I have to say something. I realise a lot of gamers like this game and that gamers often are bizarrely defensive and emotionally crippled (oh come on), but my god.
It's like a DnD session DM'd by Q from Star Trek, cosplaying as THE most banal pedant who ever sat behind a DM screen, punishing you for not guessing his clever tricks that he doesn't prepare you for. Choose a, nope should have chosen b. Choose b, nope should have chosen a.
It's a game where you are meant to explore and have your own non linear adventure, you can follow equests, except those you find out brutally you are not levelled for. But if you explore incorrectly, you are punished. It's crazy.
The RNG is insane. At no point did the devs think to limit this. Every interaction isn't roleplaying, it's rolled for. I have an interaction with Voss (no spoilers) that ould have gone badly for me. No tension at all though, because it was just roll d20 several times. Yawn.
To wit, case in point (SPOILERS):
I'm in the Shadow Cursed Lands setting an ambush for some cultists. I know not who they are. Ambush starts, i have my melee guys on the ground and my rogue and healer on the roof above. There really are no other choices. The NPC allies just go where they will.
Cultists appear. One of them is a giant spider dude with a magic lantern which, it turns out, makes him invulnerable to damage. Initaitve in this game is rubbish. The result is always the same: rogue goes first, all the enemies go next, everyone else on my team goe last. aas you can imagine this can be brutal.
I taget one o fthe other cultists and critically miss. Hooray!
The big spider dude one shots my healer. It goes downhill from there. My melee fighters are outnumbered but do their best and take a few guys out but because abilities only recharge between combat if you rest, they are tuckered out. The NPC allies are....well not much use. One of them casts an AOE attack that hits both my melee guys. The spider dude's invulnerability temporarily pauses, and we attack him. He has over 150 hp and Karlach, despite being supposedly invulnerable in rage mode, still takes damage. She hits twice with a massive sword for...5 damage.
You can see where this is going. .
The game is a boring tedious slog of RNG, bizarre interactions, strange whimsical "tee hee aren't we clever" writing and not much else. Quests are barely explained, some you can do, some you can't - and you find out the hard way which. Your characters can be helpful, providing you've levelled them correctly for situations you couldn't have known about. The map is awful. The constant dice rolling a huge distraction.
I will say the writing, despite its tendency to be clever for its own sake, is decent. But it feels very childish at times (oh look a troll having £$**" with an ogre! ho ho ho!). Voice acting is good. But there's no sense of a meaningful quest, just a series of often whimsical interactions I increasingly don't care about.
Mizora, I'm done now.