r/3Dmodeling • u/Marco_Rangel • 6h ago
Art Showcase Excited to share my latest project. Built a procedural dock in UE 5.8 using PCG and Mesh Terrain. What do you think?
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r/3Dmodeling • u/Marco_Rangel • 6h ago
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r/3Dmodeling • u/Altruistic_Range4227 • 15h ago
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Hi everyone ! I’m happy to share a new piece from my portfolio that I worked on this summer! I hope you enjoy it.
Full breakdown here : https://www.artstation.com/artwork/8vw0bQ
r/3Dmodeling • u/IMPerfectUOS • 5h ago
The design belongs to dodoLOVESshrimp on Twitter.
r/3Dmodeling • u/Ksenobit • 9h ago
-Argo Bulwark - 40mm base - 4 poses - project done for ArchvillainGames
r/3Dmodeling • u/deathender • 19h ago
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First time rigging.
Rigged the suspension with a tutorial and few extra days to figure out how to rig the extra parts.
Then came to the expanding wheels and couldn't find anything to help me rig. Tried using ChatGPT and figure out how to rig an array of objects, didn't work. Started creating a geometry node, but was stopped by a few experienced riggers and set straight. Now the wheel is prepared for individual rigging of every element (mid section and two side sections. Side traction parts are pushed out on an angle, but are linked to the middle, so the angle of the hydraulics will need to change as the wheel expands. Rows are linked by a three piece chain like connection, which needs to unfold as the wheel expands. All in all, each wheel has 20 rows of 3 traction parts, which means I will have 60 dampen track modifiers per wheel. Really hoping this will not crash my system.
r/3Dmodeling • u/florbqz • 16h ago
I found this adorable bunny-shaped dessert and thought it would be fun to recreate it in 3D.
I sculpted and textured my own version in Blender. I tried to keep the simple, round shape of the original while giving it a slightly more stylized look.
What would you change to make it closer to the reference?
r/3Dmodeling • u/Slon_99 • 3h ago
Hey guys, i´ve been making 3d for a while and i made a portfolio... I just can´t rate my own work as good as someone, who is seeing it for the first time and i don´t have anyone in my life who would understand what I´am making... My goal is to get a client and get paid for my work. I make CGI product ads. Could you please tell me, if my portfolio is good enough to be paid for? Be honest... Thanks in advance! https://www.artstation.com/slon_99
r/3Dmodeling • u/0MrBean • 1m ago
Fredbear is Henry and SpringBonnie is William. I FINALLY decided to make them like that, soI hope you apreciatte it.
r/3Dmodeling • u/ApathyArtist • 17h ago
Just got done creating a seamless set of PBR maps for the iconic carpet from The Shining. The 2k render above is using the AO, Diffuse, Roughness, Normal, and Displacement maps. What do you think?
r/3Dmodeling • u/Birna77 • 13h ago
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Finally getting somewhere with this bossfight sculpt for our souls-like Norse inspired horror game! This is Nøkken; a shapeshifter that lures you into the water to drown you. The next step will be making the horse model that he will switch between in the fight. This model will be slow and mostly cover debuffs, while the horse will be doing the damage. Im so happy I've gotten this far!! (and pretty sick of looking at his face, hah)
I am a student studying 3D art and game technology just finishing up my second year. This is my exam, but also a boss for a game that me and four others from my school started a year ago. Spent 7 months getting this far, and I still have a long way to go!
r/3Dmodeling • u/josaycanyousee • 4h ago
super beginner here. I have a laser scan of an acorn cap. I would like to scale it up into a bowl for a friend. unfortunately I have lots of holes in the data, and every attempt at making it water tight has sent my computer spinning. is there anyone who can help, or give me tips of how best to approach? I’ve tried Rhino, blender, and mesh mixer, but I’m not sure if my computers are powerfully enough.
r/3Dmodeling • u/Jerrick1992 • 1h ago
I made him comically thin and opted to not have any real chin, instead focusing on expressive eyes and a big nose to contrast the orcs small nose and heavy brow.
r/3Dmodeling • u/PolyCrafted • 2h ago
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Hello Everyone! After sculpting over 16 Digimons (one of my favorite Anime growing up) to practice my sculpting skills in Blender, I've decide to make Flamedramon a complete project. I know some areas of the model are very rough, especially the anatomy but I'm happy with the result based on my current skillset.
If you want you can watch the full timelapse on my Youtube Channel:
https://youtu.be/dwSe2W-6AFY
Thank you!
r/3Dmodeling • u/Immediate-Climate500 • 1d ago
I keep on pushing on Daniel😉
Updated textures and some modeling tweaks!
Made in blender, zbrush, photoshop
Instagram.com/geo_siskas/
r/3Dmodeling • u/Artstive • 3h ago
Hi Folks,
Custom hard surface and organic weapon skin created at MAK Studio for an upcoming game title. The asset was designed to balance high fantasy aesthetic elements with a production ready, real time game pipeline.
For 4K renders Visit: https://www.artstation.com/artwork/O3mLV6
Design & Aesthetic Highlights:
Dragon Motif Integration: Hand sculpted dragon head muzzle assembly with the barrel extending through the jaw, complemented by articulated dragonesque wings mounted across the upper receiver.
Material Hierarchy: Premium polished gold trim layered over satin crimson plating and matte tactical alloy, optimized for high visual readability in first person (FPS) view.
Custom Stock & Drum Mag: Sculpted tail segment silhouettes on the buttstock and flowing scale patterns integrated into the extended ammo box.
Technical Pipeline
High Poly & Sculpting: Fusion of precise hard surface mechanical components with organic detailing for dragon scales and crests.
Texturing & PBR Workflow: Multi layered PBR materials crafted with targeted roughness variation to catch dynamic studio lighting and real time engine shaders cleanly.
Game Ready Optimization: Clean retopology and efficient UV packing tailored for real-time engine integration and first person visual fidelity.
Designed and rendered at MAK Studio. Feedback and inquiries welcome!








r/3Dmodeling • u/Paleo_Zen • 4h ago
r/3Dmodeling • u/pxblo_picxsso_ • 12h ago
I modeled and textured the Nintendo Entertainment System and its original controller in Blender as a 3D study.
IG, Behance, ArtStation
r/3Dmodeling • u/NoEntrepreneur6022 • 7h ago
My friend has bought a Bambu Lab printer and she’s watching some videos on how to use the Fusion 360 to figure out how to design stuff to print.
Recently, she’s trying to model a Origami Paper Boat, like the one most people make when they’re kids.
So far, she only made a “Zelda’s gem stone” shape and extruded it. And now she’s stuck trying to figure it out on how to “pinch” the pointy sides to an angle to shape the boat?
Does anyone can me help us?
r/3Dmodeling • u/Federal_Anywhere_559 • 7h ago
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r/3Dmodeling • u/Edu_ziNho • 1d ago
I was kinda proud of this one, usually my 3d stuff suck LMAO
Not that this one’s amazing but, it’s better than my last ones