r/DeadlockTheGame • u/ramenbats • 4h ago
Fan Art Dynamo completes the Ritual [comic]
Had a stupid idea for a comic and I wanted to draw it really bad.
r/DeadlockTheGame • u/ramenbats • 4h ago
Had a stupid idea for a comic and I wanted to draw it really bad.
r/DeadlockTheGame • u/toon_townie • 9h ago
decided to draw vindicta as judgment after finishing my silver hanged man drawing! i thought it fit her nicely because of her lore as a victim of the salem witch trials and her desire for vengeance.
also see the lineart and my layers in procreate ^_^
edit: if you have ideas or suggestions for the other characters/tarot cards, please leave them below! i have already assigned cards to various characters but haven't started on anything, so i'd love to hear from you.
r/DeadlockTheGame • u/justhisonce0099 • 8h ago
r/DeadlockTheGame • u/Altruistic-Might-370 • 10h ago
r/DeadlockTheGame • u/stone_panda • 16h ago
(low quality rendition) Using an ability after it's been refreshed from echo shard would change the characters texture for the duration of the ability (like a Sinclair ult, but purple). this wouldn't effect gameplay at all, I just think it would be a cool change
I would also suggest the imbued ability be used when using echo shard, instead of it just refreshing the cooldown
r/DeadlockTheGame • u/Gods_Gift_To_Cats • 8h ago
I dare not post him under fan art tag.
r/DeadlockTheGame • u/AmazingMrTrash • 20h ago
r/DeadlockTheGame • u/Motor-Design-4932 • 6h ago
On paper graves summoner gameplay looks interesting but on practice its just feels like autochess gameplay. You just place tomb and on that your strategical gameplay is over. They just mindlessly run on tower and nuke it or just die
There is no some interesting strategy features, like even rem have. You control remlings and at least chose between farm deny, lane push, ally buff.
Why graves cant point on map target for summons like in rts or have some other interesting interactive things with summons. Her 3rd ability just not very interesting, many characters have passives which builld in ult or character themself and graves passive not only take one slot but also just boring.
Her jar of skulls not very interesting too, they just annoy both graves and her targets being aoe nade in disguise like kelvin nade.
Only wall have some sense as tool for exit fight. And finally common ability which spawn some summons for summoner character.
Ult not look finished and also can be moved to common abilities with less summon spawn and on ult may be ability to revive ally as bot with reduced stats or something else lich related.
r/DeadlockTheGame • u/Lady_Magnus11 • 22h ago
Paige is just here
Doorman would probably be a bard, because he's annoying as one
r/DeadlockTheGame • u/imsxz • 7h ago
Yamato and Paige are clearly the most broken heroes in the game. Yoshi clearly needs to deal with these heroes, they're STOMPING Eternus with a 100% winrate.
r/DeadlockTheGame • u/amino_wanderer • 8h ago
inspired by the poem on the second slide! she makes me feel very sad, a nice girl who's just very scared and lonely.... auuuugh :((( someone give her a big hug
r/DeadlockTheGame • u/the-manman • 18h ago
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r/DeadlockTheGame • u/pigeon_paws • 4h ago
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hehe
r/DeadlockTheGame • u/NiceYam01 • 6h ago
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r/DeadlockTheGame • u/Daystars77 • 19h ago
r/DeadlockTheGame • u/Mashaaaaaaaaa • 9h ago
I think the biggest design problem with this ult is that it's wildly inconsistent.
On average, around 30-40% of the bats hit the target while the remaining 60-70% miss and do no damage. In a vacuum, this is not a problem - the damage can simply be balanced with that hit rate in mind.
However, there is the problem that there's a lot of contextual variance:
Sometimes, 100% of bats hit the target and it kills god in seconds.
Sometimes, 5% of bats hit the target and it deals practically no damage.
The result is that the ult is a wildly inconsistent slot machine where the damage output is unpredictable, which can feel bad on both sides. I think it would feel a lot better if the bats were a lot more consistent and always hit 100% of the time and the per-bat damage numbers were simply reduced to account for it - then the outcome of ulting would be predictable and neither the Mina player would get screwed by dealing no damage nor the recipient of the ult would get screwed by randomly receiving a lot more damage than expected.
Thoughts?
r/DeadlockTheGame • u/InkyGhoul • 14h ago
Don't eat me alive for this being unbalanced I'm just having those kinda thoughts lol. So after the rank reset I've been stuck in gooby-wooby 2 (I used to be tomtom 3) and thusly my games are mega long sometimes. We're talking upwards of 40, 50, sometimes 65 minutes. So I had a thought.
What if, after 40 minutes, if there's still somehow a walker, it starts actually walking up the lane. Maybe it'd be kinda climbing the buildings if there's not enough space. It'd be slow and the enemy could halt it by getting close and damaging it, but eventually it'd take out the two base guardians.
r/DeadlockTheGame • u/dappertophat1 • 34m ago
nothing against the lash specifically. it's just that in that particular match, the person playing lash was way better than everyone else in the lobby, and because i cannot take my revenge in game, i shall do it through art