r/EU5 22h ago

Question Playing as Venice with Friends. Conquered Genoa, and my economy immediately tanked.

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676 Upvotes

Why, you might ask? Because the game did this. Prior to this war and taking over of Genoa, the Venexia market controlled all of eastern and northern Italy, valuing at ~6700 ducats of trade, where I had ~680 trade advantage and 900 trade capacity. Now it barely hits 1200 ducats, 250 trade advantage, and 290 trade capacity, because the game decided to throw literally all of it into Genoa, which is now at a whopping 15k ducates, 1400 trade advantage, and 1600 trade capacity.

Which seems great. Except since it just dragged all of that money out of my capital, my income dropped from >1k ducats/month to 190.

Genoa has 70 development, 170k people, and an entrepot, and I took away its market charter to reduce access to try to help mitigate this.

Venexia has 81 development, only 40k people (I have been colonizing a bit and built a TON of starbucks around the world for a bit), and every single beneficial-to-market building there is.

Why did this happen? Should I destroy the Genoa trade port? Should I move my capital to Genoa (boo! BOOOO!)? I am not sure why it did this or what the best path forward is.

Also - I had balanced out venice's trade so well that man that hurt.

Any help would be lovely. Or at least an explanation of what I did wrong.


r/EU5 5h ago

Image guys I did it, I brought Roman empire back

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560 Upvotes

r/EU5 14h ago

Image Lads wtf is this

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408 Upvotes

I just got this ad on Reddit, what in the world is this AI slop? Who pays for this??


r/EU5 12h ago

Image We need a MAMLUK disaster ASAP

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311 Upvotes

Seriously how do you even defeat this.

This is like my 20th campaign as ottomans, i might not be that good but this shouldnt be that hard. We need an event where the mamluks should be idk like byzantine disaster type shi chaos.

I started my game as taking as building my control, doing roads, bridges, RGOS, trying to make a standing army, trying to be technologically advanced by building libraries, universities and so forth.

This is like the Dark souls of Grand startegy games.

168K regulars at 1496 by mamluks is straight up crazy.


r/EU5 20h ago

Image France is looking like one big battleground

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91 Upvotes

r/EU5 4h ago

Image It's 2026 and Paradox still can't make wasteland borders

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81 Upvotes

r/EU5 22h ago

Image I love this game

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76 Upvotes

free trade, but it's me freely trading your your own raw materials


r/EU5 6h ago

Image "Sir, what type of armies would you like to order?" Hmmmm, 22 wagons and nothing else

68 Upvotes

r/EU5 20h ago

Question Why am I generating 27 and 0 colonial migration?

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58 Upvotes

r/EU5 5h ago

Discussion The Core Problem in 1.3 is that Wars and Plagues STILL Do Too Little Damage

43 Upvotes

Title. In general, I think the game is in a much improved state relative to 1.2, and I'm having a good time. However, I think a core gameplay problem is pretty clear, in that major powers tend to be far too stable relative to historical performance, leading to grindy repeat wars to bite off chunk after chunk of major powers and a lack of dynamism in the map. In one sense this makes some early game playthroughs too hard, as certain powers will just be these obdurate powerhouses you have to grind against for forever, but in another sense, this makes lategame too easy, as once you outrgrow france/spain/hungary there's basically nobody who can fight you. In a game where Hungary or the Mamluks collapse, the Ottomans would be far far stronger in the late game than any power currently is.

This is also a historical simulation problem. If we look at powers like Bohemia and the Mamluks, they're some of the most consistently powerful factions in the game despite both getting wrecked fairly early on in the time period covered by the game. Historically, these powers fell to disease and infighting as much as to outside powers.

Why does this happen? Well in the first place, rebels are weak, only having a few levies scattered in a small number of locations. I think they should be able to hire mercs with their money.

Another problem is that the death of large numbers of pops just doesn't matter for the empire, and is potentially even a positive. So in 1.4 there's talk of sending a bunch of plagues at the mamluks in Egypt (which was historical) but I question what this will really do. You'll have a lower RGO cap and it will be harder to promote people, but this isn't a huge issue for the mamluks. You'll have fewer levies, but the problem is actually their absurd wealth, not their raw levies.

My opinion: Losing a large amount of pops to disease OR war should impact stability via some mechanism. Marginal economic losses don't reflect reality here. People who are dying will have little to lose and will be more prone to revolting, and a plague or a costly war can easily be taken as wrath from god, or a loss of the 'mandate of heaven.' The stability hit also creates the potential for a negative cycle with lower estate satisfaction cap, which also means more chances for revolts.

Imagine a situation where the mamluks take lots of land with separatism, but lose lots of troops, and then face multiple revolts in which lots of people die, leading to a vicious cycle of revolts that the ottomans can capitalize on to expand quickly. Imagine killing a ton of frenchmen in a big war, resulting in a huge amount of instability that wrecks them and causes them to cease being such a strong power (but leading to Castille or England rapidly expanding.) That's the kind of dynamic we should have.

