r/EU5 • u/echoingcekret • 4h ago
r/EU5 • u/PDX_Ryagi • Nov 07 '25
Image A thank you to our community!
Europa Universalis V wouldn't be where it is today without the help of you, our community who made it possible with your feedback and support through the years.
Here is to many more years to come No news or link this time, just a thank you!
- The EU5 Team
Help Thread The Imperial Council - /r/eu5 Weekly General Help Thread: August 31 2026
Please check our previous Imperial Council thread for any questions left unanswered
Welcome to the Imperial Council of r/eu5, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest.
This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your save, then you've found the right place!
Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes or interface tabs. Please also explain the situation as best you can. Alliances, army strength, etc. are all factors your advisors will need to know to give you the best possible answer.
Tactician's Library:
Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!
Getting Started
Wiki Beginner Guide (not all that good)
Paradox Youtube Beginner Guide (this one is actually good)
Help fill this section out!
Tutorials
- Help fill this section out!
Country-Specific Strategy
- Help fill this section out!
Advanced/In-Depth Guides
- Help fill this section out!
If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper
r/EU5 • u/Due_Practice_5610 • 10h ago
Image We need a MAMLUK disaster ASAP
Seriously how do you even defeat this.
This is like my 20th campaign as ottomans, i might not be that good but this shouldnt be that hard. We need an event where the mamluks should be idk like byzantine disaster type shi chaos.
I started my game as taking as building my control, doing roads, bridges, RGOS, trying to make a standing army, trying to be technologically advanced by building libraries, universities and so forth.
This is like the Dark souls of Grand startegy games.
168K regulars at 1496 by mamluks is straight up crazy.
r/EU5 • u/No-Curve237 • 12h ago
Image Lads wtf is this
I just got this ad on Reddit, what in the world is this AI slop? Who pays for this??
r/EU5 • u/KaptenNicco123 • 3h ago
Image It's 2026 and Paradox still can't make wasteland borders
Image "Sir, what type of armies would you like to order?" Hmmmm, 22 wagons and nothing else
r/EU5 • u/strangebloke1 • 4h ago
Discussion The Core Problem in 1.3 is that Wars and Plagues STILL Do Too Little Damage
Title. In general, I think the game is in a much improved state relative to 1.2, and I'm having a good time. However, I think a core gameplay problem is pretty clear, in that major powers tend to be far too stable relative to historical performance, leading to grindy repeat wars to bite off chunk after chunk of major powers and a lack of dynamism in the map. In one sense this makes some early game playthroughs too hard, as certain powers will just be these obdurate powerhouses you have to grind against for forever, but in another sense, this makes lategame too easy, as once you outrgrow france/spain/hungary there's basically nobody who can fight you. In a game where Hungary or the Mamluks collapse, the Ottomans would be far far stronger in the late game than any power currently is.
This is also a historical simulation problem. If we look at powers like Bohemia and the Mamluks, they're some of the most consistently powerful factions in the game despite both getting wrecked fairly early on in the time period covered by the game. Historically, these powers fell to disease and infighting as much as to outside powers.
Why does this happen? Well in the first place, rebels are weak, only having a few levies scattered in a small number of locations. I think they should be able to hire mercs with their money.
Another problem is that the death of large numbers of pops just doesn't matter for the empire, and is potentially even a positive. So in 1.4 there's talk of sending a bunch of plagues at the mamluks in Egypt (which was historical) but I question what this will really do. You'll have a lower RGO cap and it will be harder to promote people, but this isn't a huge issue for the mamluks. You'll have fewer levies, but the problem is actually their absurd wealth, not their raw levies.
My opinion: Losing a large amount of pops to disease OR war should impact stability via some mechanism. Marginal economic losses don't reflect reality here. People who are dying will have little to lose and will be more prone to revolting, and a plague or a costly war can easily be taken as wrath from god, or a loss of the 'mandate of heaven.' The stability hit also creates the potential for a negative cycle with lower estate satisfaction cap, which also means more chances for revolts.
