it. There will be some more posts coming as well to keep building it out, but this was the overview.

This uses a quick generation method for a smaller map that I have also linked in the article which is definitely worth a read.


r/savageworlds 2h ago

Question Ideas for magic, items, boons etc for Arthurian Adventure

1 Upvotes

Arthurian tales are based in strange tales, pagan lore and druidic magic. There's a dude whose swinging arm gets stronger based on the position of the sun in the sky. A several mile wide wasteland is the result of a magical nuke. What can I give my players as rewards that fit within the very odd realm of Arthurian mythos?

For reference, the players are all Knights. Horses, Armor and a missing from God. I've discussed it with my players and they know what they're in for.


r/savageworlds 14h ago

Question Dreadwyld / Mythwoven Information

8 Upvotes

\[system agnostic\]
I saw the Dreadwyld / Mythwoven system in the Foundry sale and from the brief desciption it sounds intersting. I went to look for more infomation and couldn't find anything. No youtube, no reddit, nothing. Anyone know what this is based on or is it just some random one-off setting.


r/savageworlds 18h ago

Question Running a Starship Combat for the first time

7 Upvotes

I'm using the Sci-fi companion to run a game with my family, kids 8 &13, my wife, and me as the gm. The game is an adventure TV show about a family living in space. The characters include members of the "Galactic Rangers" (a conservation officer and a search and rescue specialist). Also a genius hacker and gadget kid, and a few NPCS, an engineer/repair man, a teacher droid and repair bot.

So far it's not been a combat game at all, I've used combats but they have been for things like catching escaped alien animals running amok on a space station, getting close to dangerous flying creatures on a planet to get a DNA sample, etc.

I'm thinking of setting up a space combat with their ship, a size 14 starship with light weapons and armor, encountering a group of pirates with single pilot fighters and a size 10 boarding/towing ship. The pirates will be trying to disable their ship wither with the fighters or by boarding it and then tow it back to their hide out if they succeed.

I've never run a combat quite like this before. I'm looking for both confirmation that I'm running the chase with the rules as written and being reasonable about what the characters can and cannot do for their turns. From what I see the suggested dog fight mechanic is to use the case rules but on a grid rather than a line of cards. Each person on the ship can take an action as usual (test, support, use power, make attack) and the pilot will use the chase actions (change positions, evade, force, etc).

There are four people on the ship (plus two droids). The ship has the following mods that I think could be used by players to do something on their turn. One person pilots and the other three can take actions using the following systems to do things:

Comms - a player could attempt social contests or jam the enemies comms

Sensors - a player could support the piloting or shooting rolls

Targeting - this is a passive mod, but maybe open to a player doing coming up with a creative idea to do something with it, allow a contest or support.

Electronic counter measures - also passive, same idea though.

Shields - passive mod, but maybe allow a player to "angle the deflector shield" to support a roll to evade

Weapons - attack, called shots to take out various systems on the ship

Boosters - really just an option for the pilot

and the Energy Management rules, shunt power around to boost weapons, shields, or thrusters.

Does this all sound pretty much in line with rules as written? Are there any other mechanics or options you'd consider for a starship combat? Suggestions for possible complications? I'm hoping I can keep this simple enough for new players, two of whom are kids. Thanks for reading and replying to my overly long question!


r/savageworlds 22h ago

Question I have a question How do you play Savage Worlds, and specifically Deadlands, without going to a physical location and 100% online?

10 Upvotes

I've been wondering about this even more because of the rule about drawing a card from a deck or using tokens... how does that apply in a game where the players and dm are all online?


r/savageworlds 1d ago

Question Deadlands: Halloween Special?

9 Upvotes

I’ve got Deadlands for SWADE and I want to run it for my group. We’ve got a game landing near Halloween and I’m looking for any sort of spooky, haunted, or just horror themed one-shots. Thanks!


r/savageworlds 1d ago

Question Power Modifiers on Staves (SWADE Fantasy)

7 Upvotes

Hi Everyone!

I couldn't find an answer to this in the book, and it left me with a real question. In the Fantasy Companion, some staves have built-in Powers that the wielder can activate. With that in mind, I wanted to know if these powers can take Modifiers normally or not. On one hand, I can see the staff granting these capabilities to the wielder; on the other, I can understand if the Power has this limitation for characters who don't even have an Arcane Background with that specific Power available to them. How do you usually handle this? This question came up because one of my players obtained the Healer's Staff on a loot roll (he was the one who asked me about it).


r/savageworlds 1d ago

Self Promotion How to Convey the Scale of a Tiny Hero?

