Hey everyone,
I've been playing Deadlock mainly these days and absolutely love the game. It's been a long time since I've put this many hours into a game, so I really want to see it succeed.
That said, my experience with Ranked lately has been pretty frustrating, both because of the current balance/meta and because of some of the matchmaking experiences I've been having.
The current balance heavily favors Spirit/burst
I'm mainly a fan of M1/gun carries. I've mostly played Gun/Afterburn Infernus(left him ages ago as his these builds have fallen off long ago), Drifter, Haze, Viper, Warden, Venerator and Wraith.
Right now, the meta feels extremely Spirit and burst-heavy, with a few heroes whose power level seems so high that they become borderline unfair.
Celeste is probably the biggest example for me. A half-decent Celeste with Witchmail can easily 1v2, and sometimes even 1v3, without fully utilizing her movement. In the hands of someone with really good movement, she becomes extremely difficult to interact with.
Then there's Lash.
A Lash can basically stay in the air permanently while shooting you with a gun build using things like Headhunter, Siphon, BSR and Sharpshooter. Playing Viper into this feels almost impossible to interact with.
He also:
- Heals a ton in lane with Flog
- Can constantly climb somewhere high on lane and drop a 500+ damage combo on you
- Heal himself through the combo
- Escape with his 2
- Has an extremely strong teamfight ultimate throughout the entire game
Vindicta feels similarly problematic. She deals huge amounts of damage throughout the game, and once she gets her ult online she can basically one-shot people who are already around half HP.
As Viper, and even Haze, I feel like I simply cannot take a fair gunfight with her while she's flying. Even using Knockdown doesn't necessarily solve the problem because she gets so much free damage that she gets to build items like dispell and counterspeel while still outdamaging your full damange build.
With one or two strong frontline heroes protecting her, it can feel like a free win.
Some gun heroes have basically lost their identity
Venerator has a few things going for him. He can self-peel somewhat and has a stronger early game, but I feel like he falls off pretty hard later.
His ultimate also feels strange late game. Eventually your gun is doing more damage than the ult, so the ultimate mostly becomes useful for executing high-HP targets.
The ULT reload time is also extremely long, and you're missing out on lifesteal/Siphon value while using it.
Venerator felt better as playing him like abrams, building melle and getting warpstone and phantom strike,
Wasnt this hero pitches as first pure gun hero with all orange scalings ? I never felt threatned by a gun venerator, could easily shut him down late game with viper, ive win 1v1 against venerator being 10k down in lategame
Haze feels downright unplayable after the recent nerfs, and ironically those nerfs were aimed at Spirit Haze.
Drifter feels similar. His gun build has been nerfed to the point where it doesn't feel viable, and even after the Spirit nerfs, his most viable build still seems to be Spirit.
But isn't Drifter's identity supposed to be about finding 1v1 duels and permanently stacking gun damage?
If the gun-damage build isn't actually playable, then what's the point of that mechanic?
only Wraith is viable but most of her damage is spirit from cards so she technically not a gun hero just needs gun to charge cards,
Mirage is similar, all spirit damange using gun
Gun items also feel terrible compared to Spirit items
In general, I feel like gun items are in a pretty bad state.
There are only a handful of 6,400-cost gun items that actually feel worth building in most games, while a lot of the remaining items just feel like fillers.
And then you have Metal Skin, which can essentially shut off gun damage for 5 seconds.
If we're going to have an item that can completely negate an entire damage type, shouldn't there be an equivalent item for Spirit damage?
It feels especially weird because Spirit heroes can still get surprisingly high gun damage while investing relatively little into gun items, while also nuking you with Spirit damage.
As someone who mainly enjoys gun carries, the itemization currently feels very one-sided.
The matchmaking experience is another issue
The other thing I don't understand is the current matchmaking.
Obviously, every competitive game has unwinnable and unloseable games. That's normal.
But some of the games I've been getting in Ranked feel unusually extreme.
For example, today I had an Oracle 6 game where our Drifter was AFK at the start.
He eventually started playing around the time our Blue Guardian was already down and Green had already been ganked twice. So we were effectively playing 5v6 for the entire early game.
He then proceeded to go 0-5 before the game had even properly reached the mid-game.
I genuinely think there should be some sort of early-game surrender/termination system for situations like this.
If a player misses the first two waves and is AFK for a significant portion of the opening, why should the remaining 5 players be forced to sit through a 30-minute game?
The worst part isn't even necessarily losing. It's sitting in a doomed game for 30+ minutes while everyone starts flaming each other and the comms become increasingly abusive.
TL;DR
I love Deadlock and have been playing it a ton, but Ranked currently feels frustrating because:
- Spirit/burst heroes seem significantly stronger than gun carries
- Celeste, Lash and Vindicta feel particularly oppressive
- Gun builds for heroes like Haze and Drifter feel nearly unplayable
- Gun itemization feels much weaker than Spirit itemization
- Metal Skin has no real Spirit-damage equivalent
- Some heroes can build relatively little gun damage while still having extremely high gun DPS + huge Spirit burst
- AFK/early-disconnect games can force you to waste 30+ minutes in completely unwinnable matches
- The current matchmaking seems to produce some extremely lopsided games
I'm not saying gun carries should be buffed across the board or that every Spirit hero is broken. I'm more interested in whether other players are experiencing the same thing.
Maybe I'm just playing the wrong heroes/builds, so I'd genuinely like to hear from people who play gun carries at higher ranks.
What do you guys think about the current state of gun vs. Spirit builds and Ranked matchmaking?