Imagine a situation where the mamluks take lots of land with separatism, but lose lots of troops, and then face multiple revolts in which lots of people die, leading to a vicious cycle of revolts that the ottomans can capitalize on to expand quickly. Imagine killing a ton of frenchmen in a big war, resulting in a huge amount of instability that wrecks them and causes them to cease being such a strong power (but leading to Castille or England rapidly expanding.) That's the kind of dynamic we should have.
A big part of why 1.3 feels so much better is that battles are much more consequential due to the changes to warscore and war exhaustion, and this would reinforce that trend. (OFC, having a great combat AI would also help a lot but I'm trying to be realistic)
Additionally, this would make stability a more scarce resource, when in the next patch a lot of things that cost stability are no longer going to cost stability but "political power". This means that keeping low stability to get positive stability decay would be more risky than it currently is. That risk in turn would force people to play more strategically, and would be a good thing.
r/EU5 • u/LrdAsmodeous • 21h ago
Question Playing as Venice with Friends. Conquered Genoa, and my economy immediately tanked.
Why, you might ask? Because the game did this. Prior to this war and taking over of Genoa, the Venexia market controlled all of eastern and northern Italy, valuing at ~6700 ducats of trade, where I had ~680 trade advantage and 900 trade capacity. Now it barely hits 1200 ducats, 250 trade advantage, and 290 trade capacity, because the game decided to throw literally all of it into Genoa, which is now at a whopping 15k ducates, 1400 trade advantage, and 1600 trade capacity.
Which seems great. Except since it just dragged all of that money out of my capital, my income dropped from >1k ducats/month to 190.
Genoa has 70 development, 170k people, and an entrepot, and I took away its market charter to reduce access to try to help mitigate this.
Venexia has 81 development, only 40k people (I have been colonizing a bit and built a TON of starbucks around the world for a bit), and every single beneficial-to-market building there is.
Why did this happen? Should I destroy the Genoa trade port? Should I move my capital to Genoa (boo! BOOOO!)? I am not sure why it did this or what the best path forward is.
Also - I had balanced out venice's trade so well that man that hurt.
Any help would be lovely. Or at least an explanation of what I did wrong.
Question Do Foreign Banks Leech Your Cities' Income?
I can't find a clear answer to this question and I don't want to start digging into the game files to find out, at least not if I can help it.
When a banking nation builds a bank in one of your cities, the only effects on the building seem to be detriments to the host nation, so why the hell would I ever let banks build in my territory? Does each bank actually steal 2.5% of your tax base, or does it simply generate wealth equivalent to 2.5% of the city's tax base?
r/EU5 • u/free_almonds • 8h ago
Video Inheritance contracts in 1.4 from the EU YT channel
Question Silver coins only coinage law
Trying to understand the implications of the coinage law here...
If I am not mistaken, higher production of gold or silver causes uptick in the inflation rate, which hinders your minting slider (or am I wrong?).
So if I had a lot of locations that are gold RGO, wouldn't I want to switch to silver coins only coinage law so that I can produce as much gold as I want without worrying about inflation?
What are your thoughts? Ty in advance.
r/EU5 • u/Antique-Tradition • 9h ago
Discussion Head of the cabinet getting deceitful trait two times
I've learned my lesson. I'll only appoint for head of cabinet if the character already have a cabinet trait. But getting the deceitful trait two times in a run is kind of crazy. I think my ruler also got it at one time. I've also got like 3 other characters with that trait that I had to get out of the cabinet. I think the chance of characters getting this trait is too overtuned.
r/EU5 • u/Chemical-File-6583 • 42m ago
Discussion Are There any way to survive as Golden Horde
I don't want to convert is there anyway to survive. My heir was 40 and just died then my second heir 16 died and i got in regency and civil War. Already Khans are dying at 50. How i am supposed to survive. Maybe you should reduce -50 Horde unitiy on new khan. Do it 40-35. Now it is unplayable. I raided whole europe in one Campaign and then i returned home filhy rich but then my 2 heir died and then my khan died and one of only 2 advisor character in my country rebelled and rebelled with everyone around me. Thats just stupid
Question Location wealth not matching expectations?