A big part of why 1.3 feels so much better is that battles are much more consequential due to the changes to warscore and war exhaustion, and this would reinforce that trend. (OFC, having a great combat AI would also help a lot but I'm trying to be realistic)

Additionally, this would make stability a more scarce resource, when in the next patch a lot of things that cost stability are no longer going to cost stability but "political power". This means that keeping low stability to get positive stability decay would be more risky than it currently is. That risk in turn would force people to play more strategically, and would be a good thing.


r/EU5 14h ago

Question Silver coins only coinage law

34 Upvotes

Trying to understand the implications of the coinage law here...

If I am not mistaken, higher production of gold or silver causes uptick in the inflation rate, which hinders your minting slider (or am I wrong?).

So if I had a lot of locations that are gold RGO, wouldn't I want to switch to silver coins only coinage law so that I can produce as much gold as I want without worrying about inflation?

What are your thoughts? Ty in advance.


r/EU5 9h ago

Video Inheritance contracts in 1.4 from the EU YT channel

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26 Upvotes

r/EU5 6h ago

Image World War II numbers in 1781 battle

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18 Upvotes

r/EU5 10h ago

Discussion Head of the cabinet getting deceitful trait two times

18 Upvotes

I've learned my lesson. I'll only appoint for head of cabinet if the character already have a cabinet trait. But getting the deceitful trait two times in a run is kind of crazy. I think my ruler also got it at one time. I've also got like 3 other characters with that trait that I had to get out of the cabinet. I think the chance of characters getting this trait is too overtuned.


r/EU5 11h ago

Question Where to put a Naval governor for controlling the eastern Med?

16 Upvotes

Screenshot of my current holdings in the eastern Med. All vassals atm, but with long term plans to annex. https://i.imgur.com/WwWlUTG.png

Im thinking somewhere on Crete to get a port on one of the ends so it can cover stuff down to Egypt, but also my soon-to-be-annexed holdings in Greece, and future conquests of western Anatolia. Any good ideas?


r/EU5 12h ago

Image When Should I attack mamluks? and how? like how much army? and where to land type shi.. a guide from what should i do from now

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18 Upvotes

r/EU5 22h ago

Speculation Memory Leak?

17 Upvotes

I'm fairly sure there's a memory leak problem with the game, at the moment I need to restart EU5 entirely once every ~1-2 hours I have it open. It doesn't seem to matter whether you are actively playing or just leaving it on the pause menu, the game will start slowing down either way.

Is Paradox aware of this issue and planning to fix it anytime soon?

Also, I have no direct evidence this is a memory leak but I describe it in this way because it gets across my point in a manner others can understand. I'm not technically adept enough to figure out what's happening myself.


r/EU5 12h ago

Question Why does this location not convert? It says it should convert at a rate of 88 per month, but it only converts 1 per month. The rest of the locations in that provinces convert just fine, albeit at a rate higher than what is shown. I've encountered this with other countries and it always confused me.

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13 Upvotes

r/EU5 3h ago

Question Do Foreign Banks Leech Your Cities' Income?

12 Upvotes

I can't find a clear answer to this question and I don't want to start digging into the game files to find out, at least not if I can help it.

When a banking nation builds a bank in one of your cities, the only effects on the building seem to be detriments to the host nation, so why the hell would I ever let banks build in my territory? Does each bank actually steal 2.5% of your tax base, or does it simply generate wealth equivalent to 2.5% of the city's tax base?


r/EU5 18h ago

Question How minting work ?

10 Upvotes

Hello everyone, I know it look like a stupid question but I'm lost with this source of ducat

How can I minting more without having inflation ?

On the wiki, for Hungary, there is a tip where it's say that I need to prioritize the RGO gold and silver, but when I look at my economy, at the minting part, it's say that I have malus of inflation because of my gold and silver ...
And on the wiki page of minting, it's say "Income from minting range from 0% to 25% of the country's tax base modified by the Income from minting modifier and increase demand for Gold and Silver"

Ok, so what ?

Ho and ... it's inflation so very bad at the end ? Once I put minting at max to fix a crisis, then I make some deflation and 25 years laters I don't see the big problem

Thanks in advance for the help ^^'


r/EU5 9h ago

Discussion Failed rise of Turks

9 Upvotes

Guys I feel like such an idiot. I’ve been running a really well and successful ottomans campaign. 1400 hit and I failed the event. I had NO IDEA there was a timer or any kind of criteria I needed to fulfill to advance or succeed the event. Can I salvage my run? My last save was 1399. I’m not opposed to straight up cheating to win the event bc I’m not restarting.

Edit: I feel ever more dumb seeing that if you actually LOOK at the Turk event you will see the requirements to advance…. Anyway

I declared on Eretnids to stall the event. They capitulated and I was able to grab all their land allowing me to pass the 1400 requirements.

Thank you to everyone for your advice!


r/EU5 22h ago

Question Brandenburg got dragged into a massive Hungarian PU. How do I get out without getting annexed?

