r/DeadlockTheGame 10d ago

Game Update Minor Update - 08-22-2026

753 Upvotes

- Radiant Regeneration: Heal on cast reduced from 70 to 65

- Restorative Locket: Spirit Resistance reduced from 10% to 8%

- Celeste: Dazzling Trick cooldown increased from 32s to 34s

- Celeste: Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"

- Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s

- Celeste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s

- Celeste: Radiant Daggers Spirit Amp per stack reduced from +8% to +7%

- Celeste: Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%

- Celeste: Shining Wonder bounce range reduced from 17.5m to 16.5m

- Celeste: Shining Wonder damage reduced from 165 to 140

- Celeste: Shining Wonder spirit scaling reduced from 0.9 to 0.6

- Celeste: Shining Wonder T2 now also increases spirit scaling by +0.45

https://store.steampowered.com/news/app/1422450/view/676255623445218601


r/DeadlockTheGame Jul 27 '26

Discussion Deadlock Wiki Update - July 2026 - A Rift Between Themes

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934 Upvotes

The deadlock.wiki continues to grow and refine into a true Community Wiki, reaching a milestone 100,000 edits on our 1,359 articles of pure Deadlock Content. Interested in discussing the wiki? Join the Deadlock Wiki Discord

Deadlock Updates

Valve has not yet released a major update since the Old Gods, New Blood update, but many (many many) minor tweaks have been made to our favourite heroes and the Cursed Apple.

  • The Unstable Rift has been the largest add, creating a capture point in one of the side lanes in the middle of the round. Check out the Cool New Slider Gadget to see how many souls the Rift is worth depending on round time!
  • The Soul Urn (Spirit Jar? Idol?) has been tweaked dramatically one way or the other as Valve does significant changes to the little belegged ceramic objective

Major Wiki Updates

The Wiki has been doing spookily splendid, with viewership still maintaining high numbers over 300,000 unique viewers a month despite no major Deadlock updates recently. We're doing well enough to begin attracting scraper bots, so some mitigation efforts have begun to reduce the bot load on our server.

  • A brand new layout for our Main page! While not a dramatic re-imagining, the new main page makes use of the space for a dynamic Updates space, a Featured Article, more links, and an overall more-compact look that works better on Mobile. - By Kai
  • Our most requested feature (that we removed in the first place), Light Theme! Simply click the Sun icon on the top right bar beside your username to toggle over to our light theme made specifically for the wiki. Fun fact: The main color is called Pastel Greige. - By Kai & Monster_Domosed
  • A Street Brawl (EX: Paradox) section of each hero page has been created and expanded, showing the approximate odds that different items will appear. Did you know that each hero had a unique pool of items? - By Vergir
  • Tools and Calculators are beginning to be implemented, such as a Souls Gain calculator over match time, a hero comparison table, and even a Tier List Creator  for both Heroes and Items. So who is the objectively best hero in Deadlock?  - By Kai & LVL
  • Moved the Lore sections of hero pages to subpages and then dramatically expanded them. Huge amounts of lore and citations all at once! Here'sHolliday's lore. Read it! - By Mr. Mindish & Gammaton
    • Also all Voice Line subpages are completed, see what those heroes are really talking about! (EX: Mirage. - By Mr. Mindish
  • Ability sections on hero pages (such as Apollo's skills) now show a small strip of hoverable squares with item and ability interactions, such as whether it can be Dispelled or not. - By Vergir
    • The WIP Interactions tab also shows a more detailed look at the above item and ability interactions for some of the heroes. - By Vergir
  • Added a Feedback button on all pages in the main namespace to submit feedback, posted automatically to that page's Talk Namespace. - By Monster_Domosed and Kai

Techy Wiki Updates

  • Many Caching and Performance Optimizations. Caching done with Cloudflare. Images lazy-load on very-long pages and many templates are optimized to work faster. Most thumbnails are now generated as high-quality WEBP Files, up to 4x faster! - By Cronos
    • Followed by an implementation of forked GloopTweaks, adding automated Cloudflare purges
  • A new Contact button in the page footer to send an email to the site owner - By Cronos
  • Various theming and gadget improvements to load with the rest of the page to prevent "flashbanging" our users with rapid theme changes. - By Cronos, Kai, Monster_Domosed
  • Custom Cloudflare WAF rules to conditionally allow traffic from certain bots, scripts, crawlers, and scrapers. - By Cronos

Minor Wiki Updates

  • Updated Hero Comparison table with toggleable alt-fire rows. - By LVL
  • Added search bar to the Item Navbox to gray out unrelated items. - By LVL
  • Much improved Patch Note Formatting. - By Kai
  • Updated Itembox templating for speedier loading and better images. - By TheMilkMan & Jannepg

How can YOU help?

