r/ImaginaryFashion • u/Kai0704 • 20h ago
r/ImaginaryFashion • u/Incubusphantom • 1d ago
Umineko's dress in different lightning by yuuutonn_
r/ImaginaryFashion • u/TheOriginalFive • 2d ago
Original Content Miss Information's Capital Performance by Crystal_Lion (OC)
Outfit design for Miss Information from BridgeBuilders. She's an opera diva in a superhero setting, and is one of the major villains in the story.
More about her here.
r/ImaginaryFashion • u/TacticusThrowaway • 4d ago
个人世界观里的角色设定 <Character concepts within my personal worldview> by Simon Wu
r/ImaginaryFashion • u/jigsaw911killer • 4d ago
宋制汉服女子彩铅新作New colored pencil works of women in Song Dynasty Hanfu style
r/ImaginaryFashion • u/Myrandall • 5d ago
Cyclops moth girl with a perfectly-matched kimono, by @KURO12KURO9MI
r/ImaginaryFashion • u/comics0026 • 5d ago
Original Content 0691M - Dragalge by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Dragalge cloak to take advantage of some teleportation!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
691M - Tandrakieren
Wondrous (Cloak) – Legendary (requires attunement)
This dull brown full-length cloak has a leafy red hood with dark green antennae that seem to float like they’re underwater, holding purple and red gems that resemble eyes. A short red cape goes over the shoulders. A pair of thick drawstrings with leafy offshoots hangs from the hood to help adjust the opening’s size and the cape’s positioning. The shoulders also each have three leafy offshoots pointing backwards, and the cloak ends have long leaf-like edges at the sides. The inside is lined with dull purple fabric that turns red towards the bottom.
While attuned to this cloak: you can breathe in water; gain a swim speed equal to your walking speed; have advantage to hide in vegetation when underwater; you gain the Poison Spray cantrip (DC 20); you can eat rotten vegetation without any negative effects; you are immune to poison damage and the poisoned condition; whenever you are teleported by a spell, you regain 1d8 hit points per the spell’s level; and whenever another creature touches you or hits you with a melee attack while within 5 feet of you, they must make a DC 20 Constitution save per attack, taking 1d10 poison damage per fail. Any nonmagical weapon made of metal that hits you corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits you is destroyed after dealing damage. You can also use the poison secreted by the cloak to eat through a 5-foot round, 2-inch-thick area of non-magical metal in 1 round. (i.e. creating a 5-foot round tunnel through 1-foot thick steel would take 6 rounds.) The process would however create a foul, acidic odor that might alert those with a keen sense of smell.
Dragalgite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of green, pink, and brown inside the purple orb. When attached to a 691 - Dragaloak, it can be mega evolved into a 691M - Tandrakieren for 1 minute once between long rests.
691M - Tandrakieren Item 21
[ Unique | Artifact | Dragon | Empowered | Invested | Poison | Primal | Water ]
Usage worn cloak; Bulk L
This dull brown full-length cloak has a leafy red hood with dark green antennae that seem to float like they’re underwater, holding purple and red gems that resemble eyes. A short red cape goes over the shoulders. A pair of thick drawstrings with leafy offshoots hangs from the hood to help adjust the opening’s size and the cape’s positioning. The shoulders also each have three leafy offshoots pointing backwards, and the cloak ends have long leaf-like edges at the sides. The inside is lined with dull purple fabric that turns red towards the bottom.
While invested, you can breathe underwater, have a swim speed equal to your walking speed, you have a +3 item bonus to saves triggered by eating rotten vegetation and on Fortitude saves against effects with the Poison trait, and while wearing the cloak you have a +3 item bonus to sneak and hide while swimming through foliage.
Empowered When this item is empowered by a Dragalgite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 691 - Dragaloak.
Activate-Corrode Metal [one-action] manipulate; Targets An unattended metal item, or a metal door, floor, or wall you can touch; Effect You make the cloak secrete caustic poison, which corrodes the metal. The item takes 2d6 damage. This creates a foul, acidic odor that gives creatures with the scent sense a +3 circumstance bonus to detect you for 1 minute. The duration stacks with repeated use, like using three actions to try to corrode a metal door will result in the smell lasting for 3 minutes.
Activate-Dive and Breach [two-actions] manipulate; Frequency once per day; Effect The cloak casts dive and breach at your directive as a 3rd-rank primal spell, DC 44.
Activate-Healing Teleport [free-action] manipulate; Trigger You are teleported by a spell; Frequency once per round; Effect You use the teleportation magic to heal yourself. You restore 1d8 Hit Points per the spell’s rank.
Activate-Poison Point [reaction] manipulate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack or an attack made with a metal weapon, or using a touch-range spell against you; Effect You make the cloak’s poison spread to the triggering creature, which takes 2d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the triggering action includes a metal item (like metal weapon or a creature wearing metal armor grappling you), the item also takes 2d6 damage.
Activate-Puff of Poison [two-actions] manipulate; Effect The cloak casts puff of poison at your directive as an 8th-rank primal cantrip, DC 44.
Dragalgite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 691 - Dragaloak; Bulk -
This small round stone has a swirl of green, pink, and brown inside the purple orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 691M - Tandrakieren and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryFashion • u/antonparadigm • 8d ago
Original Content Dark Elf character design by me
r/ImaginaryFashion • u/MisosileBusher • 8d ago
Original Content Cute Garden Princess by me
r/ImaginaryFashion • u/comics0026 • 8d ago
Original Content 0687M - Malamar by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Malamar cloak to make bonuses and penalties run backwards!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
687M - Calamantelro
Wondrous (Cloak) – Legendary (requires attunement)
This purple cloak has a hood with tentacle patterns wrapped around themselves to resemble a large brain, which has a face covering inside that covers the top of the face, along with a dark pink beak to cover the nose and mouth. The shoulders point out like a large popped collar that is dark pink on the inside, and gray trim down the sides that end in glowing red and green tips. The front has rainbow pattern along the edge, with glowing yellow spots are on the cloak’s front, with gray triangles on the front and sides of the bottom edge.
