r/vfx • u/ldotchopz • 11h ago
Breakdown / BTS Breakdown of my previous vid
Enable HLS to view with audio, or disable this notification
Viewport preview of my last video. Tools: 3ds max, Tyflow, Ripple Pro, forest pack, zbrush, substance painter
r/vfx • u/ZiggyisStarman • Apr 30 '26
Hey fellow Visual Effects community stoked to share what we have been working on for the past year over at he VES Technology Committee call it a playbook and usage guide to map key data from on-set capture to delivery.
FYI I am one of the co-authors of the Guide. If you have questions or feedback make sure to reach out.
You can find the guide here : https://ves-on-set-data.org/dashboard/?tab=Introduction
Here is the full information on the release :
The Visual Effects Society (VES), the industry’s global professional honorary society, today released its VES On-Set VFX Data Collection and Usage Guide. Developed over the past year by the VES Technology Committee, this practical on-set resource maps key data sets and capture workflows – giving productions, vendors, and technology teams a shared playbook for using and capturing on‑set data more effectively.
The Guide was designed to establish a common language between on‑set VFX, production, VFX facilities, and technology teams, ultimately enabling clearer communication, smoother handoffs, and better-aligned expectations across departments. This comprehensive Guide explains the major on‑set data sets, their capture methods, their practical applications, and their intended stakeholders, so that every participant across the production understands what information exists and how it can support their work.
In addition to defining data sets, the Guide documents both current and emerging on‑set data capture workflows. This aims to inform stakeholders about potential data sources and to highlight how these choices impact production pipelines, timelines, and budgets, while also laying the groundwork for future efforts around data hierarchies, database development, and workflow automation.
The Guide also underscores that this data has significant value for every department on a production. It supports collaboration, optimizes workflows, and enables better-informed creative and operational decisions. By advocating for open access and visibility for these data sets, the Guide encourages all teams to engage with and benefit from this shared knowledge, strengthening collective outcomes and overall production efficiency.
“Our intent with this Guide is to streamline the filmmaking process by enabling every department to be more well-informed,” said Sheena Duggal, the Guide’s lead author and member of the VES Technology Committee. “Multiple departments can utilize the same data – for instance, the VFX team’s LiDAR scans can be repurposed across departments to support set construction, stunt planning, and other production needs. It’s just a matter of educating and communicating clearly so that everyone can benefit.”
“In today’s hybrid of real-time virtual production, AI, and traditional pipelines, the VFX department is responsible for not just post, but on-set data capture, continuity, and asset integrity from pre-production through final delivery,” explained Jim Geduldick, contributing author to the Guide. “That framework was the key lens that we used in thinking through these workflows and how they relate to each department.”
The Guide was created for the VES Technology Committee by Sheena Duggal, with contributions from Sam Richards, Jim Geduldick, and Jake Morrison, and technical support from Jean-Francois Panisset. It is licensed under the Creative Commons CC‑BY 4.0 Creative Commons Attribution 4.0 International license, which permits others to distribute, remix, adapt, and build upon the material in any medium or format, including for commercial purposes, provided appropriate credit is given to the creator.
To view the Guide, visit: https://ves-on-set-data.org/
Join the VES for a webinar on May 12 to explore the Guide with some of its creators: https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/
r/vfx • u/axiomatic- • Mar 15 '25
We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.
As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.
Here's why the industry is where it is:
The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.
The question is, what does this mean for you?
Here's my thoughts on what you should know if you're considering a long term career in VFX:
Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.
Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.
If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.
While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.
Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.
With all of that said VFX can be a wonderful career.
It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!
But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.
In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.
Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.
Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.
Feel free to post questions below.
r/vfx • u/ldotchopz • 11h ago
Enable HLS to view with audio, or disable this notification
Viewport preview of my last video. Tools: 3ds max, Tyflow, Ripple Pro, forest pack, zbrush, substance painter
r/vfx • u/TurtleneckTablecloth • 1h ago
Enable HLS to view with audio, or disable this notification
r/vfx • u/Ok-Hold4624 • 5h ago
Enable HLS to view with audio, or disable this notification
r/vfx • u/slinkz84 • 12h ago
Just received an email that it's closing down. For those that don't know what Zerply is. It was a VFX and Animation recruitment and showcase portal.
Personally I was signed up, but never got even tumbleweed signs of work out of it.
Is there even a point to these kinds of websites? Any kind of work I have had has come through LinkedIn or my own contacts network.
This MOTA platform is now going live and there is also something called 8lue that I am signed up on. Doomed to fail also?
r/vfx • u/Jaded_Professional31 • 3h ago
Admittedly I don't entirely know what I'm doing, but when I've needed to track a difficult scene I've followed online tutorials and used Syntheyes with some success in the past.
Normally I'll track some points with parallax manually, play around with the image preprocessor and advanced settings under the features menu (mostly just adjusting the blip size, usually to be larger if it's a higher res plate – and adding some contrast if the plate is log, which it is in this case) to add blips and then peel them – and track the scene and refine it from there and the solution is eventually adequate.
In this case, I have a pan/dolly with relatively little parallax (more panning than dollying) and with a pretty fast pan right (not a whip pan) toward the end of the shot.