Hello guys, I am confused about the location wealth. In the images, you can see one location (Klatovy) in Bohemia, controlled by the AI that has 14 levels of gold RGO as a rural location with 257.01 Ducats of wealth. The other image shows my own location (Korbach) which is a city with 24 levels of gold RGO and many profitable buildings but only barely trumps it with 270.55 ducats of wealth.
Unfortunately I don't see any way to inspect the location wealth in any more detail, but my own city should have significantly more wealth then location in Bohemia. Can anyone tell me why this is not the case?
Question Where to put a Naval governor for controlling the eastern Med?
Screenshot of my current holdings in the eastern Med. All vassals atm, but with long term plans to annex. https://i.imgur.com/WwWlUTG.png
Im thinking somewhere on Crete to get a port on one of the ends so it can cover stuff down to Egypt, but also my soon-to-be-annexed holdings in Greece, and future conquests of western Anatolia. Any good ideas?
r/EU5 • u/No-Yak-2477 • 4h ago
Question Norse Paganism
I am interested in running a Sweden - norse pagan game. Currently I seem to running into the problem that I can't convert because I need 40% following the religion. I see comments around the internet that people a re changing a vanilla setting somewhere to enable this. Do I have to change a setting to "overrule" the 40 presence? Or is there another way?
r/EU5 • u/Lazagnaboi • 8h ago
Discussion Failed rise of Turks
Guys I feel like such an idiot. I’ve been running a really well and successful ottomans campaign. 1400 hit and I failed the event. I had NO IDEA there was a timer or any kind of criteria I needed to fulfill to advance or succeed the event. Can I salvage my run? My last save was 1399. I’m not opposed to straight up cheating to win the event bc I’m not restarting.
Edit: I feel ever more dumb seeing that if you actually LOOK at the Turk event you will see the requirements to advance…. Anyway
I declared on Eretnids to stall the event. They capitulated and I was able to grab all their land allowing me to pass the 1400 requirements.
Thank you to everyone for your advice!
r/EU5 • u/FarGuess7318 • 11h ago
Image When Should I attack mamluks? and how? like how much army? and where to land type shi.. a guide from what should i do from now
r/EU5 • u/gunvalid • 19h ago
Question Why am I generating 27 and 0 colonial migration?
r/EU5 • u/LabStraight9289 • 20h ago
Image I love this game
free trade, but it's me freely trading your your own raw materials
r/EU5 • u/IamLynxSC • 8h ago
Discussion New Multiplayer Campaign starting on 6th of September Sunday this week!
Hey all! We are starting a fresh MP game this week on Sunday that will be running with 1 session per week and I'd like to invite everyone interested to join us!
For our usual rosters we begin with slotting Europe and it's surroundings densely with players then spreading out region by region over Eurasia as player count allows to ensure each region is roughly even balance-wise. This campaign however will specifically start with every region unlocked and slotted regardless of overall player count - this is to ensure that players interested in East Asia get to play their preferred regions from Session 1. Note, that this is likely to result in a more spread out roster and more 'laid back' Campaign!
Campaign Information:
- The same Campaign will be played on Sunday every week!
- The first game session is 6th of September on Sunday - 5 days from the time of this post.
- Game time will be from 17:00 CEST to 22:00 CEST on both days. Sessions will be 5 hours long.
- The lobby will be hosted roughly ~20 minutes before the game.
- We will play on Speed 4 for player wars and Speed 5 otherwise.
Further Information:
- To join head on over to our Discord Server: https://discord.gg/7gfcVuAFfB - and look in the 'sunday-announcements' channel!
- The game will be played with our own in-house Mod that makes most of Eurasia playable with hundreds of advances, dozens of formables and many new tags recognizable from EU4!

