r/3Dmodeling • u/0MrBean • 1h ago
r/3Dmodeling • u/Jerrick1992 • 1h ago
Art Showcase Finished Goblin model
I made him comically thin and opted to not have any real chin, instead focusing on expressive eyes and a big nose to contrast the orcs small nose and heavy brow.
r/3Dmodeling • u/PolyCrafted • 2h ago
Art Showcase Flamedramon Created in Blender 5.2 & Substance Painter
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Hello Everyone! After sculpting over 16 Digimons (one of my favorite Anime growing up) to practice my sculpting skills in Blender, I've decide to make Flamedramon a complete project. I know some areas of the model are very rough, especially the anatomy but I'm happy with the result based on my current skillset.
If you want you can watch the full timelapse on my Youtube Channel:
https://youtu.be/dwSe2W-6AFY
Thank you!
r/3Dmodeling • u/Slon_99 • 3h ago
Art Help & Critique Rate my portfolio
Hey guys, i´ve been making 3d for a while and i made a portfolio... I just can´t rate my own work as good as someone, who is seeing it for the first time and i don´t have anyone in my life who would understand what I´am making... My goal is to get a client and get paid for my work. I make CGI product ads. Could you please tell me, if my portfolio is good enough to be paid for? Be honest... Thanks in advance! https://www.artstation.com/slon_99
r/3Dmodeling • u/Artstive • 3h ago
Art Showcase Dragon’s Breath (LMG Skin) Game Asset Production
Hi Folks,
Custom hard surface and organic weapon skin created at MAK Studio for an upcoming game title. The asset was designed to balance high fantasy aesthetic elements with a production ready, real time game pipeline.
For 4K renders Visit: https://www.artstation.com/artwork/O3mLV6
Design & Aesthetic Highlights:
Dragon Motif Integration: Hand sculpted dragon head muzzle assembly with the barrel extending through the jaw, complemented by articulated dragonesque wings mounted across the upper receiver.
Material Hierarchy: Premium polished gold trim layered over satin crimson plating and matte tactical alloy, optimized for high visual readability in first person (FPS) view.
Custom Stock & Drum Mag: Sculpted tail segment silhouettes on the buttstock and flowing scale patterns integrated into the extended ammo box.
Technical Pipeline
High Poly & Sculpting: Fusion of precise hard surface mechanical components with organic detailing for dragon scales and crests.
Texturing & PBR Workflow: Multi layered PBR materials crafted with targeted roughness variation to catch dynamic studio lighting and real time engine shaders cleanly.
Game Ready Optimization: Clean retopology and efficient UV packing tailored for real-time engine integration and first person visual fidelity.
Designed and rendered at MAK Studio. Feedback and inquiries welcome!








r/3Dmodeling • u/Paleo_Zen • 3h ago
Art Showcase Shonisaurus - one of the most lagre Ichthyosaurs
r/3Dmodeling • u/josaycanyousee • 4h ago
Art Help & Critique Best way to make this acorn cap water tight?
super beginner here. I have a laser scan of an acorn cap. I would like to scale it up into a bowl for a friend. unfortunately I have lots of holes in the data, and every attempt at making it water tight has sent my computer spinning. is there anyone who can help, or give me tips of how best to approach? I’ve tried Rhino, blender, and mesh mixer, but I’m not sure if my computers are powerfully enough.
r/3Dmodeling • u/IMPerfectUOS • 5h ago
Art Showcase This is the 3D model of Ribbit that I made, I hope you like it.
The design belongs to dodoLOVESshrimp on Twitter.
r/3Dmodeling • u/Marco_Rangel • 6h ago
Art Showcase Excited to share my latest project. Built a procedural dock in UE 5.8 using PCG and Mesh Terrain. What do you think?
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r/3Dmodeling • u/NoEntrepreneur6022 • 7h ago
Free Tutorials Trying to Design a Paper Boat
My friend has bought a Bambu Lab printer and she’s watching some videos on how to use the Fusion 360 to figure out how to design stuff to print.
Recently, she’s trying to model a Origami Paper Boat, like the one most people make when they’re kids.