  • Let us know what's stopping you from being a Wiki Contributor. Are you afraid of making a "bad" edit, or simply overwhelmed with what you want to edit? Never fear, be bold, make those minor edits, and we will welcome every contributor with joy.
  • Read through the Lore pages of your favorite hero. Does it make sense? Does it connect well with the other heroes and the lore of Deadlock? Make a change or discuss it in our Discord.
  • What do you think of our Main Page? Do you find yourself looking for different links or find a section that doesn't look good on Mobile? Let us know! In the end, find what inspires you about Deadlock, then just make your first edit, then your second, then keep on editing! There is no need to Create an account to make edits, so simply edit away!
  • Hop on to our Discord to post some memes, ask any question on your mind, or simply chat about the game. What else do you think? Respond here, in the Discord, or in DMs to any Administrator or Editor. We love pings.

Thank you Deadlock Community, we're on the rise! Let's win that Ritual and make a Wish.

-- The Deadlock Wiki team

- Cronos, DuskFyre, LVL,  HariyoSaag, Monster_Domosed, Gammaton, mgpt, Sur, Kai, Mr. Mindish


r/DeadlockTheGame 4h ago

Fan Art Dynamo completes the Ritual [comic]

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5.5k Upvotes

Had a stupid idea for a comic and I wanted to draw it really bad.


r/DeadlockTheGame 12h ago

Meme Reminder: Stay humble

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3.1k Upvotes

r/DeadlockTheGame 7h ago

Fluff My preferred layout

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1.0k Upvotes

r/DeadlockTheGame 8h ago

Meme Spirit Ven is the most broken hero in the game right now and we need an emergency patch. This new build breaks the character.

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1.1k Upvotes

r/DeadlockTheGame 9h ago

Fan Art vindicta as judgment

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1.3k Upvotes

decided to draw vindicta as judgment after finishing my silver hanged man drawing! i thought it fit her nicely because of her lore as a victim of the salem witch trials and her desire for vengeance.

also see the lineart and my layers in procreate ^_^

edit: if you have ideas or suggestions for the other characters/tarot cards, please leave them below! i have already assigned cards to various characters but haven't started on anything, so i'd love to hear from you.


r/DeadlockTheGame 37m ago

Meme at this rate, i'm gonna end up drawing the entire cast before i get halfway decent at the game 💔

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Upvotes

nothing against the lash specifically. it's just that in that particular match, the person playing lash was way better than everyone else in the lobby, and because i cannot take my revenge in game, i shall do it through art


r/DeadlockTheGame 10h ago

Fan Art Deadlock Heroes by @nio-elva

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1.0k Upvotes

1) Haze

2) Celeste

3) Mina

4) Calico

5) Lady Geist

6) Ivy


r/DeadlockTheGame 8h ago

Meme I am having a bad day so I badly Remmed my cat.

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697 Upvotes

I dare not post him under fan art tag.


r/DeadlockTheGame 6h ago

Question Add some extra features in graves gameplay

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442 Upvotes

On paper graves summoner gameplay looks interesting but on practice its just feels like autochess gameplay. You just place tomb and on that your strategical gameplay is over. They just mindlessly run on tower and nuke it or just die

There is no some interesting strategy features, like even rem have. You control remlings and at least chose between farm deny, lane push, ally buff.

Why graves cant point on map target for summons like in rts or have some other interesting interactive things with summons. Her 3rd ability just not very interesting, many characters have passives which builld in ult or character themself and graves passive not only take one slot but also just boring.

Her jar of skulls not very interesting too, they just annoy both graves and her targets being aoe nade in disguise like kelvin nade.

Only wall have some sense as tool for exit fight. And finally common ability which spawn some summons for summoner character.

Ult not look finished and also can be moved to common abilities with less summon spawn and on ult may be ability to revive ally as bot with reduced stats or something else lich related.


r/DeadlockTheGame 6h ago

Fluff What.

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418 Upvotes

r/DeadlockTheGame 4h ago

Fan Art rem but its that one breakdancing cat meme

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256 Upvotes

hehe


r/DeadlockTheGame 1h ago

Fan Art Baroness Hotel Room rework WIP

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Upvotes

Hello everyone!
I've been loving playing Deadlock so much I was inspired to try to do some art for it! Here is a WIP where I'm remaking one of the rooms in the Baroness hotel to better match a reception :D I haven't done environment art, but this has been so much fun so far!
I'm hoping I can finish it before the next big update lmao


r/DeadlockTheGame 1h ago

Game Feedback Current Celeste meta just out if character

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Upvotes

Well i played finally vs good celeste and i think permanent uptime shield not supposed to be character feature.

Its cool then you can build character to spirit tank, but not then that tank fly, throw balls with lightning scroll and stack spirit burn.