I've put down 17 manual trackers and already have a decent solution (2.5 pixel error for a high res plate; do you want under 1 pixel error always or does it scale with resolution so 2 is okay for 4k and 4 is okay if you're using 8k plates, for instance?) but when I go to add more trackers in the features menu I see the blips as usual but when I peel them, I get nothing.
What am I doing wrong? I tried setting the minimum track length much lower and increasing the blip size (which helped a lot in this scene as it's a blurry high res plate) and the lines from the blips all look good? But when I peel there are no extra trackers.
Thanks.... not trolling (I get that this is a professional forum and, while I am getting paid for this work, my use of Syntheyes falls more into the dilettante category), just trying to understand what's going wrong here.... both to improve the solution and to avoid this issue in the future.
r/vfx • u/Foxnsockz • 5h ago
Why does it look like Emma Watson is a face replacement? Maybe they didn't like her expression, or she wasn't originally in this image?
r/vfx • u/sampreethyadav69 • 6h ago
Guys I just need a few more responses. If y'all could do the survey. Would really appreciate it. This is for my university research project.
Enable HLS to view with audio, or disable this notification
r/vfx • u/grimwaldstudios • 10h ago
Hey guys, we would love some feedback on this!
r/vfx • u/1_BigDuckEnergy • 4h ago
Is it a good idea? Federal Tax credits to level the playing field
https://www.yahoo.com/news/politics/articles/trump-calls-passage-federal-film-225549945.html
Enable HLS to view with audio, or disable this notification
A new output from one of the experimental oscilloscopes I built in TouchDesigner throughout the past few years. Audio signal in, analog-style raw geometries out, all generated in real-time.
Part of a collection of 19 experimental oscilloscopes, available together as a single TouchDesigner project-file bundle through both Patreon, and Uisato Studio.
r/vfx • u/Ok-Hold4624 • 1d ago
Enable HLS to view with audio, or disable this notification
.
If you're interested in how it was made, you can get the project file on my Gumroad - IT'S FREE!
Also check out my Behance
Thank You!^^
r/vfx • u/smontesdeoca • 1d ago
Flair is a stylized rendering plugin for Maya that I have been developing mainly as a solo-developer for a while now :).
This minor new version brings support for Maya 2027, fixes a regression when rendering shadows of materials with displacement, restores auto-conversion of Standard Surface materials, brings back the footer buttons of the Bulk Attribute tool, and improves overall robustness.
You can download it for free and use it up to 1280x800 resolution, or you can become a patreon and support me with a beer each month ;).
P.S. I'm also bringing Flair to Unreal Engine now and making it completely modular (you can combine all effects together to make your own style)!
r/vfx • u/Light-Dandelion-17 • 1d ago
Hello, I'm writing this in hopes that someone here might work there/have worked there before
I'd like any and all comments anyone has to say about working there, any pros and cons, and thoughts. But here are also a couple questions:
How's the culture, is there some ego and competition and pressure to be better than others or is it an open environment that promotes helping eachother and growing as artists? Is it fun going to work, is there flexibility for which project you're assigned to, and is there room for growth within the company, like for example learning and going to a different department.
What are the benefits like, insurance. Is it a very strict studio in terms of time (time in, time out, lunch time), like is there any flexibility at all for that or it is strict and you'd get in trouble. How's the stability for a permanent contract? Is it a familial work environment or too corporate?
Thank you!
r/vfx • u/realotaku12 • 8h ago
Enable HLS to view with audio, or disable this notification
So I was just messing around with some biker aesthetic stuff cause why not, and ended up testing this multi-reference workflow thing.
I grabbed separate pics for a model, an outfit, a bike, even the riding pose. Just a pile of jpegs instead of one main image.
Honestly didn't feel like writing a monster prompt for all that. I just fed the separate pics to Framia and it stitched this sequence together.
obviously not replacing a real photoshoot. But for pre-production, it's kinda crazy that you can see if a model, product, and vibe actually work together before all the hassle of booking flights, etc.
also yeah, no helmet lol. AI gets the 'cool movie bike' vibe , but has zero clue about actual safety gear.
would you actually show something like this to a client? or is the jank still too much for a pitch
?
r/vfx • u/neverwasnowhere • 1d ago
In a shocking turn of events, Rokoko's CEO now admits to selling users' data which they collected between 2020 and 2025 before finally forcing a retroactive rights-granting license over users' animation data.
Rokoko admits, however, "the 2025 agreement has never applied to the Plaintiff" as the Court found: "he could not have agreed to Rokoko’s licensing agreement because it was imposed “after [he] was no longer a user."
Rokoko's CEO Jakob Balslev admitted under oath:
". In April 2026, nearly one year after Mr. Walsh filed this lawsuit, Rokoko entered into a single, confidential third-party motion-data sublicensing agreement. The specific terms of that agreement, including the identity of the third party to the agreement, are subject to strict confidentiality and nondisclosure provisions ... A true and correct copy of email correspondence, dated January 31, 2026, between myself and a third-party data broker." https://winteryear.com/press/rokoko_electronics_court_case_25CHSC00490/files/234-1.pdf
Excerpts from the deposition of Rokoko's COO Mikkel Overby state:
Q. Who -- who came up with the idea in the pitch deck to collect user animations?
A. I don't think anybody came up with the idea. I think we had a feeling that having a really good understanding of human motion data would be valuable somehow. And I don't think that came from anything -- anybody specifically but that was just a general feeling in -- in the management team.