So far, she only made a “Zelda’s gem stone” shape and extruded it. And now she’s stuck trying to figure it out on how to “pinch” the pointy sides to an angle to shape the boat?
Does anyone can me help us?
r/3Dmodeling • u/Federal_Anywhere_559 • 7h ago
Art Help & Critique Moonlight shot for an upcoming short movie, stylistic lighting
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r/3Dmodeling • u/Ksenobit • 9h ago
Art Showcase Argo Bulwarks
-Argo Bulwark - 40mm base - 4 poses - project done for ArchvillainGames
r/3Dmodeling • u/BlessAxis • 11h ago
Art Showcase Tree Bark Detailing WIP — Part 2 (for my diorama)
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ジオラマ用の木、樹皮のディテールを彫り込み中です🌳✨ 続きでパート2!
Zbrush
r/3Dmodeling • u/pxblo_picxsso_ • 12h ago
Art Showcase Nintendo Entertainment System³D
I modeled and textured the Nintendo Entertainment System and its original controller in Blender as a 3D study.
IG, Behance, ArtStation
r/3Dmodeling • u/Birna77 • 13h ago
Art Showcase Nøkken boss walk-animation
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Finally getting somewhere with this bossfight sculpt for our souls-like Norse inspired horror game! This is Nøkken; a shapeshifter that lures you into the water to drown you. The next step will be making the horse model that he will switch between in the fight. This model will be slow and mostly cover debuffs, while the horse will be doing the damage. Im so happy I've gotten this far!! (and pretty sick of looking at his face, hah)
I am a student studying 3D art and game technology just finishing up my second year. This is my exam, but also a boss for a game that me and four others from my school started a year ago. Spent 7 months getting this far, and I still have a long way to go!
r/3Dmodeling • u/Tusk44 • 13h ago
Questions & Discussion Looking for advice on how to improve my Blender skills
Hello everyone! I’m getting close to graduating from college, and I’ve had a few classes involving 3D throughout my course. I’m familiar with the basics of Blender and can get around the software, but I feel a bit lost when it comes to figuring out how I should progress from here.
I’d really appreciate some advice on what I should focus on to improve my skills and start learning more advanced techniques. I know that a big part of learning 3D comes from experimenting, trying things out, and working on personal projects, but I’d love to hear from people with more experience: is there anything you think is particularly important to focus on early on? Are there any tutorials, courses, YouTube channels, artists, or other resources you would recommend?
I’m especially interested in environment creation, as well as creatures and character modeling, so any advice or resources related to those areas would be greatly appreciated. I’m basically looking for some sort of roadmap to help me figure out what to learn next and avoid spending too much time going in the wrong direction.
Thanks in advance to anyone willing to share their experience! 😁
r/3Dmodeling • u/ThatNewID • 13h ago
Art Showcase My entry for the 2026 Reallusion 3D Character Creator Contest
Here's my entry for the 2026 Reallusion 3D Character Contest. It was for the realistic character category. Hope you guys like it!
r/3Dmodeling • u/Mechoryx • 13h ago
Art Showcase Headrest Design for travelling comfort
Sharing a headrest mechanism ,recently designed and developed.
The focus was on ergonomics, adjustability, mechanical stability, and manufacturability. The design combines contoured cushioning with adjustable mechanical arms and secure mounting points for precise positioning.
From CAD development and mechanism design to material selection, prototyping, and production-ready engineering, every element was developed with real-world application in mind.
Always interesting to see how a simple product can involve so much mechanical engineering behind it.
r/3Dmodeling • u/PolygonMob • 15h ago
Art Showcase Khansa, Attendant of Tamun Rau
My submission to the pwnisher gauntlet of gods challenge.
He is a 100% custom metahuman. Custom mesh, body, proportions textures, costume, etc. Created using unreal engine, zbrush, substance painter and cinema 4d. The entire scene was created from scratch.
I have a video, but i cant post videos and images at the same time apparently
r/3Dmodeling • u/Altruistic_Range4227 • 15h ago
Art Showcase Old Street Game Room - Game Environment
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Hi everyone ! I’m happy to share a new piece from my portfolio that I worked on this summer! I hope you enjoy it.
Full breakdown here : https://www.artstation.com/artwork/8vw0bQ