7 Upvotes

I’m playing Brandenburg and have somehow ended up in a pretty ridiculous succession situation.

A few generations ago my ruler died without a male heir. Through a series of rulers dying without sons and foreign rulers getting offered to me, I eventually ended up with the same ruler as Hungary.

The situation now is:
- Hungary is the senior partner
- The union includes Hungary, Poland, Brandenburg and Croatia
- My current ruler is King of Hungary, Poland and Croatia as well as Elector of Brandenburg
- His 41-year-old son is heir to all of those titles, so the union isn’t going to break naturally on the next succession

The son has three daughters and no sons, but there are other eligible Anjou males after him
The union is already at Integration Level 5 and has Unification of Crowns

Brandenburg has about 1.3m population and 172 economic base

Hungary has about 4.7m population
Poland is already the #9 Great Power
I initially thought I could grow Brandenburg enough to take over seniority. The tooltip says I need 910 economic base to take seniority from Hungary though, versus my current 172. So that’s obviously not happening anytime soon.

I can revoke the Nobility’s Right to Inherit privilege for 62.5 stability and -40% nobility satisfaction. Right now that privilege is preventing me from selecting a new succession law.

So my questions are:
Can I deliberately change Brandenburg’s succession law so that we get a different heir from Hungary and leave the union on succession?
Does the union’s Unified Succession Law prevent me from doing that anyway?
Is there another peaceful way for a junior member to leave this kind of union?
If I just stay in it, am I eventually going to get annexed by Hungary through Unification of Crowns and effectively game over?
Is an independence war basically the intended solution here?

I’m actually having a really good Brandenburg run otherwise. Berlin is a city, economy is strong, I’ve taken Magdeburg and Brunswick, and I’m working towards Kingdom rank. I really don’t want the whole campaign to turn into “somehow grow Brandenburg’s economic base from 172 to 910 before Hungary eats me.”

Has anyone dealt with this on the current patch?


r/EU5 9h ago

Discussion New Multiplayer Campaign starting on 6th of September Sunday this week!

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8 Upvotes

Hey all! We are starting a fresh MP game this week on Sunday that will be running with 1 session per week and I'd like to invite everyone interested to join us!

For our usual rosters we begin with slotting Europe and it's surroundings densely with players then spreading out region by region over Eurasia as player count allows to ensure each region is roughly even balance-wise. This campaign however will specifically start with every region unlocked and slotted regardless of overall player count - this is to ensure that players interested in East Asia get to play their preferred regions from Session 1. Note, that this is likely to result in a more spread out roster and more 'laid back' Campaign!

Campaign Information:

  • The same Campaign will be played on Sunday every week!
  • The first game session is 6th of September on Sunday - 5 days from the time of this post.
  • Game time will be from 17:00 CEST to 22:00 CEST on both days. Sessions will be 5 hours long.
  • The lobby will be hosted roughly ~20 minutes before the game.
  • We will play on Speed 4 for player wars and Speed 5 otherwise.

Further Information:

  • To join head on over to our Discord Server: https://discord.gg/7gfcVuAFfB - and look in the 'sunday-announcements' channel!
  • The game will be played with our own in-house Mod that makes most of Eurasia playable with hundreds of advances, dozens of formables and many new tags recognizable from EU4!

r/EU5 20h ago

Question Gotland navy bonuses?

8 Upvotes

Playing as sweden, gotland went free so I built up a navy, 15 medieval galleys to their 15 traditional galleys. I seem to be getting smashed no matter what I try, my rulers 5 star admiral, I tried fighting away from their coast, I tried declaring war while my navy was on top of theirs and they weren't paying for naval maintenance, 2 something morale vs my navy's 4 something morale, they just destroy my navy in any cases. Which I mean ok, sure maybe I need to just let go of annex CB and build up my navy even more, my problem is that nothing visible in the game really tells me WHY they're beating me so badly. Anyone know if they have innate bonuses?


r/EU5 16h ago

Question Cabinet slots and where to find them

6 Upvotes

Cabinet slots are one of the most important “resources” you have access to as they determine to a certain extent how much you as the player can influence your nation at a time. Your rate of direct non-subject conquest for example is limited by how many cabinet members you have to integrate provinces.

This is why I’m asking for help in trying to find all the UNIQUE bonus cabinet seats. By unique I mean not every nation has access to it, it’s limited by tag or culture or by something. For example every nation can get cabinet seats through advances, or the generic bureaucracies, or by becoming an empire. Those aren’t unique. But some nations get more, for example both Byzantium and the Ottomans get access to more through specific government reforms unique to their tags. Italian culture nations get a cabinet seat through a law (?) I believe, and Hungary gets a temporary extra cabinet seat for the duration of their starting ruler’s life via an event (? Unsure) but I’m looking for more.

If you know of more cabinet seat locations, be they from government reforms or elsewhere, please list them! The wiki is still quite bad in this regard last time I checked