I guess ts just not like character suppose to be played and its just out of character personality.

Literally now calico is more celeste like then herself.

Brawler like gameplay was her release problem, and now its returned.

At this point i suggest make power shift, decrease heavily shield scaling, its should be defence debuff, not offence fucking plasma shied, its suppose punish for mindless aoe spamming, not for holding firepower of venator class spaceship main cannons.

Finally do something with lane phase.

That power shift to late killed her unique feature of hawing peak power in mid with not best but solid late.

Also i have stupid but fun idea for make damage bonus unique per target, applied by m1 after hit of radiant daggers but with higher limits or without them, so in theory its should create interesting feature there if you dance with the dead longer you recieve better reward, so its give huge widow for outplay but huge widow to fail it.

I guess better will be change debuff to something like doorman bell accuracy debuff because its literally dazzling trick not silence fart.

I fucking like horse not because she temy victor but because her movement flow which reminds me of quake 3, i see her like mobile glass cannon type character which ability to temporally desrupt, not fucking hold tank shells.

Overall i think this is not how that character should work and that ball ultimate should be changed to something more predictable both for celeste player and her opponent.

Overall i even not wanted play her anymore because she probably will be just mindkessly nerfed like silver in future without making chsracter more unique and give character more story realisation via gameplay


r/DeadlockTheGame 7h ago

Meme How are these winrates acceptable?

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294 Upvotes

Yamato and Paige are clearly the most broken heroes in the game. Yoshi clearly needs to deal with these heroes, they're STOMPING Eternus with a 100% winrate.


r/DeadlockTheGame 2h ago

Fan Art Rem as Every Character pt. 17: Kelvin

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105 Upvotes

I have my VGen grand opening discount! 20% off commissions until the end of sept 2026 if you want any art to support the series!


r/DeadlockTheGame 6h ago

Video The forbidden fruit

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232 Upvotes

r/DeadlockTheGame 8h ago

Fan Art "i'm looking for someone, too." - a graves i drew recently 🪦

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270 Upvotes

inspired by the poem on the second slide! she makes me feel very sad, a nice girl who's just very scared and lonely.... auuuugh :((( someone give her a big hug


r/DeadlockTheGame 3h ago

Question Why do so many players REFUSE to buy resists?

84 Upvotes

For context, I'm talking about Oracle/Phantom ranked games.

I just played 2 games back-to-back where the enemy team had 90% spirit damage -- 5 people on the enemy team didn't even buy a single gun item. The 6th person on the enemy team was also spirit but had 4.8k gun investment.

I check my team's build and realize that only 1 other person besides me is building spirit resist. I tell the team in voice chat something like: "hey guys, they're heavy on spirit damage, it's a good idea to get some spirit resist" -- 10 minutes later, still see people on my team with 0% spirit resist. Yes, you read that right, ZERO spirit resist.

There are so many great items that go with a spirit build, such as enchanting emblem which only costs 1600 souls, or Witchmail. Not to mention, Spirit Resilience is only 3200 souls which is NOTHING when we're 30-40 minutes into the game.

My question is to the people who refuse to buy any resists in games like the ones I've described above: WHY?


r/DeadlockTheGame 16h ago

Suggestion What if using an ability refreshed with echo shard had unique visuals

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886 Upvotes

(low quality rendition) Using an ability after it's been refreshed from echo shard would change the characters texture for the duration of the ability (like a Sinclair ult, but purple). this wouldn't effect gameplay at all, I just think it would be a cool change

I would also suggest the imbued ability be used when using echo shard, instead of it just refreshing the cooldown


r/DeadlockTheGame 9h ago

Game Feedback On Mina's Ult

211 Upvotes

I think the biggest design problem with this ult is that it's wildly inconsistent.

On average, around 30-40% of the bats hit the target while the remaining 60-70% miss and do no damage. In a vacuum, this is not a problem - the damage can simply be balanced with that hit rate in mind.

However, there is the problem that there's a lot of contextual variance:

Sometimes, 100% of bats hit the target and it kills god in seconds.

Sometimes, 5% of bats hit the target and it deals practically no damage.

The result is that the ult is a wildly inconsistent slot machine where the damage output is unpredictable, which can feel bad on both sides. I think it would feel a lot better if the bats were a lot more consistent and always hit 100% of the time and the per-bat damage numbers were simply reduced to account for it - then the outcome of ulting would be predictable and neither the Mina player would get screwed by dealing no damage nor the recipient of the ult would get screwed by randomly receiving a lot more damage than expected.

Thoughts?


r/DeadlockTheGame 6h ago

Fan Art Mina and Silver (Ft. Urn)

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106 Upvotes

“Love… blooms on the battlefield” The Urn, probably