r/3Dmodeling • u/Marco_Rangel • 5h ago
Art Showcase Excited to share my latest project. Built a procedural dock in UE 5.8 using PCG and Mesh Terrain. What do you think?
Enable HLS to view with audio, or disable this notification
r/3Dmodeling • u/AutoModerator • Feb 23 '26
We understand why AI is a sensitive subject for artists right now. It's disrupting the art world in ways that make the future uncertain, and those concerns are real and valid. But something has gone wrong in how our community is responding to that fear, and we need to talk about it.
We don't have an epidemic of AI content in this sub. We have an epidemic of false accusations.
For every piece of AI-generated content we remove, we see around 10 accusations. They're usually directed at:
The art community has become so paranoid that anything that stands out is treated as evidence of cheating. This is not protecting human artists. This is the threat to human artists.
For a new artist sharing their first work, or any artist struggling with anxiety, being dogpiled with accusations causes real trauma that can drive them away from the community. We personally know artists who have stopped posting their work online because of this. If that's the outcome of your "AI policing," you aren't protecting the art community. You're destroying it.
We will always prioritize creating a safe, inclusive space for human artists. If your goal is to punish people for using tools you disapprove of, this is the wrong community for you. If your goal here is to celebrate and support human 3D art, you're in the right place – that's our goal too.
TL;DR
▶ Think something is AI-generated? Report it and move on.
▶ Accusations are considered personal attacks due to the current climate.
▶ AI-generated content will be removed, but AI-assisted work by a human artist is allowed.
▶ Include your wireframe and workflow when you post art.
Read on below for the details.
Rule 2 – Be Constructive & Respectful – doesn't have a footnote saying "except for people you suspect of using AI." It means everyone, always, no exceptions. In the current climate, when you publicly accuse someone of using AI, you are painting a target on them. You are calling in the mob. That makes it a personal attack, full stop.
We became mods because we want to protect this community. When we see someone being attacked, our instinct is to protect them – and the more aggressively you come at them, the stronger that instinct becomes.
We understand the community's fears, and sometimes that's meant being more lenient on AI-related harassment than we would be on other kinds. What that patience has taught us is that warnings don't work: People looking to take out their fear on others will keep doing it for as long as they can get away with it. So going forward, AI-related harassment will be handled exactly the same as any other harassment: First offense – warning. Second offense – temporary ban. Third offense – permanent ban.
If you think something might be AI-generated: Report it and move on. That is your entire job. The mods have investigative tools regular users don't, and we take every report seriously. What you should not do is throw accusations in the comments. The odds are roughly 9-to-1 that you're wrong, and either way, publicly attacking a community member is never the right move.
We personally review most posts, and investigate every report. Blatant AI images get removed on sight, often before the community even sees them, but some cases require more investigation.
We also encourage all art posts to include a wireframe and a brief description of the artist's software and workflow. This deters most AI content, but it’s not just a "prove you're human" gate. The added context helps others learn from your process and it's the kind of healthy engagement that adds real value for everyone. Most artists love talking about their work, so a friendly question about someone's workflow is always welcome.
We're currently looking into the best ways to help wireframes & context become the norm around here. We'll be making some changes to address that soon.
This is covered by the full rules, but they're long and formal, so here it is distilled into simple terms.
AI-generated = Off-topic. If the primary creative contribution came from an AI prompt rather than your own skills as a 3D artist, it does not belong here and will be removed.
AI-assisted = Allowed. AI tools are already embedded in software throughout our industry – Cascadeur's animation tools, Photoshop's generative fill, Rokoko's motion capture – and that's only going to continue. If you're a 3D artist who used AI tools somewhere in your workflow, that's fine. Just make it clear what you contributed with your own skills.
General AI discussion = Off-topic. AI opinions, debates, news, prompting tutorials, etc. will be removed. This is a 3D modeling community, not an AI community.
r/3Dmodeling • u/Immediate-Climate500 • 2d ago
Hugh Jackman as Wolverine from "Deadpool and Wolverine".
A model I made a while back,this is a better render with a different focal length camera😉Made in zbrush, blender
r/3Dmodeling • u/Marco_Rangel • 5h ago
Enable HLS to view with audio, or disable this notification
r/3Dmodeling • u/Altruistic_Range4227 • 14h ago
Enable HLS to view with audio, or disable this notification
Hi everyone ! I’m happy to share a new piece from my portfolio that I worked on this summer! I hope you enjoy it.
Full breakdown here : https://www.artstation.com/artwork/8vw0bQ
r/3Dmodeling • u/Ksenobit • 8h ago
-Argo Bulwark - 40mm base - 4 poses - project done for ArchvillainGames
r/3Dmodeling • u/deathender • 18h ago
Enable HLS to view with audio, or disable this notification
First time rigging.
Rigged the suspension with a tutorial and few extra days to figure out how to rig the extra parts.
Then came to the expanding wheels and couldn't find anything to help me rig. Tried using ChatGPT and figure out how to rig an array of objects, didn't work. Started creating a geometry node, but was stopped by a few experienced riggers and set straight. Now the wheel is prepared for individual rigging of every element (mid section and two side sections. Side traction parts are pushed out on an angle, but are linked to the middle, so the angle of the hydraulics will need to change as the wheel expands. Rows are linked by a three piece chain like connection, which needs to unfold as the wheel expands. All in all, each wheel has 20 rows of 3 traction parts, which means I will have 60 dampen track modifiers per wheel. Really hoping this will not crash my system.
r/3Dmodeling • u/florbqz • 15h ago
I found this adorable bunny-shaped dessert and thought it would be fun to recreate it in 3D.