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11 Upvotes

It's hard to imagine the scale at which a tiny hero moves. I had the idea of showing a life-size silhouette of a tiny hero (i.e., 8 cm/3 in) compared to a small black rat (15 cm/6 in without the tail) and a... cat (50 cm/20 in) o_O (I've started laying out Tiny Heroes, my supplement for playing characters that are 8 cm/3 in tall.)


r/savageworlds 1d ago

Question Dúvida sobre Poder Favorito X Varinhas

1 Upvotes

Eu tenho a Vantagem Poder Favorito( escolhi explosão). Caso eu use o Poder explosão de uma varinha, ainda sim poderei ter acesso aos redutores que a Vantagem me dá ou somente quando eu usar o Poder com meus Pontos de Poder?


r/savageworlds 4d ago

Self Promotion STARBREAKER: THE ORIDIUM NEBULA

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37 Upvotes

While its a ways off, I have started writing notes and preparing to play test a new expansion for Starbreaker. This book will focus on the Oridium Nebula region as the title indicates.

Pirates and Smugglers use the regions sensor issues to hide and operate out of. Unregistered colonies are deep inside the Nebula built by those who want to be free of the galactic governments.

Above are a few of the characters who inhabit the region.

Rebo Saavid- A Nahkyra Pirate

Ell Darr- An Arusan Smuggler

Oshu Joa- A Kifteri Pirate

Im also planning on running a pirate based adventure at next year's Chupacabracon.


r/savageworlds 4d ago

Tabletop tales One of those special nights

21 Upvotes

Last night I got to run a battle that really felt like the pulpy, Fast!, Fun!, Furious! That I want Savage Worlds to be.  I also understand that not every battle can be like this, but man did it come off amazing.  I should note that with the exception of my daughter, the other players all have 6 or 7 Savage Worlds sessions under their belts and we're wrapping up a mini Deadlands campaign.  They're involved in a Hellstromme sponsored race.  There are Locomotives, Ornithopters, Spiders Mecs, Land Wagons, and armored balloons. 

 

The posse is in Sigrid, a locomotive operated by Elijah Bailey, in the home stretch to the City of Lost Angels when an explosion rocks the tracks next to them.  They look up as a shadow covers their train.  It's the Sovereign Skies, armored balloon, dropping explosives!  Almost at the same time, another track comes in and is running parallel to them.  There's another locomotive on it, The Beast, operated by Earnest Finch, who knocked them out last year and they thought they had sabotaged right out of the gate.  Earnest doesn't employ bodyguards, he has a cadre of clockwork tarantulas, some warrior types to fight people, others designed to damage or repair mechanisms.

 

The warrior tarantulas act first and shoot a web string from their train to Sigrid and pull themselves across.  They all end up on the passenger car at the back(all trains only have locomotives and a passenger car to reduce weight).  Jayne, a hexslinger, was on the front of Sigrid and lept to the front of The Beast, drew her guns and unloaded.  The first shot had damage that exploded for something like 17.  I couldn't have Earnest go down that fast, so instead the bullet took off his arm, at the shoulder, launching a ton of mechanical parts and spurting oil out of his body….was he some sort of Weird West cyborg?  I don't know, I didn't have a stat sheet for him.  Second shot explodes on the shooting roll and does 19 damage, taking the left part of the head off.  To add insult to injury, she plays her Adventure Card, Adrenaline Surge, take a second turn.  Two more shots, both explode in some way and drop Earnest Finch.  The total damage from her was something like 75.  The cyborg drops in the cab and Jayne advances there to try to stop the train.

 

In the meantime, Morticia is at the back of Sigrid and realizes she has a rope and grappling hook.  She ties one end to the train and scores an athletics check with a raise, hooking the Sovereign Skies and pulling it over.  There are 4 men on the balloon, I have each of them make an agility check and I roll: 6, 2, 1, 2, so 3 of the 4 fall out of the balloon.  Five of the sabotage spiders make the trip over to Sigrid(again to the passenger car) while the 6th moves up to the half mechanical, half organic remains of Earnest Finch and tries to reassemble him.  The lone pilot in the balloon takes out his pistol and tries to shoot the rope connecting him to the back of Sigrid.  He fails, several times.

