r/thrive • u/IplaYgaMes322 • 2d ago
Bug Report I have the cell cannon
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Is it supposed to work like this?
r/thrive • u/Low-Plankton-6477 • 2d ago
THRIVE HAS NEVER BEEN SPICIER! Sexual reproduction, mobility organelles, membrane graphics updates, multicellular auto-evo, and more! Read more in the linked post.
r/thrive • u/IplaYgaMes322 • 2d ago
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Is it supposed to work like this?
r/thrive • u/DeltaWaffle_ • 2d ago
So for context H2S sucks, thank you for coming to my ted talk
nah, but for real, when I'm trying to do heterotrophic builds, I end up having a hard time surviving in my patches because I seem to attract H2S meteors to them and I refuse put H2S synthesizing proteins or chemoplasts in my cells to counter these generations of high H2S because by nature it changes the niche I am playing for as those are aberrantly autotrophic proteins and organelles. It also makes no sense that you need a tolerance to O2 and not H2S as both are dangerous to cell anatomy. If this is not a feature planned to be covered at all by the dedicated dev team, I might just learn C# and implement the feature myself lol
I sometimes believe these numbers mean the population I have at these patches, and not the energy there. Not sure how many other people look at this without too much thought and think that, but I think it must be common, right?
r/thrive • u/hhyyrylainen • 6d ago
Note that it is on a Sunday rather than the usual Saturday stream.
You can ask prestream questions on our forums: https://community.revolutionarygamesstudio.com/t/questions-for-the-1-6-0-release-thrivestream/9140
r/thrive • u/ReferenceGeneral1330 • 10d ago
r/thrive • u/Low-Plankton-6477 • 10d ago
r/thrive • u/Low-Plankton-6477 • 17d ago
r/thrive • u/TJZ2021 • 19d ago
But seriously, the presence of acid in the sunlit areas still makes even just chemosynthesizing proteins seem like a must.
r/thrive • u/JoshuaSchlesix • 21d ago
Zabijają mnie organizmy o wiele mniejsze i mniej rozbudowane, żeby się przed nimi chronić wbudowałem kolce (Performator Pilus) a żeby dodać szybkości mam trzy wicie (Flagellum). Kiedy przechodze na ocean odrazu gine od drapieżników.
Tolerancje na wode na mam idealną nawet z zapasem i jak narazie to utknąłem na tym etapie.
r/thrive • u/CosmosStudios65 • 21d ago

There are 13 species in this patch, only half of them are showing up on the food chain, there aren’t any predators, and I don’t even get assigned a role most of the time. I know that this is the multicellular stage and it isn’t finished yet, but I have the exact same issue in the Microbe stage. Has anyone else had this issue, is it just an issue with the food chain or is there a problem with the auto-evo? Or am I just playing the game wrong?
r/thrive • u/Low-Plankton-6477 • 24d ago
r/thrive • u/DeltaWaffle_ • 25d ago
A little funky guy I like to make for my multicellular builds in real games, however my most recent save isn't there yet, so I made it in the sandbox editor. might not be the most efficient, so I'd like y'all's opinion. Especially if I made a mistake somewhere that makes this specific iteration actually terrible lol
r/thrive • u/hhyyrylainen • 25d ago
News in the land of Thrive music!
Recently we compiled a new full soundtrack containing music for every Thrive Stage, so we decided to update the soundtrack on Steam accordingly. Previously, it only contained the soundtrack for the completed Microbe Stage. A few previously missing Microbe Stage tracks have also been included. The soundtrack is now over 4 hours long in total runtime.
All proceeds go towards supporting the continued development of Thrive. So if you are interested in listening to the Thrive soundtrack whenever you like, or just want to support Thrive even more, consider purchasing the soundtrack!
r/thrive • u/Mountain_Dentist5074 • 26d ago
Hi everyone,
I've noticed a recurring visual bug/inconsistency in the Evolution Tree UI, and I wanted to report it here to see if it's a known issue or if I should submit a formal bug report.
The Issue: Normally, when a species goes extinct, its branch on the evolution tree correctly ends with a red dot (indicating a dead end). However, for some extinct species, the branch just ends abruptly with a flat straight line, missing the red dot completely.
In the attached image (see the purple arrows):
Important Context to Prevent Confusion:
It seems the UI engine occasionally fails to render the red dot for certain extinct branches. Has anyone else encountered this UI bug?
Thanks!
r/thrive • u/Low-Plankton-6477 • Aug 01 '26
r/thrive • u/CosmosStudios65 • Jul 29 '26
r/thrive • u/Low-Plankton-6477 • Jul 25 '26
r/thrive • u/Lanky-Tumbleweed-772 • Jul 25 '26
And how? Also will the Macroscopic stage feature the aquatic stage? If so how long would it take as a quess to the reach the ''Creature'' stage ie the land macroscopic stage?
r/thrive • u/Dry_Idea_95 • Jul 21 '26
I've never used toxin because it was annoying to aim, but i've decided to try to use it soon.But what is the best setup for toxin for hunting
r/thrive • u/DeltaWaffle_ • Jul 21 '26
I really just want an answer to this because I’m running out of time before bed that I can actually work on my project, but rn all that r/NoStupidQuestions is giving me is stuff about 40k and I don’t think they have the right hard-science know how to get me accurate answers on how to make a bow for a 4-armed snake thing
r/thrive • u/Dry_Idea_95 • Jul 20 '26
I don't know if it does, but it's certainly more easy to communicate in those
r/thrive • u/Dry_Idea_95 • Jul 18 '26
I am new i think this creature is cool sorry about bad quality