I sculpted and textured my own version in Blender. I tried to keep the simple, round shape of the original while giving it a slightly more stylized look.
What would you change to make it closer to the reference?
r/3Dmodeling • u/Slon_99 • 2h ago
Hey guys, i´ve been making 3d for a while and i made a portfolio... I just can´t rate my own work as good as someone, who is seeing it for the first time and i don´t have anyone in my life who would understand what I´am making... My goal is to get a client and get paid for my work. I make CGI product ads. Could you please tell me, if my portfolio is good enough to be paid for? Be honest... Thanks in advance! https://www.artstation.com/slon_99
r/3Dmodeling • u/Birna77 • 12h ago
Enable HLS to view with audio, or disable this notification
Finally getting somewhere with this bossfight sculpt for our souls-like Norse inspired horror game! This is Nøkken; a shapeshifter that lures you into the water to drown you. The next step will be making the horse model that he will switch between in the fight. This model will be slow and mostly cover debuffs, while the horse will be doing the damage. Im so happy I've gotten this far!! (and pretty sick of looking at his face, hah)
I am a student studying 3D art and game technology just finishing up my second year. This is my exam, but also a boss for a game that me and four others from my school started a year ago. Spent 7 months getting this far, and I still have a long way to go!
r/3Dmodeling • u/josaycanyousee • 3h ago
super beginner here. I have a laser scan of an acorn cap. I would like to scale it up into a bowl for a friend. unfortunately I have lots of holes in the data, and every attempt at making it water tight has sent my computer spinning. is there anyone who can help, or give me tips of how best to approach? I’ve tried Rhino, blender, and mesh mixer, but I’m not sure if my computers are powerfully enough.
r/3Dmodeling • u/ApathyArtist • 15h ago
Just got done creating a seamless set of PBR maps for the iconic carpet from The Shining. The 2k render above is using the AO, Diffuse, Roughness, Normal, and Displacement maps. What do you think?
r/3Dmodeling • u/0MrBean • 14m ago
r/3Dmodeling • u/Jerrick1992 • 46m ago
I made him comically thin and opted to not have any real chin, instead focusing on expressive eyes and a big nose to contrast the orcs small nose and heavy brow.
r/3Dmodeling • u/PolyCrafted • 1h ago
Enable HLS to view with audio, or disable this notification
Hello Everyone! After sculpting over 16 Digimons (one of my favorite Anime growing up) to practice my sculpting skills in Blender, I've decide to make Flamedramon a complete project. I know some areas of the model are very rough, especially the anatomy but I'm happy with the result based on my current skillset.
If you want you can watch the full timelapse on my Youtube Channel:
https://youtu.be/dwSe2W-6AFY
Thank you!
r/3Dmodeling • u/Immediate-Climate500 • 1d ago
I keep on pushing on Daniel😉
Updated textures and some modeling tweaks!
Made in blender, zbrush, photoshop
Instagram.com/geo_siskas/
r/3Dmodeling • u/Artstive • 2h ago
Hi Folks,
Custom hard surface and organic weapon skin created at MAK Studio for an upcoming game title. The asset was designed to balance high fantasy aesthetic elements with a production ready, real time game pipeline.
For 4K renders Visit: https://www.artstation.com/artwork/O3mLV6
Design & Aesthetic Highlights:
Dragon Motif Integration: Hand sculpted dragon head muzzle assembly with the barrel extending through the jaw, complemented by articulated dragonesque wings mounted across the upper receiver.
Material Hierarchy: Premium polished gold trim layered over satin crimson plating and matte tactical alloy, optimized for high visual readability in first person (FPS) view.
Custom Stock & Drum Mag: Sculpted tail segment silhouettes on the buttstock and flowing scale patterns integrated into the extended ammo box.
Technical Pipeline
High Poly & Sculpting: Fusion of precise hard surface mechanical components with organic detailing for dragon scales and crests.
Texturing & PBR Workflow: Multi layered PBR materials crafted with targeted roughness variation to catch dynamic studio lighting and real time engine shaders cleanly.
Game Ready Optimization: Clean retopology and efficient UV packing tailored for real-time engine integration and first person visual fidelity.
Designed and rendered at MAK Studio. Feedback and inquiries welcome!








r/3Dmodeling • u/Paleo_Zen • 2h ago
r/3Dmodeling • u/IMPerfectUOS • 3h ago
The design belongs to dodoLOVESshrimp on Twitter.
r/3Dmodeling • u/pxblo_picxsso_ • 11h ago
I modeled and textured the Nintendo Entertainment System and its original controller in Blender as a 3D study.
IG, Behance, ArtStation
r/3Dmodeling • u/NoEntrepreneur6022 • 5h ago
My friend has bought a Bambu Lab printer and she’s watching some videos on how to use the Fusion 360 to figure out how to design stuff to print.
Recently, she’s trying to model a Origami Paper Boat, like the one most people make when they’re kids.
So far, she only made a “Zelda’s gem stone” shape and extruded it. And now she’s stuck trying to figure it out on how to “pinch” the pointy sides to an angle to shape the boat?
Does anyone can me help us?
r/3Dmodeling • u/Federal_Anywhere_559 • 6h ago
Enable HLS to view with audio, or disable this notification