 

Badger, a squat miner, unloads his double barreled shotgun on one of the spiders, blasting it off Sigrid.  Finally, Tim, the muckraker, is in the cab of Sigrid and has an idea, a wonderfully awful idea.  He races to the front of the passenger car, with the intent of disconnecting it.  That would leave all the spiders behind as well as anchor the armored balloon!  All that has to happen is Morticia has to  avoid the collection of spiders on the roof of the passenger car.

 

We deal the cars and Morticia is not at the front of the order.  Out comes the 4th, and final, adventure card of the night.  Act like you drew a joker.  It gets played on her and she manages to avoid all the spiders on the passenger car and makes it to the coupler.  The train is in motion, so pulling the pin to separate them won't be easy, I'm calling for an 8 on a strength check.  She burns 5 bennies, never rolling over a 3 and then the unthinkable happens, crit fail.  She loses her balance and is now hanging off the side of the coal car.  Fortunately, Badger is right there and makes a great roll to pull her up, while Tim successfully makes the strength roll to separate the train cars.  As the engine half of Sigrid starts to pull away, Jayne makes a daring leap to get back and succeeds, but not before the half mechanical hand of Earnest Fitch brushes against her leg.

 

I had 3 vehicles, a slew of enemies, and gave the players one way they could win the battle, but stressed there were others.  They found one of the others and were done in 2 turns.  It took over an hour and was super exciting with numerous exploding dice, a very inopportune crit fail, and some amazing, over the top, pulpy action.  If these guys aren't sold on SW, I don't know what else I could have done.


r/savageworlds 4d ago

Question Australian mythos creatures?

8 Upvotes

Question for the hive mind: I've got an episode set in Australia coming up, and am wondering if anyone has any templates or suggestions for bunyip stats. I don't need drop bears, since it isn't in a forest, but I'm open to other local wildlife, or for that matter, other local cultural phenomena to tap. This is for a modern (2012) pulp-action-horror campaign, where the players have access to firearms and arcane powers, so pretty much anything goes.


r/savageworlds 4d ago

Question Deadlands - Setpieces for a Huckster-Themed Adventure?

8 Upvotes

I'm a GM working on a new adventure for my players, one themed around the conflict between the two Huckster secret societies in Deadlands: The Royal Court and the Lady Luck Society.

I've come up with a few ideas for major setpieces but I'm not totally happy with them. So far I've got:

  • A stage magician's show where the magic isn't all fakery
  • A poker tournament that erupts into a magical free-for-all when The Agency raids the gathering
  • A riverboat casino cruise
  • A private high stakes poker game held by a few rich elites at one of their mansions

Does anyone else have some thoughts or suggestions?


r/savageworlds 4d ago

Question Deadlands Duel Actions

10 Upvotes

I'm looking at the duel rules in Deadlands and wondering what actions you can take on round 1&2. It seems as though only Intimidation checks make sense. There's very little advice in the book, so how do you play this?


r/savageworlds 4d ago

Not sure Deadlands x Hunt Showdown

7 Upvotes

Soo, i finnaly started sculpting my own deadlands x hunt showdown "setting", for now i'm thinking it'll make a cool one shot, but if it'll write well, i might go for full campaign idea. Basically, the setting is placed in the beginning days of louisiana incident, taking our players on a journey of wicked manipulous power twisting their birthplace to the will of the Sculptor.

As of now, i've prepared the "setting" - main town and some notable locations, wich i'll probably be expanding later on. Without further ado, there's my current work :

Louisiana Incident — Cranewater

It is late September, 1895. Less than a week ago, the town of Cranewater celebrated the 60th anniversary of its founding, and traces of the festivities can still be seen everywhere—hanging garlands, slightly dried-out wreaths, and stalls that local shopkeepers are still making use of.

The town is slowly returning to its usual rhythm, and nothing would suggest that, within the next few hours, events will unfold here that will shake the entire world.

Core Premise

The players take on the roles of ordinary people living in Louisiana, just before or at the very beginning of a massive outbreak. They do not know the nature of the infection. They do not know what the Sculptor is. They have no access to any proven methods of fighting monsters. They may not even know each other particularly well at the beginning.

THE TOWN

A small town of roughly 350 inhabitants, including the surrounding plantations, mills, and other buildings. Cranewater is not completely isolated. Cranewater is a popular transit point, primarily for transporting sulfur mined in the surrounding area. Steamboats occasionally stop here, while local farmers and trappers come into town to trade.