While attuned to this cloak: you have advantage to grapple or restrain targets; you gain the Dancing Lights cantrip; if you would have disadvantage on a saving throw or ability check, you instead have advantage, and vice versa; and your attacks and spells will bypass any buffs, resistances and immunities the target has from spells and magic items.
This cloak has 9 charges that refreshes at midnight, which can be expended to cast the following spells:
Charm Person (DC 20, 1 or more charges)
Crown of Madness (DC 20, 2 charges)
Hypnotic Pattern (DC 20, 3 charges)
Topsy-Turvy (3 charges): As an action, you can target a creature you can see within 30 feet of you, causing the target’s positive modifiers to become negative, all advantages on rolls they have from effects on themselves (such as natural abilities, spells and magic items) to become disadvantages, and vice versa for both. You must maintain concentration on this effect, which lasts for 1 minute, until your concentration is lost, or until the reversed effect/spell would otherwise end (i.e. ending concentration on a reversed spell would end the effects of just that spell), and any new spells or effects that would give advantage/disadvantage imposed in this time act normally.
Mass Suggestion (DC 20, 6 charges)
Malamarite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of pink, blue, and yellow inside the purple orb. When attached to a 687 - Caloakanero, it can be mega evolved into a 687M - Calamantelro for 1 minute once between long rests.
687M - Calamantelro Item 21
[ Unique | Artifact | Empowered | Mental | Occult | Primal | Staff | Void ]
Usage worn cloak; Bulk L
This purple cloak has a hood with tentacle patterns wrapped around themselves to resemble a large brain, which has a face covering inside that covers the top of the face, along with a dark pink beak to cover the nose and mouth. The shoulders point out like a large popped collar that is dark pink on the inside, and gray trim down the sides that end in glowing red and green tips. The front has rainbow pattern along the edge, with glowing yellow spots are on the cloak’s front, with gray triangles on the front and sides of the bottom edge.
Empowered When this item is empowered by a Malamarite, you can have it automatically activate Contrary as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 687 - Caloakanero.
Activate-Contrary [two-actions] manipulate; Frequency once per minute; Duration Sustained up to 1 minute; Effect You make magic on you run contrary. Any bonuses, penalties, and roll twice effects you have from magic items, spells, and other magical effects are swapped, so bonuses become penalties and penalties become bonuses, and any roll twice and take the highest/lowest effects swap, so highest becomes lowest and lowest becomes highest.
Activate-Magic Breaker [free-action] manipulate; Trigger You strike a creature with a spell that targeted only them; Frequency once per hour; Effect The spell bypasses any buffs and immunities that the target has from spells and magic items.
Activate-Suction Cups [two-actions] envision; Frequency twice per day; Effect You cover yourself with magical suction cups. This gives you a +3 status bonus on rolls to grab or hold on to things, like Grapple or Grab an Edge, and to your Fortitude DC against attempts to move you or knock you prone. If the creature would not normally need to attempt a check to knock prone/move you, then the creature must succeed at an Athletics check against your Fortitude DC (including the +3 status bonus) or you are unmoved. This lasts for 1 minute.
Activate-Topsy-Turvy [two-actions] manipulate; Frequency once per minute; Duration Sustained up to 1 minute; Effect You send out spinning circles of dark energy at a creature you can see within 30 ft, who must make a DC 44 Fortitude save. On a failure, any bonuses, penalties, and roll twice effects the target has from magic items, spells, and other magical effects are swapped, so bonuses become penalties and penalties become bonuses, and any roll twice and take the highest/lowest effects swap, so highest becomes lowest and lowest becomes highest. On a critical failure, the target is also slowed 1 as their senses become disoriented.
Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.
Cantrip daze, glamorize, light, void warp
1st charm, dizzying colors, draw ire, grim tendrils
2nd draw ire, grim tendrils, revealing light, umbral extraction
3rd agonizing despair, grim tendrils, hypnotize, shift blame
4th confusion, ocular overload, suggestion, vampiric maiden
5th hallucination, synaptic pulse, synesthesia, vampiric maiden
6th blanket of stars, hallucination, vampiric maiden, vibrant pattern
7th a_gonizing despair, grim tendrils, vampiric maiden, warp mind_
8th confusing colors, confusion, hallucination, suggestion
9th agonizing despair, grim tendrils, synesthesia, vampiric maiden
10th grim tendrils
Malamarite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 687 - Caloakanero; Bulk -
This small round stone has a swirl of pink, blue, and yellow inside the purple orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 687M - Calamantelro and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryFashion • u/TacticusThrowaway • 10d ago
Twilight Sparkle by Helen Zhang/ Lokklyn
r/ImaginaryFashion • u/Kai0704 • 10d ago
Original Content Dark elf Sailor Moon design (by me)
r/ImaginaryFashion • u/Party-Setting5253 • 10d ago
Original Content "Broken Heel" by Millie R Lissow, 2025, Surrealism
This piece highlights the discomfort women often experience after extended periods of wearing certain footwear. Specifically, those who wear "heels" would likely agree this accurately describes the sensation.
The lack of ankle and leg support when wearing heels can make each step feel precarious.