Q. Who came up with the idea to build a motion dataset?
A. I think that was actually a byproduct of being on the Cloud, so we didn't build the dataset, but we -- we hosted it.
Rokoko went on to admit, users cannot see the terms & conditions which would grant Rokoko rights over thier intellectual property before, during or after the purchase process.
Q: How do I get to the Rokoko Studio terms?
A. I actually don't know where we have placed them, but I could look into that.
Q. As I scroll here I may see terms of use and these are not the Rokoko Studio terms of use, correct?
A. That's -- no, that's correct.
Q. And nowhere in here is there a link to the Rokoko Studio terms of use, is there?
Q. The question is, how do I get to the Rokoko Studio terms on this website?
A. That I cannot answer you, but I think it's -- it's a strange way of going about it.... (continued)
Q. The studio terms of use are not present on the purchase page, correct?
A. Yes, I believe that is correct.
Q. The terms and conditions present on the checkout page?
A. No.
Shockingly, Rokoko has never considered making animations themselves.
Q. If Rokoko wants this animations so bad as to collect them and go through all this trouble, why not just hire animators and make your own?
ROKOKO ATTORNEY: Objection. Incomplete hypothetical. Argumentative. Legal conclusion. Assumes facts.
A: We have -- that has never been a question that's been considered.
Q. Are you sure the reason is not for biodiversity as you often mention on your website and your pitch deck?
A. It has never been considered doing them ourselves.
Both parties have filed Motions for Summary Judgment; and the Plaintiff has filed a motion for terminating sanctions against Rokoko for among other things, perjury under oath, falsifying evidence, discovery obstruction and evidentiary concealment.
Story developing.
r/vfx • u/TrippyTranMan • 22h ago
Let's talk budget and fx thank you. I need it done by Sep 15th.
r/vfx • u/Consistent-Candy6434 • 1d ago
Enable HLS to view with audio, or disable this notification
VFX Game Unity 6
r/vfx • u/MircoPaolini • 1d ago
Enable HLS to view with audio, or disable this notification
Hello everyone!
This is the result of my infinite passion for VFX,Dinosaurs and Videography.
All crafted with “old tecniques”, no AI involved.
What it started simple as animation exercise it ended up to be a complete personal project. I even shot the plate with my camera,using a modded Helios 44-4 Lenses,during a sunrise around South of Italy.
I did whole sculpt and “hand painted” texturing of the dinosaurs in Zbrush. Final compositing in Nuke.
Hope you enjoy,
here's the youtube link for full resolution 4K
Mirco
r/vfx • u/PrimoSupremeX • 1d ago
edit for any professionals coming across this post, going to make it very clear right away that this will NOT offer professional rates and I am more looking for a hobbyist looking to make a little cash, sorry to anyone who's time I wasted by not being clear
Hi all,
I have been trying to track this shot (hand-held moving forward in space, tilt/pans upwards at the end of the shot) so I could place a card on the ground in 3D space (eventual goal is to put an animated character cutout on that card and match them to the scene). Incredibly amateur here, so I just can't get it to track properly (AE, Mocha, Blender), so I've decided to leave it to the pros ;)
Shot: You can see the shot here (vimeo), if you are interested I will send you a download link to the file.
Payment: Willing to pay ~$40 USD (but please call me out of that is unreasonable).
Expectation: Need to get the tracking data back into after effects once complete. Doesn't need to be perfect, just good enough; tracking should be fine at a glance, but doesn't need to hold up under pixel-fucking scrutiny (some mild sliding/drifting is fine). I understand that there is some extra difficulty due to the rain/reflections as well, so again, we don't need to strive for perfection here.
Timeline: Flexible timeline, although I'd prefer it done within the next week if possible.
Please comment below or send me a DM if you are interested, and we will work out the details. Thank you!
r/vfx • u/Ok-Hold4624 • 2d ago
Enable HLS to view with audio, or disable this notification
Made in AE & AI (adobe illustrator)
Animation: manuksenpai
Sound design: santiago_carballo_
Thank you!
r/vfx • u/Most-Analysis-9193 • 1d ago
Hey everyone.
We're a group of students from France. We study carpentry and more specifically, we make schematics and we study industrialisation.
We wish to make an association (I think it qualify as a "Fablab") in which we're going to make small products out of wood, sell these and eventually hang out together with the funds we obtain with our work. Pay for a restaurant, for example.
However, in order to sell our stuffs, we need an identity and we're struggling with it right now.
What we seek is a good name, ideas for a logo and maybe even someone to make it for us. (Paid)
If y'all have any idea, we'd be very happy to know !
You can reach my DMs if you think you qualify for this job too !
Note that we have student's (and therefore limited) wages so we won't be able to pay huge amount of money.
Have a good day