MAIN STREET

A single wide main street runs through the center of town. Storefronts and market stalls greet travelers passing through, while a watering trough with a hitching rail provides horses with a place to rest during a short stop.

RIVER PORT

A small port serving as a transit point where crews transporting sulfur can rest, as well as a fishing port where fresh catfish, alligator meat, and crawfish can be bought by weight.

RAILWAY STATION

Directly adjacent to the port, the railway station is, after the stagecoaches, the main means of transporting mined sulfur inland toward Alexandria, from where it is distributed throughout the various states.

Passenger trains also run through here six days a week, on Mondays, Thursdays, and Saturdays, both in the morning and evening.

SURROUNDINGS

Beyond the signs of human activity, Cranewater is surrounded by vast swamplands inhabited by numerous whooping cranes, from which the town takes its name. The area is also home to the creatures common to the region—catfish, crawfish, alligators, deer, black bears, and so on. On the other side of town stretch vast cornfields, surrounded by dense cypress forests. A railway line and a road toward De'Salle cut through the woods.

PLAYERS

The players are not seasoned monster hunters or hardened fighters (yet). They are simply townsfolk - bartender, doctor, huckster, shopkeep, who happened to be living their lives here as the events of the campaign begin to unfold.

To make them feel like a part of the Cranewater, have them answer a few questions at the beginning of the game:

  • Who do you know here?
  • Who do you owe money to?
  • Who would you protect at all costs?
  • Who can't you stand?
  • Why haven't you left?

(we will need that later)


r/savageworlds 5d ago

Question Running Massive Vehicles in Savage Worlds

12 Upvotes

Howdy, y’all!

I’m brand new to SWADE, and am on the cusp of running my first ever adventure with the system. I have the concept where the players are all dwarves, exploring the depths of the Earth in a giant drill-train hybrid (For those familiar, my biggest touchstone is the video game ‘Barotrauma’, where players have to work together to operate a submarine in high-stress environments).

My biggest question is: how well does Savage Worlds do this kind game?
- Are there rules for train or submarine sized vehicles?
- Is it possible to get all players equally involved in operating a vehicle, rather than having one person make a Pilot check and that being that?
- Are there mechanics for resource management, such as fuel, heat dissipation, and repair materials?
- How well does Savage simulate stress? We had a great time with the Alien TTRPG, and I’m hoping to nail that same feel of “slowly ramping up adrenaline”
- Are there any settings or books that hit on things in the same ballpark?

SWADE has been one of my dream games to run for a long time now and I’m really hoping to get it right, so I’ll take any advice I can get!


r/savageworlds 4d ago

Question SPC: Power stunts as a reaction?

4 Upvotes

Wondering if characters can use a power stunt (SPC p. 30+) as a reaction. (Let's assume they have Super Science or Super Sorcery so we don't need to get in the weeds about whether the stunt is a legit use).

For example, could a supe about to be hit with a ranged attack throw up a 10-point Force Field as a reaction? Or a villain gets zapped with a Negation ray and stunts to boost their Spirit die by 5 steps to help save against its effects? Maybe a hero is about to get grappled so they boost their Athletics by several steps?

At least one of the stunt types, Interrupt, is specifically designed to be used as a reaction, but the others don't specifically say. I'm curious to hear how y'all would rule. Thanks!


r/savageworlds 5d ago

Question Benefits on Limitations

9 Upvotes

Some arcane background have powers with limitations already imbued, like the Chi Master, Shifter, Jedi Knight.

But some of them do not benefit from these limitations, such as the shifter and the chi master. I wanted to know if it would be a big problem to consider them, because I think it is slightly to much for an arcane background not to benefit from limitations already imposed, I understand this with the Mystic powers, but well..

I'm asking this because i am creating a series of arcane backgrounds using FC, and some of them are for more Gish archetype, and i know mystic powers are THE EDGE for this troupe, but i love to make gish with arcane background


r/savageworlds 5d ago

Question Mostly a dream of mine, but I would like to try to create a setting. Would you be interested in the world of the Austro-Hungarian Monarchy (second part of the 19th century), with the betyárs (highwaymen) at the centre, and the wonders of Hungarian folktales?

26 Upvotes

Muskets, early rifles, fokos (shepherd's axe), horses, whips, whips and more whips. Monarchy and modernisation, laws and otlaws, hussars, hideouts. Priests, witches, devils, garabonciás (university pupil with magical book), cunning woman and man, salt used for magic, demonic rooster hatched by a frog. So... things like these.